Alliance Duel: Complete Guide
Six days of point categories, a Saturday PvP finale, phase-by-phase mechanics with exact point values, Falcon Quest stacking, and the save-everything economy that wins the top chest.
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🗓 Updated: 2026-10-12
The Alliance Duel is the event the whole week is built around: six days of competition against a matched rival alliance, with a different point category every day and a PvP finale on Saturday. It is also the event that decides how much of your stash you should ever spend — shards, tickets, badges and speedups all have a duel day where they are worth double or more.
This guide covers entry requirements, the phase mechanics with exact point values, the daily saving strategy, Falcon Quest stacking, and how the duel feeds into Kingdom War.
What the Alliance Duel Is
The Alliance Duel is a 6-day alliance competition divided into phases 1 through 6, running Monday to Saturday. Each day has its own point category — a specific set of actions that earns duel points — and the alliance that scores more in the daily category wins that phase. Saturday, Phase 6, is the PvP finale where the two alliances finally fight each other directly.
There is also a compressed format: Survival Battle, a 4-hour version of the duel for alliances that want the same competition without the full week. The mechanics and scoring logic are identical — only the clock changes.
The duel is not won on the day. It is won by whoever saved the right resources for the right phase.
Entry Requirements and Matchmaking
- Your alliance must be a top-32 ranked alliance with 20 or more members to enter.
- On a brand-new server, the first duel runs around day 15 — plan your opening two weeks around it.
- After Phase 6 ends there is a 1-day break before the next cycle begins.
- Matchmaking is believed to be based on alliance activity and win rate — highly active alliances get paired against similarly active ones, not purely by raw power.
The Week at a Glance
| Day | Phase | Focus | Core Strategy |
|---|---|---|---|
| Monday | Phase 1 | Gathering, Falcon Quests, Raven Gear | Pre-gathering 4–6 hrs before daily reset |
| Tuesday | Phase 2 | Construction & Base Might Growth | “Frozen Hammer” trick (wait for reset before clicking) |
| Wednesday | Phase 3 | Research & Study Scrolls | Spend Study Scrolls exclusively today; open Raven chests |
| Thursday | Phase 4 | Heroes, Recruitment & Skill Badges | Hoard 150–250 recruit tickets & all UR shards (+20,000 pts) |
| Friday | Phase 5 | Troop Training & Barracks Speedups | Promotion trick (T1 → T8/T9) instead of raw training |
| Saturday | Phase 6 | PvP Showdown vs Rival Alliance | Ghost Rally defense, Power Hour coordination & Infirmary safety |
Phases 1 and 2 may feature minor category rotations depending on server age, but Phases 3, 4, and 5 are the pillars of the duel economy. Below is a comprehensive breakdown incorporating top tactics from community creators (Korpez Gaming, KrrisGaming, Pro Noobs).
Phase 1: Gathering, Raven Gear & Falcon Quests
Monday sets the benchmark for the entire duel. Points are awarded for resource gathering on the world map, completing Falcon Quests, and upgrading Raven gear.
The Pre-Gathering Trick
Top-tier alliances never dispatch gathering marches after Monday begins:
- 4 to 6 hours before server reset (Sunday night, 02:00 UTC), send out full gathering marches to high-yield resource tiles (Gold, Food, Lumber, Herbs).
- Time your marches so they finish harvesting and enter your base 5–10 minutes after the daily reset.
- As soon as Phase 1 begins, your returning harvesters dump millions of free duel points into your alliance score with zero stamina (AP) spent.
Falcon Quests Stacking
Monday grants double points for turning in Falcon Quests. Complete missions throughout the weekend but delay claiming them until Monday begins.
⚠️ Antitoxin Timing: Do NOT Spend on Monday
A frequent beginner mistake is spending antitoxin to cure infected survivors on Monday. As emphasized by KorpezGaming, save all your antitoxin serum for Thursday (Phase 4: Hero Development), where each unit of antitoxin consumed awards massive amounts of duel points!
Phase 2: Construction, King Buff & The “Frozen Hammer” Rule
Tuesday focuses on building upgrades and base might expansion. Points are awarded per minute of construction speedup, raw building might gained, survivor recruitment, and completing UR caravans and secret operations.
The King Buff: 60% Construction Speedup Discount
Before starting any major building upgrades or burning construction speedups, request the King Buff / Mayor Title:
- The King Buff grants an immediate 60% discount on construction time, saving days of speedups and yielding vastly superior points per speedup spent!
Reroll Caravans & Secret Ops to Gold (UR) Tier
Never send ordinary caravans on Tuesday. Spend a small amount of diamonds to refresh and lock in gold (UR Caravan and UR Secret Operation) tiers:
- Sending 4 UR caravans and UR operations generates between 600,000 and 1,500,000+ points effortlessly with zero risk to troops!
The “Frozen Hammer” Trick
The biggest beginner mistake is tapping the floating hammer icon as soon as an upgrade finishes:
- Start long upgrades (Sanctuary, Research Lab, Radar, Wall) days in advance (beginning Sunday).
- When the construction timer expires, DO NOT click the floating hammer icon above the building!
- The building remains in a finished state. When Phase 2 begins at midnight, tap the hammer: the game credits the might gain instantly, awarding millions of points without burning any speedups.
- Double Dipping with Survival Battle: Align your hammer clicks and speedups with the 4-hour Survival Battle block dedicated to Base Construction.
Phase 3: Research and Scroll Day
Phase 3 scores your research activity, but it has a trap built in: scroll points are only awarded for scrolls consumed on that day. Burning scrolls on Monday earns nothing on Wednesday.
The workaround is to research things that do not cost scrolls:
- Hero research — full point value, zero scroll cost.
- Soldier research — same deal, and it compounds into Phase 5 troop value.
Two chest rules complete the day:
- Raven gear chests are promoted during Phase 3 — the event awards points for opening them. This is the day to crack your stash.
- Curio chests give no points in the duel — but they have no time pressure either. Claim them whenever you like; nothing is lost by saving them.
Phase 4: Heroes and Recruitment
Phase 4 is the highest-value day for hero assets. The exact point values:
| Action | Points |
|---|---|
| 1 UR shard | +20,000 |
| SSR shard | +7,000 |
| SR shard | +2,000 |
| Recruitment ticket | +3,450 |
| Skill badge | +20 |
One UR shard alone is worth nearly six SSRs. That math drives the whole week: save 150–250 recruitment tickets, all universal UR hero shards, and skill badges exclusively for Phase 4. Spending shards the day you get them throws away the single biggest point multiplier in the game.
Phase 5: Troop Training & The Promotion Strategy
Phase 5 converts your barracks output into massive duel points:
| Source | Points |
|---|---|
| Trained soldier, Tier 1 | +46 |
| Trained soldier, Tier 7 | +138 |
| Trained soldier, Tier 8 | +172 |
| Trained soldier, Tier 9 | +210 |
| Trained soldier, Tier 10 | +253 |
| Training Speedup | +115 per minute |
The Secret Promotion Trick (T1 → T8/T9)
Training high-tier soldiers from scratch consumes huge amounts of barracks time. Pro players recommend the Promotion Method:
- During off-days and downtime, train tens of thousands of Tier 1 soldiers (Infantry, Rangers, Casters). They train in seconds and cost virtually nothing.
- On Friday (Phase 5), initiate Promotion to upgrade those T1 soldiers directly to Tier 8 or Tier 9.
- The Math: You gain the exact difference in points (e.g., +164 points per soldier for T1→T9), but promotion requires 60% less time than training a new T9 from scratch!
- In points per speedup minute, promotion yields 50–60% more Duel Points than raw training.
[!IMPORTANT] Queue Timing Rule Training points are awarded at the moment you queue soldiers into the barracks, not when collecting finished troops! Only queue your massive troop batches after Phase 5 officially begins.
Phase 6: Saturday PvP Showdown, Shields UP & Ghost Rallies
Saturday is the climax of the duel week: two matched alliances clash head-to-head in cross-server warfare.
1. The Golden Rule: Shields UP Immediately After Reset!
The costliest mistake an alliance can make on Saturday is leaving bases unshielded:
- Point Bleeding: When an unshielded base is breached, the enemy alliance farms millions of effortless points off your garrison troops.
- Pro Rule: The very second the server day rolls over (00:00 server / 02:00 UTC), every non-attacking alliance member must pop an 8- or 24-hour Peace Shield. Only drop shields during coordinated strikes, and re-shield immediately once your march returns!
2. Banking 600K+ Points Without PvP (UR Caravans & Covert Ops)
As demonstrated by KorpezGaming, you do not need to risk your army in PvP to contribute heavily:
- Send all 3 gold-tier (UR Caravans) and dispatch UR Secret Operations.
- This alone yields over 600,000 Duel Points right on Saturday morning with zero wounded troops—ideal for F2P players and farm accounts to clear top milestone chests safely.
3. Scout Wall Garrisons Before Attacking
Before teleporting to the rival server or striking enemy castles, always scout the target:
- Verify whether high-tier troops (T9/T10) are defending the wall.
- Blind attacks against fortified garrisons will instantly fill your hospital and hand free points to the opposing alliance.
4. Infirmary Capacity & Anti-Zeroing
- If your Infirmary fills to 100%, all subsequent wounded troops die permanently (Dead Troops).
- Take advantage of active Saturday raid buffs: boosted infirmary capacity, increased healing speed, and discounted healing costs.
- Continuously empty your hospital using batch healing (heal in 15–30 min batches so alliance members tap help to instantly clear the queue).
5. The Ghost Rally Tactic (Save Troops from Being Zeroed)
If a massive enemy rally is marching on your base and you have no peace shield:
- Do NOT leave your defense army on the wall — an overwhelming rally will wipe your garrison and fill your hospital to overflow.
- Initiate an 8-hour rally on a distant abandoned base or zombie lair.
- Assign your main combat troops to the rally. While the rally is forming, your troops are outside the city gates and completely immune to attacks! The enemy breaches only your wall and loots minor resources, while your high-tier army remains 100% safe.
6. Power Hour Coordination
Coordinated alliances schedule a “Power Hour” during the first 2 hours of Phase 6:
- The Alliance Leader activates combat buffs (Attack, Defense, March Speed).
- Members assemble in Discord/Telegram voice or chat, coordinating concentrated swarms against high-value targets.
7. Mutual T1 Point Farming
If the outcome of the match is already settled or both alliances simply want to guarantee individual Chest 9 milestones, leaders negotiate a mutual point farm on neutral resource tiles:
- Both sides send full marches of Tier 1 troops against each other.
- Both players earn hundreds of thousands of kill points for minimal healing cost and zero risk of losing high-tier units.
Sunday: The Pre-Planning Day
The break day after Phase 6 is not a rest day — it is the planning day for the next cycle. Before the new duel starts:
- Check your stash: shards, tickets, badges, speedups, Raven gear chests, curio chests.
- Assign each stockpile to the phase that pays for it — Phase 3, 4 or 5.
- Set the alliance goal: the target is the maximum milestone chest and the top promotions the roster can reach.
- Check your Alliance Duel Technology — at 100% it changes what goals are realistic, so leadership should know exactly where the alliance stands before committing to a target.
Falcon Quest Stacking & The “Red Dot” Rule
Falcon Quests interact with events through one strict rule: run your quests whenever you like, but claim the rewards exclusively on multiplier days.
- In Alliance Duel, claim on: Monday (Phase 1), Wednesday (Phase 3), and Friday (Phase 5).
- In Supreme Healer, claim on: Days 1, 3, 5, and 7 (Final Showdown).
The Pre-Day “Red Dot” Hoarding Rule
- The Day Before a Scoring Day (Sunday, Tuesday, and Thursday), send heroes out on all available Falcon missions.
- When the missions complete, red notification dots appear over the Falcon Tower / quest board indicating pending reward chests.
- MANDATORY RULE: NEVER tap or clear the red dots the day before the event! Leave all finished missions uncollected in the log.
- When the server day rolls over (00:00 server / 02:00 UTC), open the quest board and clear all red dots in a single click: this immediately dumps 6,000 to 12,000+ points on second one of the new stage.
- Immediately take and run the fresh set of daily missions and claim them before the day ends, securing a full double batch of daily quest points.
The Stacking Max - 1 Technique:
- When your quest board is completely full (every slot occupied), the board timer freezes — no new quests generate in the background.
- Keep the board at maximum minus one instead: complete quests but leave one slot unstarted so the timer keeps running, generating hidden reserve quests.
New Server Notes
Two calendar facts every new server player should know:
- There is no raid during the first 2 weeks of a new server. Raid content starts in week 3 — do not burn resources expecting it earlier.
- The first Alliance Duel lands around day 15. The opening-two-weeks economy in the beginner guides is tuned exactly to this: build up, then have something worth scoring when the first duel opens.
Research Lab: Unlocking Chest Tiers 4–9 (Super Rewards)
A frequent beginner question is: “I hit millions of points in Alliance Duel, but the game won’t let me claim tier 4 or higher chests. Why?”
The requirement lies directly within the Research Lab (under the “Alliance Duel” tree):
- Tier 1–3 chests are available to all players by default upon reaching the point targets.
- Tier 4–6 chests are hard-gated behind the “Super Reward 1” technology. Until this tech is researched in the lab, claiming these chests is physically impossible!
- Tier 7–9 chests require the “Super Reward 2” technology.
[!IMPORTANT] Why this is a game changer: Tiers 7–9 contain the highest value rewards in the entire event: thousands of Study Scrolls, UR Omni Shards, Level 11 gear materials, and up to 10,000 Diamonds. Players who delay Alliance Duel research leave a massive stream of free weekly progression on the table. Invest your early Study Scrolls into Super Reward 1 and 2 immediately after core base development.
Rewards and the KvK Connection
Duel payouts come in two layers:
- Milestone chests — the alliance goal is always the maximum chest. Everything else is secondary.
- Promotions and contribution ranking — individual rewards scale with your personal contribution, which is why solo hoarding that never gets spent helps nobody.
And the duel is not an isolated event: it feeds directly into Kingdom War. KvK and the duel share scoring sources — Covert Ops and Caravans score for both. Run them every day and the same effort pays twice. The full caravan route is covered in the Guild Wagon and Caravans guide.
🎬 Video Guide: KorpezGaming Strategy Breakdown
A complete 22-minute video breakdown of Alliance Duel mechanics by creator KorpezGaming is embedded at the bottom of this page and available directly at HOW TO DOMINATE Last Asylum Alliance Duels!🏆.
Key Timestamps & Takeaways from the Video:
00:00— Introduction & Research Priority: Why your first 2–3 months must prioritize the Alliance Duel tech tree to unlock milestone chests 4–9.03:30— Monday (Raven & Falcon Quests): Feeding Raven fruit/essence, claiming 40 banked Falcon quests, and a crucial warning: do not waste antitoxin on Day 1 (save for Thursday).06:15— Tuesday (Construction): Mandatory request for the King Buff (-60% construction time), syncing with Survival Battle base building blocks, and diamond-refreshing caravans and secret ops to UR tier.10:03— Wednesday (Research): Spending Study Scrolls exclusively today and opening stockpiled Raven gear chests.12:45— Thursday (Heroes): Opening recruitment tickets, flushing hoarded antitoxin, promoting hero star ratings with shards, and spending skill badges.15:20— Friday (Troops): The heaviest grind day; how the Promotion technique and Falcon missions prevent speedup exhaustion.20:10— Saturday (PvP Finale): The iron rule of Shields UP immediately after reset to stop point bleeding, scouting wall garrisons before striking, and securing 600,000+ points without PvP via UR caravans.22:00— Summary & Weekly Rewards.
Common Mistakes
- Spending shards and recruitment tickets outside Phase 4 — the single biggest score drop in the event.
- Wasting antitoxin on Monday instead of saving it for Thursday.
- Forgetting to shield up right after the Saturday reset (enemies immediately wipe your garrison and farm duel points off your base).
- Burning construction speedups without requesting the King Buff (60% discount).
- Burning training speedups outside Phase 5 (Friday) when no duel points are awarded for training.
- Queueing training batches ahead of the phase (points are awarded upon queueing, not upon collection!).
- Using tech scrolls on non-scroll research days instead of scroll-free hero/soldier tech.
- Skipping Super Reward 1 and 2 research in the Lab — leaving tiers 4–9 completely locked despite having the points.
- Letting the quest board freeze at capacity instead of holding it one slot below max (the Max - 1 rule).
- Ignoring the Sunday reset day and entering the next cycle unprepared.
📊 Score & Reward Tables
Verified values from game client data (v1.0.87), source: wiki-last-asylum.com. Base values shown without Academy or event research bonuses.
Source: wiki — event-points
Day 1
| Action | Points |
|---|---|
| Complete Falcon Quest once | 10,000 |
| Consume 1 Raven Essence | 2,500 |
| Get 1 UR Epigraph Shard for each Epigraph Chest opened | 1,125 |
| Consume 1 Stamina | 150 |
| Buy a pack containing Diamonds [1 Diamond] | 30 |
| Gather 100 Timber | 5 |
| Gather 100 Grain | 5 |
| Gather 60 Herbs | 5 |
| Consume 1 Raven Fruit | 3 |
| Use 660 Antitoxin | 1 |
Day 2
| Action | Points |
|---|---|
| Dispatch a UR Caravan | 100,000 |
| Execute 1 UR Covert Operation | 75,000 |
| Recruit survivor once | 1,500 |
| Use 1m Construction Speedup | 50 |
| Buy a pack containing Diamonds [1 Diamond] | 30 |
| Increase 1 Building Might | 10 |
Day 3
| Action | Points |
|---|---|
| Complete Falcon Quest once | 10,000 |
| Consume 1 Study Scroll | 300 |
| Use 1m Research Speedup | 50 |
| Buy a pack containing Diamonds [1 Diamond] | 30 |
| Increase 1 Tech Might | 10 |
Day 4
| Action | Points |
|---|---|
| Consume 1 Hero Awaken Shard or Awaken Omni Shard | 10,000 |
| Consume 1 UR Hero Shard | 10,000 |
| Consume 1 SSR Hero Shard | 3,500 |
| Recruit heroes once | 1,500 |
| Consume 1 SR Hero Shard | 1,000 |
| Buy a pack containing Diamonds [1 Diamond] | 30 |
| Use 1 Skill Badge | 10 |
| Use 660 Antitoxin | 1 |
Day 5
| Action | Points |
|---|---|
| Complete Falcon Quest once | 10,000 |
| Use 1m Research Speedup | 50 |
| Use 1m Construction Speedup | 50 |
| Use 1m Training Boost | 50 |
| Buy a pack containing Diamonds [1 Diamond] | 30 |
| Increase 1 Building Might | 10 |
| Increase 1 Tech Might | 10 |
Day 6
| Action | Points |
|---|---|
| Dispatch a UR Caravan | 100,000 |
| Execute 1 UR Covert Operation | 75,000 |
| Consume 1 UR Hero Shard | 10,000 |
| Consume 1 SSR Hero Shard | 3,500 |
| Consume 1 Raven Essence | 2,500 |
| Recruit survivor once | 1,500 |
| Recruit heroes once | 1,500 |
| Consume 1 SR Hero Shard | 1,000 |
| Use 1m Research Speedup | 50 |
| Use 1m Healing Speedup | 50 |
| Use 1m Construction Speedup | 50 |
| Use 1m Training Boost | 50 |
| Buy a pack containing Diamonds [1 Diamond] | 30 |
| Use 1 Skill Badge | 10 |
| Increase 1 Building Might | 10 |
| Increase 1 Tech Might | 10 |
| Gather 100 Timber | 5 |
| Gather 100 Grain | 5 |
| Gather 60 Herbs | 5 |
| Consume 1 Raven Fruit | 3 |
| Use 660 Antitoxin | 1 |
Points can be multiplied
| Technology | Levels | At max | Cost |
|---|---|---|---|
| Arena Expert | 20 | +100% | 3,800 |
| Arena Master | 10 | +50% | 7,200 |
| Falcon Points | 10 | +50% | 1,200 |
| Recruitment Points | 10 | +50% | 1,200 |
| Survivor Recruitment Points | 10 | +50% | 4,520 |
| Training Points | 10 | +50% | 6,350 |
| Building Points | 10 | +50% | 6,350 |
| Covert Operation Points | 10 | +50% | 4,520 |
Alliance Duel Day-by-Day: Field Calendar (DTF)
The duel runs almost the whole week with rotating scoring: Monday energy/resources, Tuesday construction, Wednesday research, Thursday heroes, Friday army training, Saturday KvK. The beginner mistake is spending everything on receipt — Falcon quests claimed Sunday, Raven chests opened Tuesday, antitoxin burned Monday, mass training mid-week. The account grows, but the duel gets almost nothing. Bank by day instead.

Duel tech first
The Lab’s duel branch multiplies points inside the event, cheapening every future week. Best developed on Wednesday, when research speedups, scrolls and tech-might growth score together. Build duel tech first, then Elite Troops and Caravan Transport if they also need special scrolls — one such research scores scrolls + speedups + might at once (e.g. 1,280 scrolls at ~750 pts ≈ 960,000 before speedups and might). A full branch won’t close in a week, but even a few levels pull personal chests closer and save speedups.
Monday: Falcon, energy, gathering, Raven
Falcon quests done Sunday stay unclaimed: a developed Falcon Tower holds dozens of finished orders plus the on-screen stash, so Monday opens with a big ready-made batch (at ~30,000 pts each, 40–50 banked quests are a serious head start — but don’t overflow storage or new orders won’t save). Main march burns natural energy first on Blight/thieves/map targets, then bottles, then cheap diamond refills — check the gap to the next chest before buying out the shop. Other marches gather grain/lumber/herbs from map tiles; fortress production doesn’t count, only map deliveries do.

Save antitoxin for Thursday; spend a little Monday only to tip a chest. Hoard Raven Fruit and Essence through the week and spend Monday — Raven stat upgrades plus Epigraph chests close a big chunk. Leave Raven gear chests for Wednesday. After weekly reset check the Honor shop for blueprints plus Essence and speedups.
Tuesday: buildings, caravans, survivors
Points come from construction speedups (~150/min) but the jackpot is ready-made buildings left with the hammer icon: a finished building’s might gain (e.g. 5,300 might at 30 pts ≈ 159,000) credits on click, so claim prepped Sanctuary/Lab/grounds/barracks Tuesday morning. Prioritize expensive buildings. Don’t freeze the whole economy: a finished farm/sawmill/flowerbed can’t be collected while hammered, so leave one of each type (and one manual workshop) unblocked to keep production flowing.

Grab the Minister of Construction title before long upgrades (big timer cut on high Sanctuary; queue early on contested servers). Roll caravans and covert ops to gold with free refreshes first, then crystals — one good caravan ≈ 300,000. Hire survivors in the Tavern (not hero summons — different mechanic and reward line).
Wednesday: research and Raven gear
Research speedups, tech might, special scrolls and Raven gear chests. Leave Tuesday’s Falcon quests unclaimed to open Wednesday with a ready batch.

Priority: duel branch, then Elite Troops / Caravan Transport — scroll-costing techs pay best. Collect Raven gear chests all week and open Wednesday; higher quality pays more, then mass-merge Raven gear for chest points plus gear might. Never open them on receipt.

Thursday: summons and hero growth
Points for Tavern summon tickets, fragments, star-ups, skill badges and antitoxin. Bank tickets, personal fragments, skill badges and antitoxin for this day. Tavern pulls give heroes plus personal fragments of the pulled heroes — not universal fragments, which must come from events/shops. Pull in tens when tickets allow. Order: stars on main heroes → skill badges → antitoxin for levels. Feed the first squad, not the whole roster; spend personal fragments on the working team and save universals for strong/rare heroes.

Check Survival Battle’s hero stage first — same fragments/badges/antitoxin can pay in both events. Thursday usually closes fastest: summon, grow the main team, collect.
Friday: troops plus Royal Rumble
Training and rank-ups, with Royal Rumble the same day — the army must score and fight. Claim Thursday’s banked Falcon quests in the morning, then focus grounds. Leave construction/research speedups for next week unless a chest is points away. Take the Minister of War title; use weak grounds to mass-produce mid-tier troops (e.g. big T6 batch) then re-train to T9 on the main ground — sometimes faster than raw T9s. Stock weak troops and training speedups in advance; starting Friday is too late for big promotions.

Saturday: KvK, healing, shields
KvK opens: teleport to the enemy kingdom, hit fortresses, kill troops for battle points. Attacks on the duel rival usually pay best, but other KvK fights count. Pre-flight: main march, teleports, infirmary space, shield stock — Saturday pays most and zeroes fastest. Healing speedups score too, so wounded parked before Saturday can wait for the stage — but never overflow the infirmary, overflow troops die. Shield up Friday evening: after your own attack the shield drops and re-activates only after the battle timer, so keep a spare shield plus teleports, retreat to alliance ground or random-teleport, and expect a re-entry lockout of a few minutes after leaving the raid zone.

Team points: Monday is usually cheapest, Tuesday–Friday heavier, Saturday can decide the week. A lost Monday means nothing — clean research, heroes, troops and KvK flip the total. Check the duel detail window for per-day scores.
Source: Дуэль альянсов в Last Asylum: Plague - гайд по дням by Гейм-Знаток on DTF.
🎥 Video guides
Curated video guides and strategic breakdowns from community creators
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Alliance Duel Points Calculator (Days 1–6)
Calculate your stockpiles and check if you hit Chest 9 (7.2M points):
Troop Training & Speedups Calculator
Calculate Alliance Duel Day 5 points, speedups and resource costs for direct training or T1→T8/T9 promo:
Calculation Summary:
❓ FAQ — Frequently Asked Questions
What is the best F2P team in Last Asylum: Plague?
The canonical F2P squad is Arthur, Daskal, Marlena, Harper, Claire (all Warriors — mono-faction gives +20% HP/ATK/DEF). Arthur is free from day 1; the $1 Marlena top-up is considered the best value in the game. Daskal arrives in the first Era of Revival season (day 120+).
What should I upgrade first?
Sanctuary first, always — it gates every other building and your hero level cap. Then Training Grounds, Barracks, Research Lab, Infirmary, Wall. Keep the Builder’s Hut at Sanctuary level until Sanctuary 15 for free construction speedups.
When does Marlena unlock?
Day 66 for free — or immediately via the $1 starter top-up. Save UR shards so she lands at 8★ right away, then push 10★.
How do I get Cynthia as F2P?
Cynthia arrives via the Wishing Wheel on day 8. Save diamonds from day 1 (skip everything else) — ~11,500 diamonds total, and always spin ×10 (single spins waste tokens).
How do I get antitoxin?
Antitoxin Workshop + Stable production, every building upgrade completion, Falcon Quests (nearly all of them), Covert Ops and Caravan Trade (including plundering others’ ops — up to 5/day), and Blight/Elite Blight hunts (10/20 stamina). Events pay large amounts.
Why did my plunder income drop to almost nothing?
You hit the daily plunder limit: below the limit 100%, from 1× the limit you keep only 15%, from 1.3× only 5%. It resets at 02:00 UTC. The limit scales with Sanctuary level (2.5M at Lv.10–12 up to 30M at Lv.30) and rises immediately when you upgrade Sanctuary. A yellow triangle under your Might shows the status.
What should I buy in the shops?
Sanctuary/Expedition/Alliance shops: Crow Essence and UR Hero Omnifragments first. Honor shop is for gear blueprints only (never epigraph chests there). All shops restock Monday.
Are diamonds worth spending on speedups?
Only the VIP-shop 8h speedups are considered acceptable purchases — and only after hero resources. Community rule: never dump diamonds into speedups over hero wheel events (Cynthia day 8, Joker after day 15).
What faction should I build?
Warriors are the best early game (free Arthur/Harper shards, $1 Marlena). Rangers peak mid game (counter Warriors). Warlocks are the best late game but need heavy long-term investment. Mono-faction (5 heroes of one type) is the current meta because UR epigraphs buff a single faction.
How does Claire SSR→UR conversion work?
Opens on Era Day 8. She lands at 6★ and the run to 10★ costs 1,600 SSR shards (each substage costs 2× the SSR price). There’s a team-buff dip between 6★–9★ — skip it by banking Hall of Honor levels before converting (Lv.60→8★, Lv.100→9★, Lv.160→instant 10★).
How do I redeem gift codes?
In-game: Avatar (top-left) → Settings → Gift Code. iOS or web: log in at the official redemption page with your linked Facebook/Google account, pick server and character, enter the code.
What are the biggest beginner mistakes?
Upgrading everything equally instead of one main squad; judging heroes before high stars (Marlena is the classic late bloomer); splitting Awakening materials across heroes; wasting gems on VIP levels over hero wheels; skipping daily plunder (~27M resources/day); letting stamina cap.
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