Building Priorities & Sanctuary Roadmap

Sanctuary roadmap to level 30, the build priority order, what every building does, and how to stack construction speed buffs the correct consecutive way.

Guide Updated • Community verified
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🗓 Updated: 2026-10-12

Building in Last Asylum: Plague is a long game — the Sanctuary push from level 1 to level 30 takes months, and the wrong order costs you weeks of it. This page is the community build order: which buildings matter and in what sequence, a level-by-level Sanctuary roadmap, and the exact math of construction speed stacking.

The one question that decides every queue slot: does this make you stronger or faster? If the answer is no, it can wait.

The Build Priority Order

When several buildings are available at once, the community order is fixed:

  1. Sanctuary — always. It gates every other level in the city, the hero level cap, and the troop tiers. Whenever a Sanctuary upgrade is available, it goes into the queue first.
  2. Research Lab — runs your tech tree and serves as the mandatory prerequisite for Sanctuary levels 11 through 30 (without a leveled Lab, you cannot start any mid/endgame Sanctuary upgrade).
  3. Training Grounds — unlocks troop tiers (T1–T10). Use the 1 Max + 3 Low Split: max only 1 main ground to match your Sanctuary tier cap, and keep the other 3 at Level 10 to mass-produce cheap T4 for promotion (saves 6–7 hours per cycle and millions of resources!).
  4. Barracks — soldier capacity. A bigger standing army means more might and more punch per march.
  5. Infirmary — heals your wounded after defeats. A small Infirmary means every lost fight bleeds troops you cannot recover.
  6. Smelting Workshop — produces and refines Gear Stones for equipment upgrades. Push it to Level 25 as soon as your Sanctuary allows to avoid a mid-game bottleneck on carry weapons.
  7. Walls — leveled strictly for milestone gates (only required for Sanctuary levels 5, 6, 9, 10, 12, and 24; never required for the other 24 levels). Walls do NOT provide combat stats or protect troops from damage! They only provide City Defense durability to resist fire and forced teleportation during sieges.
  8. Resource Buildings & Depots — upgraded strictly as needed for Sanctuary prerequisites (Lumber, Granary, and Herb Storages).

The rule behind the list: if a building does not make you stronger or faster, it is not urgent. Production buildings, depots and decorations still get built — but only when the seven above have nothing to do or a gate forces them.

What Every Building Does

A quick reference for the buildings you will actually be tapping. Translations differ between game clients, so when two names sound alike, check the in-game tooltip for the exact effect on your version.

BuildingWhat it doesCommunity notes
SanctuaryGates all other building levels, sets the hero level cap, grants EXP per upgrade, and unlocks buildings and features as it levels.Upgrade on cooldown. It is your real player level.
WallsProvides City Defense durability and reduces defense decay rate during siege. Does NOT protect troops in battle and grants no combat stats!Level strictly as a prerequisite on levels 5, 6, 9, 10, 12, and 24. Do not waste builders on it otherwise.
Builder’s HutExtends the free-completion window on construction timers (free speedup time). Survivors stationed inside give extra bonuses — swap in better survivors as you recruit them.Keep at Sanctuary level until Sanctuary 15 for the maximum free-completion window.
Research LabRuns your tech tree: economy, military, and development research. Merged Research Lab 1 & 2: both queues enjoy optimal Speedup Buffs.Priority #2 — continuous prerequisite for Sanctuary 11–30. Rush Super Reward 1 & 2 in the Alliance Duel tree to unlock chest tiers 4–9!
Training GroundsUnlocks new troop tiers (T2 at Lv.3, T3 at Lv.6, T4 at Lv.10, T5 at Lv.14, T6 at Lv.17, T7 at Lv.20, T8 at Lv.24, T9 at Lv.27, T10 at Lv.30) and increases training capacity.Max 1 ground for top tier; keep 3 others at Lv.10 for T4 parallel farming and promotion (saves 6–7h per cycle).
BarracksIncreases total standing army capacity in your city.Upgrade to hold a massive army for KvK and Kingdom Wars.
InfirmaryHeals wounded soldiers after defeats.Undersized Infirmary = permanent troop losses after every lost fight.
Antitoxin WorkshopProduces Antidotes / Antitoxin — the key hero resource used across hero progression systems.Build at Lv.10 and keep producing 24/7.
Gear / Smelting / Weaving WorkshopsCraft and upgrade hero gear from farmed materials.Push Smelting Workshop to Lv.25 for steady Gear Stone production; Gear Workshop unlocks at Sanctuary 20.
Temple (Warrior Statue)Unified cult building (merging former Warrior, Ranger, and Warlock Statues). Provides percentage stat bonuses to your chosen faction.Upgrade to boost squad power and satisfy Sanctuary prerequisites.
Hall of HonorDisplays hero honor levels and unlocks the Honor Shop (core source of UR Gear Blueprints).Essential for late-game gear progression. Buy UR Gear Blueprints exclusively.
Curio HallHouses collected Curios providing passive bonuses to buildings, economy, and squad combat power.Upgrade Curio star levels for permanent account-wide boosts.
TavernHero recruiting — the banner and pull system lives here.Save diamonds for dated UR events instead of dumping them here.
Falcon TowerGenerates daily missions rewarding diamonds, speedups, hero shards, and antitoxin. Lv.8 unlocks one-tap claim.Use the “Stacking Max − 1” strategy to bank completed quests for double-point days.
Alliance HallIncreases the number of Alliance Help assists you can receive. Does NOT affect garrison or rallies!Higher level = more assists from allies (up to 30 assists at Lv.25, shaving ~30% off any timer for free). Critical for saving speedups and mandatory prerequisite for Sanctuary Lv. 7, 8, 9, 13, 20, and 29.

Barracks vs Training Grounds — the Naming Trap

One building opens new troop tiers (Training Grounds), and the other increases how many soldiers you can hold (Barracks). Open the building and read the tooltip: if the listed effect is unlocking tiers and training queue limit, that is Training Grounds; if it is total soldier capacity, that is Barracks.

Sanctuary Roadmap by Level (1 to 30)

A common misconception is that Walls are required for every single level. They are not! Walls are only required 6 times across the entire game (levels 5, 6, 9, 10, 12, and 24).

The true gating structure:

  • Research Lab is the primary bottleneck: for every level from 12 to 30, Research Lab must be at Lv. (Target − 1).
  • Secondary military gate rotates: Training Grounds (7, 8, 11, 15, 18, 21, 25, 27, 30), Temple / Warrior Statue (14, 16, 19, 22, 26), Alliance Hall (7, 8, 9, 13, 20, 29), Barracks (17, 28), and Infirmary (10, 23).
  • Tertiary resource gate rotates: Lumber/Grain/Herb Storages, Antitoxin Workshop, Farm, Lumber Mill, and Herb Garden.

Below is the complete, official level-by-level data extracted directly from the game client binary:

Early Game (Levels 1 – 10)

Lv.PrerequisitesBase TimeResources (Grain / Timber / Herbs)Unlocks
2None2 sec32 / 32 / 0Base progression, Hero cap Lv.10
3None (Chapter 17 quest)3 sec983 / 983 / 0Tier 2 Troops (at Training Grounds Lv.3)
4Lumber Depot 1 + Granary 1 + Herb Storage 15 min2.6K / 2.6K / 0Resource Depots, Builder’s Hut
5Wall Lv.310 min19.7K / 19.7K / 0Hero cap Lv.20
6Wall Lv.534 min92.7K / 92.7K / 0Tier 3 Troops (at Training Grounds Lv.6), Watchtower, Radar
7Training Grounds 4 + Alliance Hall 31.5 h235.8K / 235.8K / 0Alliance Hall (Alliance Help button), Research Lab
8Training Grounds 6 + Alliance Hall 53 h395.6K / 395.6K / 0Falcon Tower (daily missions)
9Wall 8 + Alliance Hall 74.3 h605.8K / 605.8K / 208.7KHero cap Lv.30
10Wall 9 + Infirmary 75.6 h748.7K / 748.7K / 232.9KTier 4 Troops (at Training Grounds Lv.10), Antitoxin Workshop, Tavern

Mid Game (Levels 11 – 19)

Lv.PrerequisitesBase TimeResources (Grain / Timber / Herbs)Unlocks
11Training Grounds 10 + Research Lab 77.2 h1.9M / 1.9M / 601.8KMarch Slot 2 (Squad 2 via Lab research)
12Research Lab 11 + Wall 10 + Antitoxin Workshop 79.4 h3.1M / 3.1M / 959KDeeper research capabilities
13Research Lab 12 + Alliance Hall 11 + Farm 712.2 h3.5M / 3.5M / 1.1MHero cap Lv.40
14Research Lab 13 + Warrior Statue (Temple) 12 + Lumber Mill 715.9 h4.9M / 4.9M / 1.6MTier 5 Troops (at Training Grounds Lv.14), Temple
15Research Lab 14 + Training Grounds 14 + Herb Garden 722.3 h6.5M / 6.5M / 2.3MSmelting Workshop, March Slot 3, Hero cap Lv.50
16Research Lab 15 + Warrior Statue (Temple) 14 + Granary 71.3 d (31.2 h)11.9M / 11.9M / 4.0MHerb production & gathering scale up
17Research Lab 16 + Barracks 15 + Lumber Depot 71.8 d (43.6 h)16.7M / 16.7M / 5.1MTier 6 Troops (at Training Grounds Lv.17), Weaving Workshop, Hero cap Lv.60
18Research Lab 17 + Training Grounds 17 + Herb Storage 72.5 d (61.1 h)28.2M / 28.2M / 9.3MHero Gear Lv.18
19Research Lab 18 + Warrior Statue (Temple) 17 + Antitoxin Workshop 103.6 d (85.5 h)32.7M / 32.7M / 11.3MAdvanced military tech nodes

Late Game (Levels 20 – 25)

Lv.PrerequisitesBase TimeResources (Grain / Timber / Herbs)Unlocks
20Research Lab 19 + Alliance Hall 18 + Farm 105.0 d (119.7 h)60.0M / 60.0M / 18.4MMAJOR MILESTONE! Tier 7 Troops (TG 20), Gear Workshop, March Slot 4
21Research Lab 20 + Training Grounds 20 + Lumber Mill 106.7 d (160.3 h)85.5M / 85.5M / 27.6MHero cap Lv.70, Purple Gear crafting
22Research Lab 21 + Warrior Statue (Temple) 21 + Herb Garden 108.7 d (208.4 h)111.2M / 111.2M / 36.7MFaction stat expansions
23Research Lab 22 + Infirmary 22 + Granary 1011.3 d (271.0 h)145.2M / 145.2M / 42.8MGold Gear crafting
24Research Lab 23 + Wall 23 + Lumber Depot 1015.8 d (379.4 h)171.2M / 171.2M / 56.2MTier 8 Troops (at Training Grounds Lv.24), Rally capacity increase
25Research Lab 24 + Training Grounds 24 + Herb Storage 1022.1 d (531.1 h)277.9M / 277.9M / 97.5MHero cap Lv.80, Master military tech trees

End Game (Levels 26 – 30)

Lv.PrerequisitesBase TimeResources (Grain / Timber / Herbs)Unlocks
26Research Lab 25 + Warrior Statue (Temple) 25 + Antitoxin Workshop 1331.0 d (743.5 h)386.8M / 386.8M / 123.5MPeak workshop gear masteries
27Research Lab 26 + Training Grounds 26 + Farm 1343.4 d (1041.0 h)548.0M / 548.0M / 168.6MTier 9 Troops (at Training Grounds Lv.27)
28Research Lab 27 + Barracks 27 + Lumber Mill 1360.7 d (1457.3 h)731.1M / 731.1M / 236.5MMaximum safe storage & Infirmary capacities
29Research Lab 28 + Alliance Hall 28 + Herb Garden 1378.9 d (1894.5 h)1.05 B / 1.05 B / 316.4MPre-T10 preparation
30Research Lab 29 + Training Grounds 29 + Antitoxin Workshop 15102.6 d (2462.9 h)1.36 B / 1.36 B / 441.3MABSOLUTE CAP! Tier 10 Troops (TG 30 + Tech), Specialty Tech branch

The Sanctuary push is not one long grind — it is four sprints between milestones that each unlock a real power jump.

  • Sanctuary 20 — Tier 7 troops and a high-level Gear Workshop arrive together. This is the biggest single power spike of the mid-game and the first push worth burning saved speedups for.
  • Sanctuary 24, then 27 — the next tier pushes. Each one raises troop tiers and workshop ceilings again.
  • Sanctuary 30 — the cap. Everything left in the city can now be finished.

Be aware of what the late milestones cost: past the mid-20s, single upgrades run over 100 million resources. Start treating resource stockpiling as part of the build plan — see the resource scaling section below.

Construction Speed Stacking — the Correct Math

Construction speed buffs stack from five sources, and together they compress a 38-day upgrade into 20 days (from the guide by chuppergaming). The buffs are:

SourceBonus
Personal Development research+5%, then +10% at node level 5
Alliance Research — Fast Building+20%
VIP level 11+45%
Royal City — Minister of Construction title+50%

Now the part almost everyone gets wrong: these buffs add up as speed multipliers, applied to the base time — you cannot sum 10% + 5% + 20% + 45% + 50% and cut the timer by 130% of anything, because the game divides by total speed:

$$T = \frac{T_{base}}{100% + \sum \text{speed buffs}}$$

Here is the real arithmetic on a 37-day base-time upgrade:

  1. Base time: 37 days.
  2. With +10% and +5% active: T = 37 / 1.15 ≈ 32.2 days.
  3. Adding the Minister title (+50%): total speed 165% → T = 37 / 1.65 ≈ 22.4 days — the title saves ~10 days, not “half the timer”.
  4. And with everything stacked (+10% +5% +20% +45% +50% = +130%): T = 37 / 2.30 ≈ 16.1 days.

Each additional buff is therefore worth slightly fewer hours than the one before it (diminishing returns). The practical consequences:

  • Buff order does not matter for the final result — but you must have the buffs active when the timer is long, because their value scales with the remaining time.
  • Apply everything before starting the big Sanctuary 20+ pushes, not halfway through.
  • Securing the Minister of Construction title and VIP 11 before the late push is worth days of timers by itself.

[!TIP] The “Hold the Hammer” Scoring Trick: In Alliance Duel and Supreme Healer, construction points are awarded at the moment you tap the finished hammer icon, not when you start the project. Start long upgrades days ahead, and don’t tap the hammer until Construction/Build day (Tuesday) arrives.

[!IMPORTANT] Minister of Construction Title Snapshot Rule: The Minister title (+50% construction speed) strictly applies to construction projects started WHILE holding the title.

  1. Request and receive the title from the King/officer.
  2. Tap Upgrade to queue your building (the timer locks in with the buff applied).
  3. You can immediately pass the title to the next player — the queued construction permanently keeps its discounted timer until completion!

Resource Scaling — Plan Your Stockpiles

What a building costs at Sanctuary 8 tells you nothing about what it costs at Sanctuary 25. The curve runs in three phases:

PhaseTypical cost per upgradeWhat it means
Early (Sanctuary 1-10)Thousands to low millionsProduction covers it. Spend freely, keep queues full.
Mid (Sanctuary 11-24)Tens of millionsPlunder and events carry the load — daily plunder stops being optional.
Late (Sanctuary 25-30)Over 100 millionStockpile for days before starting. An upgrade you cannot feed stalls your whole queue.

And keep the mix balanced: always keep Grain, Timber, and Herbs in stock. Late upgrades eat all three at once, and running dry on any of them mid-push wastes exactly the timer you stacked buffs to save.

Ultimate Research Lab Roadmap: All 13 Tech Trees

Research Lab technologies provide compounding permanent multipliers across combat, economy, and alliance scoring. Based on the verified Ultimate Research Roadmap, here is the exact tier priority:

Priority TierResearch BranchCore ImpactRecommended Strategy
Tier S (Mandatory)Alliance DuelSuper Reward 1 & 2Single highest priority in the game! Super Reward unlocks tier 4 through 9 daily chests in Alliance Duel, granting millions in diamonds, speedups, and hero tokens. Maximize this first!
Tier S (Mandatory)DevelopmentBuilding & Research Speed (+10-25%)Must be researched before starting long Sanctuary 20+ construction timers to save hundreds of days in speedups.
Tier A (High)Economy (Gathering)World Map Gathering Speed (+50-100%)Map gathering yields 20x more resources than passive city production nodes. Prioritize Gathering branches over Production.
Tier A (High)Primary Faction (Warrior/Ranger/Warlock)ATK, DEF & HP for chosen classFocus 100% of military research on your Squad 1 core faction. Never spread stats equally across all three classes.
Tier A (High)March Size+20,000 to +50,000 troop capacityDirect multiplier on rally damage and garrison defense. Larger armies win engagements.
Tier B (Mid/Late)Elite TroopsUnlocks Tier 10 Troops (T10)Requires Sanctuary 30 and full pre-requisite completion. Endgame milestone.
Tier B (Mid/Late)Caravan TransportCaravan capacity and escort statsEnhances Gold Caravan defense and plunder returns with zero troop losses.
Tier C (Situational)Tactics (Offensive/Defensive)Casualty reduction in KvK Bastion ralliesIdeal before Kingdom War season begins.
Tier S (Endgame)Specialty TechPowerful Era active & passive specialty buffsUnlocks when Research Lab reaches Lv.30 and Elite Troop Tech reaches 80%. Peak tech tree pinnacle.

Troop Tier Milestones

  • T7 Troops: Sanctuary 20 + Training Grounds 20.
  • T8 Troops: Sanctuary 24–25 + Training Grounds 24.
  • T9 Troops: Sanctuary 27 + Training Grounds 27.
  • T10 Troops: Sanctuary 30 + Training Grounds 30 + 100% Elite Troops research branch.

Per-Tree Micro-Strategy (Korpez breakdown)

Once the macro priority above is running, these are the in-tree shortcuts that save weeks of Research speedups:

  • Development tree — rush the node that unlocks the extra Training Camp. Only raise Quick Bandage to level 2 (enough to proceed); never max it early. Done in ~7 days with active alliance help.
  • Economy tree — open the extra Farm plots first, then immediately push Herb Output nodes; leave everything else alone until much later.
  • Hero trees — level all three class ladders to Lv 3 evenly (the seven-day per-node cost is a bug the devs are allegedly fixing), then push your main class to Lv 5. The generic hero nodes below (Attack/Health/Def/Damage) are the gold.
  • Soldier tree — every standard stat node is worth it, except the final Load node: a 9-day upgrade for +1% load is a trap; skip it.
  • Full Development tree (post-dev) — push straight to Soldier Fatality Rate (−1% → −5% with max) — the single best node for KvK. Skip healing speed; training capacity can be slowrolled; training speed is worth grabbing on the way.
  • Prosperous Economy — unlock Herb Garden, then leave the tree: everything else there is worse than the same research days spent in military.
  • Squad tab (post-Soldier) — pad March Capacity and Squad Attack for your primary class; park the others at Lv 3. The world-boss-defense nodes can be left at 3 — maxing them doesn’t pay back.

📚 Reference: Building limits: why herbs run dry

Source: wiki-last-asylum.com, client v1.0.87.

Building limits cap how many buildings of one kind a city may hold, and the real cap sits higher than the building panel suggests. The lab carries nodes that add one more building of each kind, and with them the allowance looks like this.

BuildingTotal allowed
Farm5
Lumberyard5
Herb garden5
Training ground4
Infirmary4
Barracks4

A fifth production building adds a quarter to the output of its resource and costs less than another level on the buildings already standing. Finding out about it is the hard part, since the node hides in the research tree rather than in the building panel.

Why herbs run dry in the mid game

The allowances do not open together, and the herb schedule lags behind. The fourth farm and the fourth lumberyard open at Sanctuary level twelve, the fourth herb garden only at nineteen. For seven levels in a row grain and wood come from four buildings each while herbs come from three.

Hence the feeling that herbs always run out first. The feeling is accurate, and it comes from the unlock schedule rather than from how the player spends.

How many copies a city can have, Lab nodes included, is shown by the build calculator: every tile is labelled with the Sanctuary level that unlocks it.


📚 Reference: Research: price of Might, branches and caps

Data verified against the game client (v1.0.87, source: wiki-last-asylum.com).

Research runs slowly and costs heavily, so the order of the branches matters more than the list of them. Might comes at wildly different prices across the lab categories, two branches repeat what two others already give, and one category asks for no resources at all. Development and Economy sell Might cheapest, Hero sells it dearest.

Price of Might by category

Dividing everything a category costs by all the Might it grants gives the following picture.

CategoryResources per point
Development794
Economy2,640
Soldier12,152
Hero18,065

The gap is twentyfold. The early Development and Economy branches pay back fastest and go first, while the Hero ones wait until later.

Two squad branches duplicate two others

Squad 1 and Squad 4 give the same bonuses and the same caps as Squad 2 and Squad 3, yet cost far less: about 310M resources and 38 days of queue against billions of resources and thousands of days for the second pair.

The first two are worth maxing, and the other two can wait as long as anything else is worth buying.

The branch that costs no resources

The category tied to the Alliance Duel needs no grain, wood or herbs. It is paid with Study Scrolls, which are awarded for competition: alliance league ranks, the duel, arena season rewards and growth goals. Behind its node sits the elite troop branch, and with it the tenth tier, so the category cannot be skipped.

Economy caps

The lab pushes economy up to a fixed border and no further. Output of each resource rises to +60%, gathering speed to +25%, construction speed to +25%, research speed to +50% and the protected resource limit to +50%.

Construction speed comes from four Fast Construction branches, 5% each for the first three and 10% for the fourth. Research speed works the same way, three at 10% and a fourth at 20%.

Construction Master sits beside them and is easy to mistake for one of them. It does not speed building up, it makes it cheaper, taking up to 5% off resource cost over five levels. The names look alike while the effects do not: one branch saves time, the other saves resources.

Worth remembering

Might and bonus values in the tables are cumulative, so a row shows the total at that level rather than the increment over the previous one. Levels must not be summed.

How the speed, cost and copy-limit nodes change the build queue for a particular city is shown by the build calculator.


🏗️ Building guides


🧱 Beginner building tactics

Even upgrades spread evenly across the fortress stall the account: resources run dry exactly when the Sanctuary, Lab, Training Grounds or Antitoxin Workshops need them. This section is the beginner’s walkthrough — what each building is for and in what order to touch it.

Beginner building guide overview

Sanctuary first, heroes capped by it

The Sanctuary sets the ceiling for everything: hero levels (roughly +5 per Sanctuary level — e.g. Sanctuary 28 allows heroes up to 140) and all other buildings. If the main five hit the cap, extra antitoxin won’t help — only the next Sanctuary level lifts it. Every Sanctuary level also demands several prerequisite buildings (Lab, Training Grounds, Barracks, statues), so open the requirements early and prepare the whole chain. Don’t wait until all heroes are capped — start the next Sanctuary level in advance.

Sanctuary level and the hero level cap

Two builders, two roles

The temporary second-builder slot (500 diamonds) should do a different job than the first: the long slot takes the Sanctuary, Lab or another multi-day mandatory building, while the free builder closes short upgrades — farms, lumber mills, gardens, antitoxin workshops and the intermediate prerequisites for the next Sanctuary level. Two builders on long projects means no slot for sudden requirements; two on small jobs means the main building lags forever.

Time big completions for the Alliance Duel construction day: a finished building doesn’t have to be claimed at once — leave the hammer over it and tap after the event phase rolls over, scoring points for already-done work. The building keeps occupying the slot, so hold the hammer only over large projects. Take all alliance help first, then spend speedups, then claim.

Claiming finished construction on Alliance Duel build day

Resource buildings can lag behind

Farms, lumber mills and herb gardens supply grain, timber and herbs — but they don’t need to match the Sanctuary. A gap of five to six levels stays comfortable. While the second builder sits on the Sanctuary, the first gradually raises resource buildings, and antitoxin workshops most of all: antitoxin is consumed constantly by hero leveling.

Farms, lumber mills and herb gardens

Storages (lumber, grain, herb) only raise the protected amount attackers can’t loot. They unlock no levels, techs or troops, so keep them noticeably behind unless a Sanctuary requirement names them. The safest strategy: keep material packs unopened in the inventory and open them right before construction — then even weak storages lose almost nothing.

Lumber, grain and herb storages

Tavern, Temple and Research Lab

The Tavern recruits heroes and survivors, and leveling it shortens the free-hire cooldown — but only by about an hour after several levels. Upgrade it on Sanctuary requirements or build day; far more important is actually tapping the ready free hires. The first 50 pulls run toward guaranteed Arthur fragments.

Tavern hero and survivor summons

The Temple’s Warrior, Ranger and Warlock statues give direct faction ATK/HP/DEF. Start with your Squad 1 faction, but don’t over-skew: the other statues enter Sanctuary requirements, and squads 2–3 need them for expeditions.

Warrior, Ranger and Warlock statues in the Temple

After the Sanctuary, the Research Lab is the top building — economy, hero, troop and development techs all live there. Run Alliance Duel-tree research on Wednesdays so the same speedups score event points, and don’t burn all universal speedups on buildings: part of the stock must cover research, especially pricey army techs.

Research Lab

Army: Training Grounds, Barracks, Infirmary

Higher Training Grounds unlock stronger troop ranks (T1–T10). Don’t level all grounds evenly: keep one at max and use the rest to mass-train cheap troops, then promote them on the main ground — comparable resource cost, far less time. The main ground must track the Sanctuary since new tiers and Sanctuary requirements both depend on it.

Barracks hold the trained army, and capacity binds fast: thief-hunt assaults and Friday/Saturday fights burn thousands of soldiers. If the Barracks are full, grounds idle and marches leave incomplete — level them alongside the main ground. The Infirmary’s capacity and healing speed decide how much of a beating the account can take: if one battle fills it, it’s upgrade time. Undersized infirmaries turn wounded into permanent losses.

Builder’s Hut, Alliance Hall and Walls

The Builder’s Hut shortens every future project, so the investment compounds across the whole account. The Alliance Hall scales ally help (more taps, more minutes per tap) — always request help the moment a long timer starts and spend speedups only after allies finish, or free time is wasted.

Ally help through the Alliance Hall

Three defensive squads stand on the Walls, alongside fortifications and the extinguish button. To rearrange them, all marches must be home. Watch the defense checkboxes: enabled, heroes and soldiers join the defense — against a stronger attacker that means heavy losses, so many players uncheck during inter-server wars to save the army, but the boxes must be back on before the Undead Siege or the waves won’t be stopped. Wall levels also raise march speed for Blight attacks, gathering and returns.

Walls and defense setup

Research Camp, Watchtower, Falcon Tower

The Research Camp (battle pass) fights cost no soldiers — the perfect lab for testing formations and comparing heroes — plus hourly passive income (grain, timber, herbs, antitoxin) and chests every few stages. The Watchtower runs faction expeditions (one faction per mode, refreshing roughly every 3 days): don’t pick max stars “for growth” — a stuck mid run scores worse than a full clear one star lower.

The Falcon Tower issues daily quests (new ones roughly every 6 hours; ~11 available on a developed tower but only 9 fit the board, the rest queue — overflow quests vanish). Quests cost energy and pay resources, antitoxin and Raven items among others. Level the tower only if quests are actually cleared daily.

Falcon Tower daily quests

Gear district and what to defer

The Smelting Workshop makes Gear Stones (a single high-level sword can want 20,000+ stones per upgrade — develop it early), the Weaving Workshop makes cloth later synthesized into steel for gold gear, and the Gear Workshop crafts the pieces. A full gold set for squad 1 takes a long time, so production should never idle — a good carry sword and tank armor beat several random levels elsewhere.

Defer when resources bind: Scout Squad (faster scouting, no development speed), storages above requirements, Tavern above requirements. The Raven Workshop can be leveled on build day for duel points. Arena, Raven Nest, Black Ops Center and Curio Hall don’t level at all — use them regularly, they cost no construction resources.

Beginner order in one line: Sanctuary on the long slot → Lab → main Training Ground, Barracks, Infirmary, main-faction statue → Builder’s Hut and Alliance Hall steadily → resource buildings ~5–6 below Sanctuary → gear district → extra grounds and secondary buildings → storages, Tavern, scouts by requirement or surplus.

Correct building upgrade order

Source: Здания Last Asylum: Plague - гайд для новичков by Гейм-Знаток on DTF.

Guide infographic

🎥 Video guides

Curated video guides and strategic breakdowns from community creators

📝 Text Transcript 17:42 (1062 сек) ▼
Timestamps:
Full Transcript:
Are you also lost in what you need to build? Corpus Gaming here and today we're going to discuss what buildings to prioritize on and how to get to the 27
sanctuary quite fast. You know what to do. If you like these guys, smash that like, hit that subscribe and let's get straight into it. All right, guys. Here
we are and this is the layout of the we are and this is the layout of the building roadmap to level 27 sanctuary and the first stage is the beginner grind and
I'm going to show you guys right bat what we want to do. So, when we start the game, it's very basic. You're here walking around. You think you're playing
a doctor, but that's not true. What you are going to do is you're going to have to build up your hospital and it is needed to really upgrade your sanctuary.
So, you don't want to neglect it. You want to upgrade all these buildings and if you press this button right here, it will show you what thing you need to
upgrade and for these upgrades you need golds and once you get these upgrades, you get stars and with these stars you can upgrade your sanctuaries
as well. And in the beginning of this journey, it's going to be quite tedious cuz you want to upgrade your sanctuary, but you can't cuz you need those stars
as well and that's going to be a bit of a hassle, but once you get around, I think it's around 22, 23, you don't have to do this anymore and you can just
level up like a normal RPG game. And what is up next? What we want to do is we want to really just start learning the game. You're going to get some arena
missions. You're going to do some side quests that you are which you that you can unlock new heroes and then at one point you can start building and that's
when the journey to level 27 sanctuary is going to start and so what you really want want is you want to get those extra builders, get at least three or try to
get two if possible. If you're free-to-play player, then it's going to take you a bit longer, but that's fine also. And the first real choke point is
going to be the warrior statues at level going to be the warrior statues at level 16.
But if you start already building these up around level 10, and if you have a second builder or third builder, it's really going to be handy. If you already
start this at level 10 sanctuary to really level this up as well. And it's also going to be good for your heroes cuz you will have extra troops inside
your squad, and you can kill bigger NPC your squad, and you can kill bigger NPC bosses.
Then at level 19, you're going to need a warrior statue level 17 as well. So then you really also want to go on work on this as well. And you just want to go
every time you level up a sanctuary, you want to level up these warrior statues as well. Get it to level 17, and at that place you will reach level 19 sanctuary.
And at at this point, you can wait a little bit with the warrior statues till we're in the hard in the end game grind. And
after that, you really want to start with your second builder or your third.
You also want to really start pushing that alliance hall, and that's when you reach level 20. And at level 20, you get a great major milestone actually. And
this is really important for you guys also to learn that after 20, it's really going to push your account a lot. So you really want to push hard and try to get
on the third or the fourth day already level 20 sanctuary to really unlock the following things.
So at level 20, what we unlock, we unlock this beauty right here. And it's called the gear workshop. And this is really the most important building
you're going to need.
The reason why is you can start building these UR swords. And you can buy in the alliance shop.
Sorry, in the alliance shop you can buy these blueprints as well. That's really going to boost your account and make you a lot stronger. And what you can also
get at tire tire 10 tire sorry at sanctuary level 20 you can unlock these bad boys.
The tire seven troops and that's really going to help you boost your account, get you a lot of power and really put you on the top of
the food chain. So if you're even if you're low or medium spender, I think you can reach level 20 in about four to five days. It should be
easy and then you can really also really prepare for the arena.
And that's going to be really nice if you have these tire seven troops. Let's go back to the choke point layout so we can discuss the next
topics. So the next choke point is at level 22 and that's again the warrior statue. And the reason why there are a few gaps inside these levels because the
other things required for the sanctuary upgrade are quite easy. They're barracks, they're training camps and those things you already start
building up because you want to get your barracks, you want to get more troops inside but you always have to focus on the one barracks and one training camp.
You don't want to upgrade anything else.
One training camp, one barracks and then it's going to be easy to get those in between sanctuary levels. And the reason why we do warriors statue because it's
it's the one that gets forgotten. It's in the back, nobody looks at it. So we want to get the warrior statue already to 22 and I I suggest once you're
getting to 20 you want to use one of those builders. If you have bought three you want to use one to get that warrior statue up as well because it's going to
take you quite a while. And after you start building up this and you are starting your sanctuary for level 22.
What you want to do is you don't want to use speed-ups. You want to really wait a little bit and you want to start upgrading your infirmary and your walls
cuz they are taking a long long while.
Especially those walls, those are the biggest grinds. That's why also this stage is the hardest grind of them all.
Once you have completed this stage, it's going to get quite easy. I promise you, this is the hardest part of the game and
here's where players give up or continue and become monsters. And if you are well, I really suggest just push yourself to 27
cuz then it's really going to be the end game for you. You don't need to take it slow. Just push to 27 and then you can start grinding
other things. And the reason why you also want to push your sanctuaries fast is as follows. I'm going to show you guys right now cuz it's something you
guys need to see. So a lot of the people that are telling you not to push too hard with your sanctuary levels, it's it's not really true. You really
need to push hard on these sanctuary levels. You don't have to levels. You don't have to to upgrade everything before you move on to
the next one. And the reason is is simple. If you read this, grain is based on your current sanctuary level. So the more the higher your
sanctuary level, the more grain you will get from these bags. And that is something that's really interesting and that's also something that most people
don't really read and are forgetting.
And so every time you upgrade your sanctuary, these bags will give you more resources and the ops missions will give you better missions and better rewards.
So that's why you really want to push your sanctuary to 27 and after that you can chill. So that's it for the reason why and we are continuing with our road
why and we are continuing with our road map.
So, we're back and on a side note for that wall, you really need a lot a lot of wood. So, make sure you start grinding already once you reach level 22
sanctuary. Really have your gatherers focus on getting lumber focus on getting lumber wood for this wall project that you have
going on at level 23.
What we want to do next is we want to prepare for the warrior statue. This is the end game. Once you have done this one 27 sanctuary is going to be a walk
in the park. And for the levels 26 sanctuary, we will need warrior statue level 25. And this is really the last part of this journey to 27. Once we have
reached 27, we will slow down a little bit on our buildings and we will be more focused on some priority buildings that is really going to progress your account
hero wise and also get you those well deserved resources like herbs, like gear stones and that's going to be our next subject and we're going to dive straight
into that next.
So, here is the list of priorities that you want to focus on. And the first thing you want to focus on is the smelting workshops. After that the herb
garden and the anti-biocins lab afterwards and then finally you want to push also some barracks out. And I'm going to explain you guys right now why
we need to do this and I'm going to show you guys in the game.
So, you guys have already seen in my guides before why you really want to get those smelting workshops up. You want to get them to 25 if you really want to
push forward you can of course, but I stop at 25 and that the reason why is it's a nice drop off point. After 26 it gets quite expensive and it's only going
to give you one gear stone extra.
Uh so, I want to save that. I want to push it to 25 and that's where I'm going to leave it for a while. And uh this gives you roughly around 60k
uh gear stones uh passive each week. So, that's pretty nice to have and it's really going to boost your gear a lot and you will never have to buy those
gear stone packages as well. So, it's going to save you some bucks. It uh you will skin also put into other uh things like heroes or ravens. Then, what we
want to upgrade next are these uh herbs.
And the reason why is herbs is really going to get hard once you reach those high-level research and you need like 200 mil uh herbs for each research
almost. So, you really want to stack up on these. Get this to 28. If you can if you will, you can push this to 30 as well, but you really want to get this
these ones up and you want to combine it of course with good research so you can get those herb outputs uh strong and steady. Those other
resources aren't really necessary to resources aren't really necessary to uh gear up. Uh you can use these ones for uh your survival battle to get some
extra points, but I would not waste uh speed-ups or building slots to really upgrade these. And we want to go to the antitoxins next. These ones are
necessary to really start upgrading your heroes as well cuz you have a lot of heroes and they need a lot of EXP. So, this is really where we get them and you
want to push these ones as well to 25 maybe. I don't know, but uh just make sure you upgrade these as well. 25 is actually a good place to be. And the
last part of this building guide is as follows. Let me get this chest plate because I need it. And this is also a really nice to have. Um but we want to
talk about the barracks. And the barracks is really needed uh in the end game in Kingdom versus Kingdom. You'll run out of troops pretty fast. So, you
want to have want to have a big big uh barracks so you can really start um building up that army so you can survive longer in the PvP events. That is what
your server requires from you. Then I'm going to give you guys some quick tips on how to really get those building speed ups as well cuz you will need a
lot of them. And there are a few ways to collect these. And to really um get your construction speed up as well.
So, what we have here, this is the kingdom tab. And here you can really appoint yourself to a sta- uh status.
And if your alliance uh the the server is good organized, you will have like uh 5-minute slot to really do your thing so you can apply to these uh titles. And
here you can see a list uh sorry. Here you can see the list who has applied for it. And everyone gets a turn. And these are for 5 minutes. So, as you can see
here, it's going to take really long well till I get it. And down here we have the time as well uh when I get this buff. And once you have this buff, you
get 60% And this is for the Chiefs of Affairs. And this is only when you win Kingdom versus Kingdom wars. So, you won't get this if you don't win. And you
have to with the basic buff Minister of Construction. Uh it's still 60%, but the difference is with the Chief of Affairs is that you also have a 60% research uh
buff. So, you don't only want to claim these buff for your um buildings, you also want to claim these buffs uh for uh research. Uh when you have a long
research and you want to only start the building if you are if you have the title. So, you don't want to start the building beforehand. You will only want
to start a building after you gain the title. In these 5 minutes, you need to start building. If you do it after and you lose your title, you lose your speed
up. And the speed up is only going to reduce the amount, uh, that you're going to have your, uh, for your building. So, it's not
going to give you the free upgrade when you hit 100% uh, speed up. That's not possible. It's only going to reduce the time. This is you have to keep in
account. And some other ways to really get that construction speed up up is as get that construction speed up up is as follows.
So, in the development, uh, tab, you have another building buff that we can get. And here we are all the way to the top. There is this extra construction,
uh, buff, 5% here for you to get. And this is a resource reduction buff that's going to make your buildings a lot cheaper, another 5% for that. Then we
have another one here, and this is also a building construction speed that's going to give you 10% extra speed, uh, on your buildings. That's really going
to help you. And we also have this full development tab, and there we have another 5% first times. And once you reach further, you get another 10%. This
is going to give you a total of 25% extra speed that is really going to help you, uh, combined with that king buff that we explained before. Then we go to
the curios, and this is a little bit pay-to-win. So, for you free-to-play players out there, I am sorry, but you will not be getting these. And it's
called the twin dragon brush. And what these give is also a lot of construction speed up. I do recommend if you're a medium spender,
uh, to get it to level three. Uh, if you're well, you can get it to 25. I would definitely not max this out cuz after level 30, this becomes, uh,
useless cuz you don't need uh, uh building construction speed anymore. Uh so, get this to Yeah, get this for medium to level four and
for uh wheel, level five. Let's continue off to the VIP packages and there is something to gain there as well. And we're going to end it with the building
hut. So, let's go to the VIP right now.
I'm going to claim these rewards cuz I need those UR shards. And as you can see at VIP 11, you already get a big construction uh speed, 45 uh percent.
That's really going to help you out. And the lower you go, the lower the construction speed will be getting. And here as you can see, it's 40 and it goes
all the way down there. Let's not stay here for too long. Let's go to the building hut right now. And for the building hut, we have as follows. If you
start upgrading these building huts, more times get deducted, but it's really not a lot. If you want to see the full details for this, you can go all the way
here. And as you can see, it's it's just not really worth upgrading these building huts. But what is worth getting are these great survivors that will
really help you uh with your account. It's going to give you a lot uh free speed up time and that's really going to help you boost
also these lower buildings.
Um let's go. Now, I'm going to show you guys real quick what I mean with getting all these extra buffs. And uh keep in mind I don't have the king buff right
now cuz I didn't grab it. Uh but as you can see, the original time to get from 27 to 28 sanctuary is 60 days. It's a lot. Uh but I uh with all my buffs that
I have right now, it goes all the way down to 30 days. If we can get that king king buff as well, it will get even lower. Uh so, this is really how we
build up stuff, how we get those speed ups. I think we have really discussed everything that we need to know about everything that we need to know about building.
Um just keep in mind you will get a lot of extra uh speed speed ups as well. So, don't lose faith.
Uh I want to thank you guys for taking your time to watch this guide and you know what to do. If this guide help you, smash that like, hit that subscribe, and
I'll see you guys in the next one.
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📝 Text Transcript 13:24 (804 сек) ▼
Full Transcript:
What's up guys, Corpus Gaming here.
Today we're talking about research technology strategy. Look, research is the absolute backbone of your account.
It gives you permanent might, massive stat boost, and completely overhauls your PvP experience. If you like these videos and these guides, you know what
to do. Subscribe to the channel. Stay till the last part of this video and I'm going to give you my suggestions on what to upgrade in what order. Let's get
straight into the lab.
So guys, this is the development research tree and this is the first one you get once you start the game and this is the first one you really want to
focus on to upgrade all the way down to the max cuz it's going to give you an extra training camp that you desperately need. You want to ignore the quick
bandages. You just want to get them to level two to move on to the next one and this is a pretty easy one to max out.
It's going to take you a maximum one week if you only do the necessary ones and have a good alliance that is smashing that help button. And
that's it for the development tree. We are moving on to the next one.
Okay, this is the economy tree and what you really want to push on is these extra farms to unlock them and after that you can leave this place.
What you if you want to really get some research here done, you want to get the gathering speeds and focus on the herb output cuz you need that a lot for
getting those extra herbs. That's about this one. Let's move on to the next this one. Let's move on to the next part.
All right guys, let's talk about heroes research tree. Now, this note is massive long-term grind that will take you months if not years to fully max out.
Before we look at upgrade path, check this out. I think the developers made a huge mistake and we are going to look at this and as you can see, it takes around
seven days to complete and the rangers take 2 days to complete, and it is a I think it's just a mistake, and let's hope the developers look at this and try
to fix this in their next patch.
Now, for the overall path, what you want to do is you have the warrior squad, the ranger squad, and the warlock squad. And
what we want to do is we want to push everything to level three, and the main squad that you're going to use, you can max out to
level five if you want to do that. But first, we're going to push everything to level three to get to this part. And this is the overall stats for your
heroes, and it gives attack, heroes, and it gives attack, health, health, defense, and damage. So, it's it's going to be amazing if you can get to this one, but
it's going to take you really a lot of months. So, that's about it for this skill tree. We are going to go look at the next one.
So, here we are. This is the soldier tab, and it's a good one. A lot of great stats that's going to add up a lot to stats that's going to add up a lot to your
your squad, and you really want to focus on this as and you really want to focus on this as well.
well. Um It's It's just It's just basic things.
It's It's just It's just basic things. Attack, defense, health is going to get up. And you have these load increased load,
which is not that interesting. So, if you can skip it, you can skip it. And at the end of this tree, you want to ignore this one. You don't want to waste your
resources or time to upgrade this cuz as you can see, it takes 9 days to upgrade, and it gives you 1% extra load. It's ridiculous. It doesn't need to be here.
They should have done a a massive buff here. But, yeah, what to do? I'm not a game developer.
We are going to go to the next one. This is full development, and you unlock this after you completed the development tree. And what you want to do here is as
follows. You want to go all the way here. I still have to do a lot, so excuse this account. On my main main account, I do have this already
unlocked, and you want to go to this one. This is the prize, and it is soldier fatality rate. It lowers the soldier fatality rate in PvP, and it's
1%, but once you max it out, it's 5%.
That is huge, and it's really a priority for your Kingdom versus Kingdom to unlock this and and and to help your alliance. This is the way you help your
alliance to unlock this.
Do it. Do it now.
And that's about it. You also have some And that's about it. You also have some great research here as well.
Uh you want to get these ones, of course, and you want to get everything again except for the healing speed. You can also
can also uh skip a little bit the train capacity cuz you're going to get full anyways, and the training speed is important to do,
so get that one as well. Uh this is it for full development. And uh yeah, if you have questions, you know where to do. Drop a comment, and I'll answer.
This is the prosperous economy, and what we want to do here is we want to get that herb garden. And how to get this unlocked, it's we need to unlock the
herb protection level one. And so that's the only thing you have to do. I still need to do it as well, and you want to go all the way down till you get that
extra herb garden, and then you want to leave this uh behind. It's It's not necessary to really uh go hard here. You want to really use
your resources and time uh for other more important PvP research. So, you only want to get the herb garden, and that's it.
So, this is the squad tab, and what we want to focus on every tab is the same for squad, so we're just going to do one right now. And the first one is for the
MCs, so you You to max that one out. You want to max the attack one out for sure.
For the world boss, the defense you can put that three, it's okay. And then we go down and this is for your hero stats.
You want to max all of these out. Uh these ones you can leave at three.
That's fine cuz we don't need those things. And once we go down here, this is for defense and this is for offense.
And you can see everything based on the icons. Sword is attack, shield is defense, and heart is health. And we are going to go down here and here we have
another few stats for your hero that you want to do. This is physical damage, this is energy damage, and this is a juicy one. Every enemy your squad
attacks gets more vitality rate. So you really want to push this one to five to hurt other alliances in Kingdom versus Kingdom. Get that done ASAP. We are
going to the next research step now.
So guys, here we are. This is the alliance duel and once you start here, it is rough. It's going to take you a bit of a grind. Don't get tempted into
spending on this uh sturdy scrolls. You don't want to do that. Just take your time, relax.
Uh tie your age is going to be a long, long time. So you better spend your money wisely and on other things like a strong eagle. And what we want to do
here is we want to get everything to six to unlock this chest and this gives you a lot of extra stuff uh to upgrade your heroes and also give you more sturdy
scrolls. And after that it this is the longest grind. You want to get this to 20, which also gives you a 100% extra uh points. So it it's also pretty great to
have that. This adds up to all of this as well, so that's amazing. And uh then you want to collect all of these to uh six. Then you get the last chest and
these give you uh daily two rewards shards if you collect all the points.
And if you do your research here, it should not be an issue. Then you go here and you want to unlock these as well and then you have one more all points.
And this also gives you about 50% extra points on each day and each thing you do. So that's it's going to add up and it's going to give you really a boost
into helping your alliance win those alliance tools. I want everyone to really focus on pushing on this so you can get maximum points for your alliance to win
those great alliance tools that you must win. Um what you also need to keep in win. Um what you also need to keep in mind
on the Wednesday, you have alliance tool uh re- uh you have the alliance tool uh research uh mission. So that is when you want to
uh mission. So that is when you want to upgrade these researches cuz the sturdy scrolls also give you extra points on the
alliance tool. A lot of people don't uh know this cuz they don't they don't read the game. If you read the game, you learn. And and and if you watch my
videos, you learn also. So subscribe to my channel.
And this is how it is. We are going to go to the tier 10 troops now to see uh how to unlock that.
So uh here we are. I had to switch my account uh cuz I in my new account, I have nothing in any troops so I can't really show you guys anything there. And
what you want to do is you don't want to max these ones out. In the beginning, I started doing that and then I noticed, "Hey, you don't have to max that out.
You can just keep on pushing till you can are able to unlock the next one." And as you can see, slowly I started adapting my strategy and here I went
only for fours, one one, and then I went three three, and then here three again, and here one one, and here we are. This is the part where it gets long and the
grind starts and this is when your journey really starts into getting the tier 10 troops. So all the way here, if we go up again, you go down and you skip
everything. You only do what is necessary to upgrade to your troops. I know this one might sound juicy to upgrade, but again, don't do that cuz
you need all your research and your time and your resources to upgrade this. And as you can see, it takes a lot a lot of resources, a lot of herbs.
Once you reach Sanctuary 27, that is when you really want to stop pushing on sanctuaries and that is when you want to start on
pushing more of your resource into getting those uh sweet upgrades. For this, you also don't want to waste your universal speed ups
anymore on Sanctuary. You can just let it go organically. Maybe use some speed ups from your building if you have them, but you want to really push everything
on this cuz it's a really long journey on this cuz it's a really long journey and one of my alliance members just unlocked
it the tire tire 10 troops. Shout out to Hayla for this. She did a great job and she got that all maxed out and unlocked it the tire 10
troops, which is amazing and it's going to cost you a lot of time and research.
It's going to take you at least half a year if you're free to play to really push on this. So, just follow the guide and the steps and
the order of which you want to start upgrading things and then you will get there as well, but it's going to take a long time, especially if you don't have
the second research tab unlocked and you only have one, then it's going to take you at least a year. That's why I I I bought the second one cuz yeah,
for me it's not an issue, but I understand that for some people that also want to have the free to play journey, they don't want to spend those
bucks and I'm going to tell you guys which order Uh, we're going to do the research on and after that, we are going to end this video with that.
Okay, guys. Here we are. This is the research tab. And first off, we want to really go to 90% on development, unlock that last research. And after that, we
are going to focus on other things. You have probably done one alliance duel already. So, you want to spend your service scrolls here only on the
Wednesday. I cannot emphasize that enough. On the Wednesday, you get extra points in your alliance duel. So, that's when you want to focus on this.
when you want to focus on this. Uh, after that, you want to go a bit on everything for PvP, hero, soldiers, and squad one.
Start researching that. I prioritize a bit more on hero lately cuz I want to see what the big difference is if you have all these researches done, how
strong your heroes are going to be.
In the in the in between time, once you have the survival battle milestone for research, you want to use that to upgrade these to boost it up pretty
cheap to get that milestone complete.
And once you finish up alliance duel, you are going to go focus on the elite troops. You're going to stop with pushing on PvP
stuff and you want to focus fully on elite troops and get that tier 10 troops ready once you hit level 30. At 27, stop pushing a lot of research into upgrading
your city and you want to start upgrading everything in research. Use also your universal speed-ups on getting those elite tier 10 troops.
That's it for this video. I hope this has been informative and not too confusing at all. If you have questions, drop them in the comment. And if you
want more of these guys, just hit that subscribe button, smash that like, and that's it for today. I want to thank you guys very much. Bye-bye.
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