Economy: Diamonds, Shops, Plunder
Where every diamond goes: VIP shop priorities, the restock schedule, per-shop buy orders, Wishing Wheel budgets, and the complete plunder mechanics with daily limits by Sanctuary level.
☰ On this page 15 ▾
🗓 Updated: 2026-09-03
Last Asylum: Plague runs three parallel economies: diamonds and shops, daily plunder, and the event calendar. Each has its own traps — bad diamond buys, wasted plunder capacity, stamina spent at 5% efficiency. This page is the community consensus on all three, with the exact numbers.
VIP Shop: Diamond Priorities
The VIP shop takes diamonds, and most of its stock is a bad trade. The verified buy list:
| Priority | Items |
|---|---|
| HIGH | UR Omnifragment, UR Antidote, Crow Essence, 8h Speedup |
| MEDIUM | 3h Speedup, SSR Omnifragment, 1h Speedup |
| LOW | SSR Antidotes, Direct Relocation |
And the full rule: avoid everything else unless extreme necessity. The shop is priced to tempt impatient players into converting diamonds into items the game gives away through events — hold the line.
Shop Restock Schedule
All shops restock on Monday. Plan your week around it: buy out your priorities Monday when stocks are full, run your Alliance Duel and Expedition income mid-week, then spend the weekend deciding what Monday’s refresh owes you. Players who shop on Sunday buy a picked-clean shelf.
Sanctuary Shop
- Crow Essence and UR Hero Omnifragments — buy to the maximum.
- Antidotes and SSR Omnifragments.
- Gear Stones and Recruitment Tickets.
- Skill Badges and SR Omnifragments — extra budget only.
Expedition Shop
- UR Omnifragments and Essences.
- Expedition Chest, Inscription Fragment, and the UR Inscription Chest.
- Antidotes and Gear Stones.
- Speedups, Tickets, and the 100K Crow Fruits — necessary only.
Honor Shop
- UR Gear Blueprint, Essence, and UR Omnifragments.
- Curiosity Chests and UR Inscriptions.
- Everything else — urgent needs only.
The critical rule for Honor specifically: honor is only for gear blueprints. There are no epigraph chests here — that is not an oversight to work around, it is how the currency is designed. Spend honor on UR gear blueprints first and treat the rest as filler.
Alliance Shop
- UR Hero Omnifragment, Crow Essence, and Direct Relocation.
- Crow Evolution Guide, Shields, SR Inscription Chest, and Bella Fragments.
- Optional: all speedups.
Epigraph Chests: The Exception Rule
Buy epigraph chests in every shop except the Honor Shop. Epigraphs feed the Raven system, and the Raven’s UR epigraphs only buff one faction — in the mono-faction meta, that makes epigraph chests the single most consistent long-term purchase in the game.
Free-to-play epigraph income is real, if you show up for it: 30 UR shards per day from Alliance Duel, plus self-forging in the Epigraph Workshop, adds up to roughly 1.5 UR epigraphs per month. The full system — workshop levels, promotion order, and rarity rules — is covered in the Raven guide.
Diamond Rules: Wheels, Banners, and Milestones
- Save until day 8 for the Cynthia Wishing Wheel — she runs about 11,500 diamonds. Spin 10x only; single spins pay the same odds at a worse price.
- After day 15, save for Joker’s wheel — the UR PvP finisher event. The mid-game diamond reserve exists for this.
- Never dump diamonds into standard recruitment. Wait for rate-up banners — same currency, better heroes.
- Do not chase cumulative diamond-spend milestones like Deep Sea’s Gift. Spending diamonds just to cross a reward threshold is buying the milestone, not the value.
Best Packs ($20-200 Range)
If you spend at all, the community picks three packs in the $20-200 range: Universal Speedup packs, Raven Essence packs, and City Level-Up packs. And from the beginner guides: the $1 Marlena top-up at day 66 remains the single best value purchase in the game at any price.
Plunder: The Complete Mechanics
Plunder income is capped by a daily limit, and the limit scales with your Sanctuary level. Knowing the thresholds changes when you stop attacking for the day.
How the Limit Works
- The limit counts Grain, Timber, and Herbs carried home from attacks.
- Below the limit: you carry resources at 100% efficiency.
- From 1x the limit: efficiency drops to 15%.
- From 1.3x the limit: efficiency drops to 5% — that is the floor.
- The limit resets at 02:00 UTC daily.
- The yellow triangle under a target’s Might is the over-limit indicator — check it via Effect Overview, then Plunder Gains.
Daily Limits by Sanctuary Level
| Sanctuary | Daily limit | Sanctuary | Daily limit | Sanctuary | Daily limit |
|---|---|---|---|---|---|
| 10-12 | 2.5M | 18 | 8M | 24 | 18M |
| 13 | 3M | 19 | 9M | 25 | 20M |
| 14 | 4M | 20 | 10M | 26 | 22M |
| 15 | 5M | 21 | 12M | 27 | 24M |
| 16 | 6M | 22 | 14M | 28 | 26M |
| 17 | 7M | 23 | 16M | 29 / 30 | 28M / 30M |
The pattern: +1M per Sanctuary level up to 20, then +2M per level to the 30M cap at Sanctuary 30. Two mechanical notes:
- A Sanctuary upgrade raises your limit immediately — no reset wait. If you are near the daily cap and a Sanctuary level is close, finish it first and plunder after.
- The War Supply skill from the Legion Commander specialty tree (Era of Revival) raises the cap by +6 / +14 / +24 / +36 / +50% at skill levels 1-5. See the Era guide.
The Nine-Hit Rule
Never attack the same farm more than nine times in a row. The tenth hit destroys the city outright and teleports its owner away — you lose the farm, and the player loses their city. Nine hits is the ceiling; the community treats it as an obligation, not a suggestion.
Stamina Math: Why Over-Limit Plundering Fails
Spending stamina on over-limit plunder is one of the worst trades in the game:
- At 15% efficiency, each stamina point earns roughly 7x less than normal.
- At 5% efficiency, roughly 20x less.
- The same stamina spent on monsters earns full value regardless of your plunder status.
So the daily rhythm writes itself: hit the richest targets you can beat first while you are at 100%, stop attacking farms the moment you cross the limit, and dump the rest of your stamina into monsters. And within your plunder window, always hit the richest target first — the limit is coming regardless, so fill it with the biggest numbers available.
Caravans and Covert Ops: Always Run Both
Caravans and Covert Ops are separate systems from plunder, and they dodge every restriction above: no plunder limit, no real troop loss, no stamina cost. They are pure upside, which is why the community rule is to run both every single day.
- Caravans — your automated trade income. Keep them moving.
- Covert Ops — you can plunder up to 5 other players’ Covert Ops per day. Golden Covert Ops pay the best rewards — always grab a golden one when you see it.
🎥Video guides
Curated video guides and strategic breakdowns from community creators
Diamond Spending — What Is Worth It
Shop Priorities — In-Game Currency Guide
My Priority List for Every Shop
Search YouTube for this topic: «Economy & Diamonds»
Search query:Last Asylum Plague diamond spending economy shop
💎 Crystal Valley: Tactical Buffs & Skills
Official skills and gathering perks for the Crystal Mine / Valley. Optimize your yield and combat edge.
Crystal Surge
Gathering & EconomyPeriodically gain 1080 Purified Crystals
Plague Rat Hunter
Gathering & EconomyGain 1500 extra Crystals when you slay a Plague Rat
Force Expansion
Combat & MarchSingle Hero March Capacity +50
Swift March
Combat & MarchTroop March Speed in Crystal Cluster Valley +25%
Valley Plunder
Gathering & EconomyGain 5000 extra Purified Crystals when you seize a Lode. CD: 60s
Valley Vigil
Gathering & EconomyGain 5000 extra Purified Crystals when you fail to seize a Lode. CD: 60s
Crystal Mining
Gathering & EconomyCrystal Cluster Gathering Speed increases by 15%
Iron Will
Combat & MarchReduces the duration of debuffs received by 30s
Valley Awakening
Combat & MarchIncreases Hero DMG by 15% for 60s. CD: 300s
Crystal Resonance
Gathering & EconomyTemporarily increases Crystal Cluster Gathering Speed by 50% for 60s. CD: 300s
👑 VIP Privileges & Key Milestone Table (VIP 1–19)
Exact rewards and crucial automation thresholds extracted from the game client. Discover the optimal VIP targets for both F2P and spenders.
⚡ Essential Automation Thresholds:
| Level | Daily Free Pack | Milestone / Feature |
|---|---|---|
| 👑 VIP 1 | VIP 1 Daily Free Pack | — |
| 👑 VIP 2 | VIP 2 Daily Free Pack | — |
| 👑 VIP 3 | VIP 3 Daily Free Pack | — |
| 👑 VIP 4 | VIP 4 Daily Free Pack | ⚡ VIP Chat Tag |
| 👑 VIP 5 | VIP 5 Daily Free Pack | — |
| 👑 VIP 6 | VIP 6 Daily Free Pack | ⚡ Quick Expedition |
| 👑 VIP 7 | VIP 7 Daily Free Pack | — |
| 👑 VIP 8 | VIP 8 Daily Free Pack | ⚡ Auto Covert Ops |
| 👑 VIP 9 | VIP 9 Daily Free Pack | — |
| 👑 VIP 10 | VIP 10 Daily Free Pack | ⚡ Super Covert Ops |
| 👑 VIP 11 | VIP 11 Daily Free Pack | — |
| 👑 VIP 12 | VIP 12 Daily Free Pack | ⚡ Extra March Queue |
| 👑 VIP 13 | VIP 13 Daily Free Pack | — |
| 👑 VIP 14 | VIP 14 Daily Free Pack | — |
| 👑 VIP 15 | VIP 15 Daily Free Pack | ⚡ Max March Speed |
| 👑 VIP 16 | VIP 16 Daily Free Pack | — |
| 👑 VIP 17 | VIP 17 Daily Free Pack | — |
| 👑 VIP 18 | VIP 18 Daily Free Pack | — |
| 👑 VIP 19 | VIP 19 Daily Free Pack | — |
| 👑 VIP 20 | VIP 20 Daily Free Pack | — |
👥 Survivors & Residence: Optimization Guide
Complete database of 20 survivors from game data. Assign them in the Residence to corresponding city buildings for massive passive economy and construction buffs.
Residence Assignment Tip:
Prioritize Builders (Alice and Blanche provide up to 50 min free speedup) and Researchers (Lynn +5% science speed), followed by Lumberjacks and Farmers.
Lumberjack, Timber Output +30% A battle-hardened soldier afflicted with severe Blight, with rashes all over his body.
Farmer, Grain Output +10% A kind-hearted woman, who lost her child to the Blight.
Lumberjack, Timber Output +20% Bitten on the arm by an infected villager, amputated to avoid becoming a Blight.
Herbalist, Herb Protection +10% His family was tragically turned into Blights while resisting the Black Rats.
Builder, 30m free build speed-up time A girl who was bitten by Blights. She said that she saw a large number of Black Rats in the north of the dense forest.
Herbalist, Herb Protection +20% Patients from the neighboring town were driven here by Blights.
Officer, Soldier Training Cap +5% Once a general of the empire, he was framed by a dark sorcerer and now lives in seclusion.
Herb Keeper, Herb protection +20% Covered in black rashes from touching Black Rats, they have had a persistent high fever for a week.
Farmer, Grain Output +15% A patient from the neighboring town, who ventured into the dense forest, misled by others in search of a miracle cure.
Researcher, Tech Research Speed +5% Lost the job due to the Blight and suffers from a severe illness.
Hunter, Rescue Tent Capacity +5% A hunter living in the dense forest, who developed pneumonia from coughing due to the Blight.
Nurse, Healing speed +0.03% A nurse from the neighboring town fled into the dense forest after the infirmary was overrun by Black Rats and Blights.
Herbalist, Herb Protection +5% Frequently exhibits symptoms of bloodshot eyes, exiled from the original town to this place.
Builder, 20m Construction Speedup for free Passionate about repairs, unable to wield the sledgehammer due to the Blight.
Grain Keeper, Grain Protection+10% A little girl covered in red rashes, who was abandoned by her parents and nearly lost her life due to a high fever.
Timber Keeper, Timber Protection +10% A vagrant who catches and eats Black Rats, often experiences auditory hallucinations at night.
Nurse, Healing Speed +0.03% A beautiful woman blessed by the divine, suffering from a severe cough and low fever.
Nurse, Healing Speed +0.01% Emaciated due to chronic diarrhea symptoms.
Farmer, Grain Output +0.5% The wife of the critically ill Rowan, lost in the dense forest while searching for her husband.
Hunter, Rescue Tent Capacity +5% Ventured into the dense forest in search of grain, only to be cornered by Black Rats.
👥
No survivors found.
🔬 Research Institute: Complete Technology Tree
All 16 active research branches and 348 official game technologies. Search by name, branch, or combat multiplier.
Key Branches for Rapid Progression
Prioritize Development (construction and research speed) and Alliance Duel for maximum KvK event chests.
Rapid Construction I
Building Construction Speed↑
Infirmary Expansion I
Infirmary Capacity
Training Grounds Expansion I
Increases Training Capacity
Research Upgrade I
Research Speed↑
Quick Bandage I
Increases Healing Speed
Training Specialization I
Increases Training Speed
Construction Master
Construction Resource Cost↓
Rapid Construction II
Building Construction Speed↑
Infirmary Expansion II
Infirmary Capacity
Training Grounds Expansion II
Increases Training Capacity
Research Upgrade II
Research Speed↑
Quick Bandage II
Increases Healing Speed
Training Specialization II
Increases Training Speed
Extra Training Grounds
Training Grounds Limit
Rapid Construction III
Building Construction Speed↑
Infirmary Expansion III
Infirmary Capacity
Training Grounds Expansion III
Increases Training Capacity
Research Upgrade III
Research Speed↑
Quick Bandage IV
Increases Healing Speed
Training Specialization IV
Increases Training Speed
Fast Healing
Healing Resource Cost↓
Rapid Construction IV
Building Construction Speed↑
Infirmary Expansion IV
Infirmary Capacity
Training Grounds Expansion IV
Increases Training Capacity
Research Upgrade IV
Research Speed↑
Quick Bandage V
Increases Healing Speed
Training Specialization V
Increases Training Speed
Barracks Expansion I
Increases soldier capacity in barracks
Battlefield Veteran
Soldier Fatality Rate↓ in PvP
Barracks Expansion II
Increases soldier capacity in barracks
Barracks Expansion III
Increases soldier capacity in barracks
Barracks Expansion IV
Increases soldier capacity in barracks
Quick Bandage III
Increases Healing Speed
Training Specialization III
Increases Training Speed
Grain Output I
Grain Output↑
Timber Output I
Timber Output↑
Herb Output I
Herb Output↑
Grain Gathering I
Grain Gathering Speed
Timber Gathering I
Timber Gathering Speed
Herb Gathering I
Herb Gathering Speed
Additional Farmland
Farm Limit
Grain Output II
Grain Output↑
Timber Output II
Timber Output↑
Herb Output II
Herb Output↑
Grain Gathering II
Grain Gathering Speed
Timber Gathering II
Timber Gathering Speed
Herb Gathering II
Herb Gathering Speed
Extra Lumberyard
Lumberyard Limit
Grain Output IV
Grain Output↑
Timber Output IV
Timber Output↑
Herb Output IV
Herb Output↑
Grain Gathering IV
Grain Gathering Speed
Timber Gathering IV
Timber Gathering Speed
Herb Gathering IV
Herb Gathering Speed
Extra Herb Garden
Herb Garden Limit
Grain Output V
Grain Output↑
Timber Output V
Timber Output↑
Herb Output V
Herb Output↑
Grain Gathering V
Grain Gathering Speed
Timber Gathering V
Timber Gathering Speed
Herb Gathering V
Herb Gathering Speed
Grain Protection II
Grain Protection Limit↑
Timber Protection II
Timber Protection Limit↑
Herb Protection II
Herb Protection Limit↑
Grain Output III
Grain Output↑
Timber Output III
Timber Output↑
Herb Output III
Herb Output↑
Grain Gathering III
Grain Gathering Speed
Timber Gathering III
Timber Gathering Speed
Herb Gathering III
Herb Gathering Speed
Grain Protection I
Grain Protection Limit↑
Protected Timber I
Timber Protection Limit↑
Herb Protection I
Herb Protection Limit↑
Warrior Mastery I
Warrior Hero DMG↑
Warrior ATK I
Warrior Hero ATK↑
Warrior HP I
Warrior Hero HP↑
Warrior DEF I
Warrior Hero DEF↑
Ranger Mastery I
Ranger Hero DMG↑
Ranger ATK I
Ranger Hero ATK↑
Ranger DEF I
Ranger Hero DEF↑
Ranger HP I
Ranger Hero HP↑
Warlock Mastery I
Warlock Hero DMG↑
Warlock ATK I
Warlock Hero ATK↑
Warlock DEF I
Warlock Hero DEF↑
Warlock HP I
Warlock Hero HP↑
Warrior Mastery II
Warrior Hero DMG↑
Warrior ATK II
Warrior Hero ATK↑
Warrior DEF II
Warrior Hero DEF↑
Warrior HP II
Warrior Hero HP↑
Ranger Mastery II
Ranger Hero DMG↑
Ranger ATK II
Ranger Hero ATK↑
Ranger DEF II
Ranger Hero DEF↑
Ranger HP II
Ranger Hero HP↑
Warlock Mastery II
Warlock Hero DMG↑
Warlock ATK II
Warlock Hero ATK↑
Warlock DEF II
Warlock Hero DEF↑
Warlock HP II
Warlock Hero HP↑
Hero DMG
Hero DMG Dealt↑
Hero ATK
Hero ATK↑
Hero DEF
Hero DEF↑
Hero HP
Hero HP↑
Attack Training III
Increases Soldier ATK
DEF Drill III
Increases Soldier DEF
Survival Training III
Soldier HP↑
Load Training III
Increases Soldier Load
Attack Training IV
Increases Soldier ATK
DEF Drill IV
Increases Soldier DEF
Survival Training IV
Soldier HP↑
Load Training IV
Increases Soldier Load
Attack Training V
Increases Soldier ATK
DEF Drill V
Increases Soldier DEF
Survival Training V
Soldier HP↑
Load Training V
Increases Soldier Load
Attack Training VI
Increases Soldier ATK
DEF Drill VI
Increases Soldier DEF
Survival Training VI
Soldier HP↑
Load Training VI
Increases Soldier Load
Attack Training VII
Increases Soldier ATK
DEF Drill VII
Increases Soldier DEF
Survival Training VII
Soldier HP↑
Load Training VII
Increases Soldier Load
Blight Slayer I
Squad 1 DMG to Monsters↑
Boost RES 1
Squad 1 Hero DMG Taken from Monsters↓
Assault Drill I
Increases Squad 1 Hero ATK
Load Training I
Increases Squad 1 Hero DEF
Survival Drill I
Increases Squad 1 Hero HP
Resource Gathering I
Increases Squad 1 Gathering Speed
Heavy Duty 1
Squad 1 Load↑
Bounty Hunter I
Squad 1 March Speed to Monsters↑
Decapitation Tactics I
Squad 1 March Speed to Doctors Increased
Gathering March I
Squad 1 March Speed to Resource Spots↑
Lightning March I
Squad 1 March Speed↑
Rapid Assault I
Hero ATK↑ when Squad 1 attacks a city
Counterattack I
Hero ATK↑ when Squad 1 defends a city
High Alert I
Hero DEF↑ when Squad 1 attacks a city
Defensive Stance I
Hero DEF↑ when Squad 1 defends a city
Bloody Battle I
Hero HP↑ when Squad 1 attacks a city
Burn the Boats I
Hero HP↑ when Squad 1 defends a city
Physical DMG Mastery I
Squad 1 Hero Physical DMG↑
Energy DMG Mastery I
Squad 1 Hero Energy DMG↑
Critical Strike I
Squad hero increases enemy troop Death Rate in PVP combat.
Blight Slayer II
Squad 2 DMG to Monsters↑
Boost RES 2
Squad 2 Hero DMG Taken from Monsters↓
Assault Drill II
Increases Squad 2 Hero ATK
Load Training II
Increases Squad 2 Hero DEF
Survival Drill II
Increases Squad 2 Hero HP
Resource Gathering II
Increases Squad 2 Gathering Speed
Heavy Duty 2
Squad 2 Load↑
Bounty Hunter II
Squad 2 March Speed to Monsters↑
Decapitation Tactics II
Squad 2 March Speed to Doctors↑
Gathering March II
Squad 2 March Speed to Resource Spots↑
Lightning March II
Squad 2 March Speed↑
Rapid Assault II
Hero ATK↑ when Squad 2 attacks a city
Counterattack II
Hero ATK↑ when Squad 2 defends a city
High Alert II
Hero DEF↑ when Squad 2 attacks a city
Defensive Stance II
Hero DEF↑ when Squad 2 defends a city
Bloody Battle II
Hero HP↑ when Squad 2 attacks a city
Burn the Boats II
Hero HP↑ when Squad 2 defends a city
Physical DMG Mastery II
Squad 2 Hero Physical DMG↑
Energy DMG Mastery II
Squad 2 Hero Energy DMG↑
Critical Strike II
Squad hero increases enemy troop Death Rate in PVP combat.
Blight Slayer III
Squad 3 DMG to Monsters↑
Boost RES 3
Squad 3 Hero DMG Taken from Monsters↓
Assault Drill III
Increases Squad 3 Hero ATK
Load Training III
Increases Squad 3 Hero DEF
Survival Drill III
Increases Squad 3 Hero HP
Resource Gathering III
Increases Squad 3 Gathering Speed
Heavy Duty 3
Squad 3 Load↑
Bounty Hunter III
Squad 3 March Speed to Monsters↑
Decapitation Tactics III
Squad 3 March Speed to Doctors↑
Gathering March III
Squad 3 March Speed to Resource Spots↑
Lightning March III
Squad 3 March Speed↑
Rapid Assault III
Hero ATK↑ when Squad 3 attacks a city
Counterattack III
Hero ATK↑ when Squad 3 defends a city
High Alert III
Hero DEF↑ when Squad 3 attacks a city
Defensive Stance III
Hero DEF↑ when Squad 3 defends a city
Bloody Battle III
Hero HP↑ when Squad 3 attacks a city
Burn the Boats III
Hero HP↑ when Squad 3 defends a city
Physical DMG Mastery III
Squad 3 Hero Physical DMG↑
Energy DMG Mastery III
Squad 3 Hero Energy DMG↑
Critical Strike III
Squad hero increases enemy troop Death Rate in PVP combat.
Blight Slayer IV
Squad 4 DMG to Monsters↑
Boost RES 4
Squad 4 Hero DMG Taken from Monsters↓
Assault Drill IV
Increases Squad 4 Hero ATK
Load Training IV
Increases Squad 4 Hero DEF
Survival Drill IV
Increases Squad 4 Hero HP
Resource Gathering IV
Increases Squad 4 Gathering Speed
Heavy Duty 4
Squad 4 Load↑
Bounty Hunter IV
Squad 4 March Speed to Monsters↑
Decapitation Tactics IV
Squad 4 March Speed to Doctors↑
Gathering March IV
Squad 4 March Speed to Resource Spots↑
Lightning March IV
Squad 4 March Speed↑
Rapid Assault IV
Hero ATK↑ when Squad 4 attacks a city
Counterattack IV
Hero ATK↑ when Squad 4 defends a city
High Alert IV
Hero DEF↑ when Squad 4 attacks a city
Defensive Stance IV
Hero DEF↑ when Squad 4 defends a city
Bloody Battle IV
Hero HP↑ when Squad 4 attacks a city
Burn the Boats IV
Hero HP↑ when Squad 4 defends a city
Physical DMG Mastery IV
Squad 4 Hero Physical DMG↑
Energy DMG Mastery IV
Squad 4 Hero Energy DMG↑
Critical Strike IV
Squad hero increases enemy troop Death Rate in PVP combat.
Falcon Points
Falcon Quests Points↑
Speedup Points
Speedup Points↑
Recruitment Points
Hero Recruitment Points↑
Super Rewards
Unlocks Tier 4–6 rewards
Arena Expert
All Points↑ (Excluding Diamond Purchases)
Building Points
Building Might Points↑
Technology Points
Tech Might Points↑
Training Points
Soldier Training Points↑
Kill Points
Kill Points↑
Top Rewards
Unlocks Tier 7–9 rewards
Caravan Trade Points
Increases Caravan Points
Covert Operation Points
Increases Covert Operation Quest Points
Survivor Recruitment Points
Increases Survivor Recruitment Points
Arena Master
All Points↑ (Excluding Diamond Purchases)
Caravan Expansion
Increases basic goods carried by the player Caravan
Plunder Mastery
Increases Hero\'s HP/ATK/DEF when plundering others\' Caravans
Defense Mastery
Increases Hero\'s HP/ATK/DEF when guarding their own Caravan
Rapid Caravan
Increases Caravan Movement Speed
Plunder
Chance to seize 1 extra cargo upon a successful plunder attack
Luck
Chance to reclaim 1 cargo upon a failed plunder defense
Extra Caravan
Daily Dispatch Attempts↑
Defense Measures
When the same Doctor attacks your Caravan, the number of allowed failures is limited.
Pumpkin Carriage
When refreshing with a Trade Agreement, there\'s a chance to get a Pumpkin Wagon, which can be plundered once upon a failed defense.
HP Boost I
Soldier HP
ATK Boost I
Soldier ATK
DEF Boost I
Soldier DEF
Survival Skills
Hero DMG Taken↓
DEF Drill VII
Increases Soldier DEF
Attack Training VII
Increases Soldier ATK
Survival Training VII
Soldier HP↑
Training Specialization I
Increases Training Speed
Training Grounds Expansion I
Increases Training Capacity
HP Boost II
Soldier HP
ATK Boost II
Soldier ATK
DEF Boost II
Soldier DEF
Morale
Soldier Morale↑
DEF Drill VIII
Increases Soldier DEF
Attack Training VIII
Increases Soldier ATK
Survival Training VIII
Soldier HP↑
Quick Bandage I
Increases Healing Speed
Infirmary Expansion I
Infirmary Capacity
Survival Skills
Hero DMG Taken↓
HP Boost III
Soldier HP
ATK Boost III
Soldier ATK
DEF Boost III
Soldier DEF
Lv.10 Soldier
Unlocks Lv.10 Soldier Training
Heavy Duty 1
Increases Soldier Load
Bloody Battle I
Hero HP↑ in PvP Battles (Attacker)
Rapid Assault I
Hero ATK↑ in PvP Battles (Attacker)
High Alert I
Hero DEF↑ in PvP Battles (Attacker)
Extra Barracks
Barracks Limit
Training Grounds Expansion I
Increases Training Capacity
Training Specialization I
Increases Training Speed
Bloody Battle II
Hero HP↑ in PvP Battles (Attacker)
Rapid Assault II
Hero ATK↑ in PvP Battles (Attacker)
High Alert II
Hero DEF↑ in PvP Battles (Attacker)
Barracks Expansion
Increases soldier capacity in barracks
Lightning March I
Overall March Speed↑
Bloody Battle III
Hero HP↑ in PvP Battles (Attacker)
Rapid Assault III
Hero ATK↑ in PvP Battles (Attacker)
High Alert III
Hero DEF↑ in PvP Battles (Attacker)
Critical Strike I
Enemy Troop Death Rate↑ in PvP
Extra Infirmaries
Max Infirmaries
Burn the Boats I
Hero HP↑ in PvP Battles (Defender)
Counterattack I
Hero ATK↑ in PvP Battles (Defender)
Defensive Stance I
Hero DEF↑ in PvP Battles (Defender)
Fortifications
Reduces soldier casualties in Barracks when your town is breached
Infirmary Expansion I
Infirmary Capacity
Fast Healing
Healing Resource Cost↓
Burn the Boats II
Hero HP↑ in PvP Battles (Defender)
Counterattack II
Hero ATK↑ in PvP Battles (Defender)
Defensive Stance II
Hero DEF↑ in PvP Battles (Defender)
Resource Protection
Increase protection cap for Grain, Timber, and Herb
Lightning March I
Overall March Speed↑
Burn the Boats III
Hero HP↑ in PvP Battles (Defender)
Counterattack III
Hero ATK↑ in PvP Battles (Defender)
Defensive Stance III
Hero DEF↑ in PvP Battles (Defender)
Battlefield Veteran
Soldier Fatality Rate↓ in PvP
Warrior: HP I
Warrior Hero HP↑
Warrior: ATK I
Warrior Hero ATK↑
Warrior: DEF I
Warrior Hero DEF↑
Warrior Synergy: HP I
Each Warrior Hero deployed in battle increases all Warrior Heroes\' HP in your team
Warrior Synergy: ATK I
Each Warrior Hero deployed in battle increases all Warrior Heroes\' ATK in your team
Warrior Synergy: DEF I
Each Warrior Hero deployed in battle increases all Warrior Heroes\' DEF in your team
Warrior Synergy: DMG I
Each Warrior Hero deployed in battle increases all Warrior Heroes\' Damage Dealt in your team
Warrior: CMD I
Warrior Hero CMD↑
Warrior: HP II
Warrior Hero HP↑
Warrior: ATK II
Warrior Hero ATK↑
Warrior: DEF II
Warrior Hero DEF↑
Warrior: DMG I
Warrior Hero DMG↑
Warrior: Ultimate Guard I
Warrior Hero gains additional DMG↓ in battle
Warrior Synergy: HP II
Each Warrior Hero deployed in battle increases all Warrior Heroes\' HP in your team
Warrior Synergy: ATK II
Each Warrior Hero deployed in battle increases all Warrior Heroes\' ATK in your team
Warrior Synergy: DEF II
Each Warrior Hero deployed in battle increases all Warrior Heroes\' DEF in your team
Warrior Synergy: DMG II
Each Warrior Hero deployed in battle increases all Warrior Heroes\' Damage Dealt in your team
Warrior: CMD II
Warrior Hero CMD↑
Warrior: HP III
Warrior Hero HP↑
Warrior: ATK III
Warrior Hero ATK↑
Warrior: DEF III
Warrior Hero DEF↑
Warrior: DMG II
Warrior Hero DMG↑
Warrior: Ultimate Guard II
Warrior Hero gains additional DMG↓ in battle
Ranger: HP I
Ranger Hero HP↑
Ranger: ATK I
Ranger Hero ATK↑
Ranger: DEF I
Ranger Hero DEF↑
Ranger Synergy: HP I
Each Ranger Hero deployed in battle increases all Ranger Heroes\' HP in your team
Ranger Synergy: ATK I
Each Ranger Hero deployed in battle increases all Ranger Heroes\' ATK in your team
Ranger Synergy: DEF I
Each Ranger Hero deployed in battle increases all Ranger Heroes\' DEF in your team
Ranger Synergy: DMG I
Each Ranger Hero deployed in battle increases all Ranger Heroes\' Damage Dealt in your team
Ranger: CMD I
Ranger Hero CMD↑
Ranger: HP II
Ranger Hero HP↑
Ranger: ATK II
Ranger Hero ATK↑
Ranger: DEF II
Ranger Hero DEF↑
Ranger: DMG I
Ranger Hero DMG↑
Ranger: Ultimate Guard I
Ranger Hero gains additional DMG↓ in battle
Ranger Synergy: HP II
Each Ranger Hero deployed in battle increases all Ranger Heroes\' HP in your team
Ranger Synergy: ATK II
Each Ranger Hero deployed in battle increases all Ranger Heroes\' ATK in your team
Ranger Synergy: DEF II
Each Ranger Hero deployed in battle increases all Ranger Heroes\' DEF in your team
Ranger Synergy: DMG II
Each Ranger Hero deployed in battle increases all Ranger Heroes\' Damage Dealt in your team
Ranger: CMD II
Ranger Hero CMD↑
Ranger: HP III
Ranger Hero HP↑
Ranger: ATK III
Ranger Hero ATK↑
Ranger: DEF III
Ranger Hero DEF↑
Ranger: DMG II
Ranger Hero DMG↑
Ranger: Ultimate Guard II
Ranger Hero gains additional DMG↓ in battle
Warlock: HP I
Warlock Hero HP↑
Warlock: ATK I
Warlock Hero ATK↑
Warlock: DEF I
Warlock Hero DEF↑
Warlock Synergy: HP I
Each Warlock Hero deployed in battle increases all Warlock Heroes\' HP in your team
Warlock Synergy: ATK I
Each Warlock Hero deployed in battle increases all Warlock Heroes\' ATK in your team
Warlock Synergy: DEF I
Each Warlock Hero deployed in battle increases all Warlock Heroes\' DEF in your team
Warlock Synergy: DMG I
Each Warlock Hero deployed in battle increases all Warlock Heroes\' Damage Dealt in your team
Warlock: CMD I
Warlock Hero CMD↑
Warlock: HP II
Warlock Hero HP↑
Warlock: ATK II
Warlock Hero ATK↑
Warlock: DEF II
Warlock Hero DEF↑
Warlock: DMG I
Warlock Hero DMG↑
Warlock: Ultimate Guard I
Warlock Hero gains additional DMG↓ in battle
Warlock Synergy: HP II
Each Warlock Hero deployed in battle increases all Warlock Heroes\' HP in your team
Warlock Synergy: ATK II
Each Warlock Hero deployed in battle increases all Warlock Heroes\' ATK in your team
Warlock Synergy: DEF II
Each Warlock Hero deployed in battle increases all Warlock Heroes\' DEF in your team
Warlock Synergy: DMG II
Each Warlock Hero deployed in battle increases all Warlock Heroes\' Damage Dealt in your team
Warlock: CMD II
Warlock Hero CMD↑
Warlock: HP III
Warlock Hero HP↑
Warlock: ATK III
Warlock Hero ATK↑
Warlock: DEF III
Warlock Hero DEF↑
Warlock: DMG II
Warlock Hero DMG↑
Warlock: Ultimate Guard II
Warlock Hero gains additional DMG↓ in battle
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