Outlast the
Plague
The community knowledge base: beginner paths, building priorities, F2P strategies, shop priorities, and complete event breakdowns, verified by experienced players.
Guides
12 sectionsBeginner Guide
Your first 24 hours, what to build first, common mistakes.
Pro Tips & Secrets
Non-obvious mechanics, snap-shotting buffs, ghost rally, and efficiency secrets.
Buildings
Sanctuary roadmap to level 30, construction speed stacking.
Heroes
F2P squads, hero priorities, skills, gear rules.
Economy
Diamond spending, shop priorities, plunder limits.
Raven & Epigraphs
Raven levels, epigraph promotion order, gear plans.
Era of Revival
Season systems: Resistance, Lord Statues, specialty trees.
Gift Codes
Working gift codes for free diamonds, speedups and resources.
Patch Notes
Every maintenance and update, summarized.
Event Calendar
Weekly event rotation, reset timings, and claim-day optimization.
Tier List
28 HEROESCommunity hero rankings, tier benchmarks, and investment value.
Hero Codex
Full hero codex: skills, builds, squad synergies and unlock paths.
Events
Alliance Duel, KvK, Undead Siege and every other event.
Popular guides
All updates →Might Formula & Growth Strategy
Official Discord guide: Antitoxin farming, Lv.60 gear promotion, and true combat power.
Alliance System Guide
Alliance Help formulas, tech donations, Lv.25 Gift Privilege, and R4/R5 officer roles.
Supreme Duel Event Guide
16-Warzone tournament: 3-squad best-of-3, zero casualties, prediction coins, and champion rewards.
Pro Tips & Hidden Mechanics
Snap-shotting buffs, Ghost Rally, hospital overflow, and secret reset rules.
Your First 24 Hours
The day-one checklist that decides your whole account.
Diamond & Shop Priorities
Exact buy order for every shop, and what never to buy.
The F2P Squad
Arthur, Daskal, Marlena, Harper, Claire — the canonical path.
Undead Siege
The hidden 2-squad wave mechanic that kills 9.5M players.
Alliance Duel
Save scrolls for Phase 3, shards for Phase 4, speedups for Phase 5.
Shop & Top-Up
Support the project and get in-game value.