⚡ How to Boost Might Quickly: Formulas & Strategy

Official guide to maximizing combat Might in Last Asylum: Plague — Might formula breakdown, real battle power vs paper might, hero progression, antitoxin farming, gear promotion up to Lv.60, and epigraphs.

Guide Updated • Community verified
☰ On this page 20 ▾

🗓 Updated: 2026-09-14

Many commanders make a critical mistake in Last Asylum: Plague: they chase raw profile Might by training endless hordes of low-tier soldiers. The result is what seasoned players call “Paper Might” — an impressive number on your profile that collapses in seconds against a refined combat squad, sending hundreds of thousands of troops straight into permanent hospital overflow death.

Here is the breakdown of the official Might formula and the most resource-efficient growth path.


1. The Official Might Formula

Total account Might is calculated from five distinct pillars:

$$\text{Might} = \text{Heroes} + \text{Raven} + \text{Troops} + \text{Technology} + \text{Buildings}$$

Priority Investment Hierarchy:

  1. Hero Might (S-Tier): Directly powers your damage output, sustain, and troop leadership in all battle modes (Arena, KvK, garrisons, rallies).
  2. Raven & Epigraph Might (A-Tier): Provides persistent global percentage buffs to all deployed units.
  3. Military Technology (A-Tier): Multiplies ATK, DEF, and march velocity across entire unit classes.
  4. Buildings (B-Tier): Sanctuary level dictates level caps for all other structures and unlocks higher tier systems.
  5. Troop Might (Caution!): Only train as many top-tier troops (T7/T8/T9) as your march queues and Hospital capacity can safely accommodate. Excess troops are free points for enemy raiders during Kill Events.

2. Hero Cultivation: The 4 Pillars

Individual Hero Might follows: $$\text{Hero Might} = \text{Level} + \text{Star Rating} + \text{Skills} + \text{Gear}$$

1. Hero Level & Antitoxin

Hero levels scale base attributes (HP, ATK, DEF) and amplify percentage gear stats:

  • Antitoxin: The primary fuel for hero leveling.
  • Pro Tip: Press and hold the [Upgrade] button to trigger smooth automatic leveling without hundreds of repetitive taps.

2. Star Rating Breakthroughs

  • The primary inflection point for any UR hero is 4 Stars. Reaching 4 stars unlocks game-changing team passives and substantial stat scaling.
  • F2P Golden Rule: Prioritize taking one core carry hero (e.g., Marlena or Arthur) to 4–5 stars before spreading shards across multiple 1-star heroes.

3. Gear Promotion (Up to Lv. 60)

  • Gear consumes Blueprints to promote at key milestones: Lv. 10, Lv. 20, Lv. 30, Lv. 40, and Lv. 60.
  • Upgrade Order: Max out the weapon and accessories of your primary backline damage dealer first, then bolster your frontline tank’s armor.

4. Exclusive Weapon Smelting (10-Star Milestone)

  • Reaching 10 Stars on an Exclusive Weapon unlocks the Smelt mechanic, granting powerful secondary stat rolls (DEF Pierce, Crit DMG).

3. Top Antitoxin Sources

SourceHow to Maximize
Antitoxin WorkshopKeep workshop level synchronized with your Sanctuary. Collect regularly via the Stable.
Building UpgradesEvery completed structure upgrade awards an instant batch of Antitoxins.
Falcon Tower QuestsPrioritize purple and gold missions offering Antitoxin vials.
Covert Ops & Caravan PlunderComplete daily routes and raid rival caravans (up to 5 times per day).
Blight & Elite Blight RalliesCoordinate guild rallies against high-tier infected for steady resource flow without gem cost.

4. Raven & Epigraph Progression

  • Raven Gear Fusion: Craft and fuse gear pieces to trigger the Night Raven Mask and Raven Feather Cloak set bonuses.
  • Epigraphs (Up to 6 Stars): Upgradable to 6 Stars. The UR “Guard of Nature” epigraph activates an opening battle shield followed by damage mitigation upon barrier destruction.

📚 Reference: Might: how it is counted, price and benchmarks

Source: wiki-last-asylum.com, client v1.0.87.

Might folds everything a player has built, hired and upgraded into a single number, and it is what players compare each other by. It comes from fourteen sources: soldiers, hero levels, buildings, curios, gear, skills, stars, the raven, technologies, survivors and awakening. Those sources are priced very differently, and the conclusion of this page is that hiring troops buys Might by far the cheapest while holding on to it the worst.

How it is counted

Some sources store a ready number, while others convert hero stats at a shared rate. That rate varies a great deal between stats, with ATK weighing the most.

StatMight per point
Hero ATK12.5
Hero DEF7
Hero HP0.15

Only three groups of percentages convert at all, and they convert expensively: damage taken reduction and damage resistance at roughly a million per point, crit chance at a third of that, damage dealt at half again less. The rest weighs nothing. Percentages to hero and soldier ATK, HP and DEF carry a factor of zero, and so do most squad-wide and situational bonuses.

The price of one point

Out of that comes the number that decides where resources should go. The same resources buy very different amounts of Might depending on their destination, and the spread runs into thousands of times rather than percent.

Spent onResources per point of Might
Hiring troops8
Research12,572
Buildings21,805
Sanctuary, the whole way to level 3030,354
The last Sanctuary step, 29 to 3053,446

Hiring beats research by around fifteen hundred times and buildings by twenty-five hundred. The rate for troops stays nearly flat along the way, so tier one and tier ten cost about the same per point.

The catch

That cheapness is paid for later, because Might from troops dies with the soldiers. A figure built up by hiring is wiped out by a single lost battle, while Might from buildings and research stays forever. Hiring lifts the number before an event, yet it cannot make a city stronger for good.

Benchmarks

To tell a healthy total from a lagging one the game keeps a reference figure for every Sanctuary level, from 85,000 at level one to 94,620,000 at level thirty. A second reference splits that total across the fourteen sources and shows which of them actually decide the outcome.

SourceSanctuary 20Sanctuary 30
Soldiers5,775,00030,000,000
Hero levels3,135,00025,025,000
Buildings1,095,0004,905,000
Curios406,0004,824,000
Gear635,0004,690,000
Hero skills1,440,0003,085,000
Hero stars975,0002,970,000
Raven level390,0002,950,000
Technology291,0002,645,000
Survivors292,2501,584,000
Raven gear340,0001,550,000
Raven set57,000258,000
Raven epigraph skill57,000258,000
Hero awakening57,000258,000

Soldiers and hero levels make up nearly two thirds of the reference between them: at level thirty, over a third of it is soldiers and about as much is hero levels, while the bottom seven rows together stay under a tenth. The per-source figures add up to 85,002,000, some nine and a half million below the overall reference, so the two are not meant to match exactly.

Might in the Arena

The most common first squad in the game is Claire , Harper , Marlena , Daskal and Arthur . Squad Might does not decide an Arena fight on its own, though: how the heroes match up against the opponent’s lineup matters more.

In the screenshot below the player replaced Claire with Red Lady and still won the fight despite a sizeable Might gap, with both players fielding the same Raven and T7 troops.

This is a good example of why the Arena is not about fielding the five heroes with the highest Might: the squad has to be picked against the opponent’s lineup, and staying flexible with compositions pays off because every hero’s skills work differently.

A closer look at that fight:

  • Red Lady has the Crimson Rose skill , which deals damage to the two enemies with the highest Attack and has a chance to stun both. That lets Red Lady shut down Marlena and Cynthia right away, which easily becomes the deciding factor.
  • This does not make Cynthia weak; she can take Red Lady’s place as well. She is at her best when the enemy runs a fairly even tank lineup and the squad simply needs heavy area damage: her skills hit random targets, so her strength is hurting several enemies at once.

That is why an opponent’s total Might is no reason to avoid a fight: learning the heroes’ skills and practising team building pays more. The Arena section helps pick heroes against the opponent’s squad.


📚 Reference: Troops: tiers, tier ten and priorities

Data verified against the game client (v1.0.87, source: wiki-last-asylum.com).

Troops make up the striking force of a march, and heroes lead them, with the hero’s leadership setting how many soldiers go out. There are ten tiers, each unlocked by a Training Ground level, and the tenth needs a separate technology on top. The conclusion of this page is that the highest available tier is the one to recruit, because it gives more Might per minute of training.

Tiers

All ten tiers sit in one table: the Training Ground level that unlocks each tier, the Might and the load of one soldier, the training time and the recruitment cost.

TierTraining Ground levelMight per soldierTrainingLoadRecruit
T112540 s40097, 97
T233760 s600145, 145
T368080 s800349, 349
T410210100 s1,000903, 903
T514412120 s1,2001,746, 1,746
T617579140 s1,4002,464, 2,464
T720781160 s1,6003,320, 3,320
T8241,065180 s1,8004,535, 4,535
T9271,350200 s2,0005,770, 5,770
T10301,650220 s2,2007,027, 7,027

Tiers compare by Might per training time rather than by Might per soldier. A T1 soldier gives 38 Might per minute and a T10 soldier gives 450, 12 times more for the same place in the squad. Resource cost per point of Might is about the same, so pushing to the highest available tier almost always wins.

Load grows from 400 at tier one to 2,200 at tier ten, so gathering on the map depends on troop tier as much as on troop numbers.

Healing beats re-recruiting: it costs 30% of recruitment in both resources and time, on every tier, which makes infirmary space part of the war economy alongside the army itself, see Shields and city safety.

Tier ten unlocks separately

Training Ground level 30 alone does not give tier ten. It also needs the “Lv.10 Soldier” technology, a single-level node costing 194,697,000, 194,697,000, 584,440,000 and granting 36,810 Might. Nearly a billion resources land on one indivisible step, which is why players start saving for it well in advance.

There are no counters between troop types

This one is easy to get wrong, because the genre trains players to expect rock-paper-scissors. A counter table for three types does exist: a full circle where one type hits another at a 1.5 multiplier and takes 0.7 against the third. The problem is that those three types do not exist in the game.

There are only two soldier types, Frontline and Support. All ten tiers a player recruits are Frontline and differ from one another only by tier. Support covers enemy and monster troops, which cannot be recruited. Not a single soldier of the second or third type named by the counter table exists, and the table itself is never applied anywhere.

The practical conclusion is simple: there is no need to build a composition balanced by type, because the game never offers that choice. One meaningful composition question remains, and it is the question of tier. The twenty per cent edge that mixing types buys in other games lives here at the level of hero factions, not soldiers.

What to upgrade first

Combat technologies from research give percentages to the whole army at once, while a new tier needs Training Ground levels and time to train every soldier again from scratch. Per unit spent, technology almost always wins.

Guide infographic

🎥 Video guides

Curated video guides and strategic breakdowns from community creators

📝 Text Transcript 4:09 (249 сек) ▼
Full Transcript:
So, guys, I have played this game for 7 months and today we're going to discuss my top five regrets that I didn't do from the start of this game. Uh you guys
know what to do. If you like these contents, smash that like, hit that subscribe, and let's get straight into it. So, of course, my first regret is
that what I do at the start of this game, I have bought these curio chest instead of going straight for the gear blueprints. So, if
you're a new player, uh don't do the same thing. Save up your honor coins or honor tokens and start buying these gear blueprints and never ever buy the gear
curio chest or the UR hero uni shards uh whatsoever. You only want to buy the gear blueprints cuz these will really help your account. Up to my second
help your account. Up to my second mistake.
My second mistake uh was as followed.
Um I have pushed a lot of my UR shards into uh Arthur and that was really uh bad one to do cuz you really want to show use your UR shards only for Milena
to get her to the 10 red stars cuz she is going to carry your warrior squad all through the first 30 to 60 days. And, of course, the other uh thing I did here
was uh I invested into all my stuff in the warrior squads when I should have really went straight for the ranger squads to
really uh get ahead of the pack. So, uh for you guys that are going to start and you're going to be a medium spender, get
those ranger squad heroes and you can ignore the warriors. Only Milena is worth upgrading here. So, my third mistake that I did was I started really
late with the smelting workshops. So, uh my advice is to really don't ignore the smelting workshops.
Get them uh to level 25 as soon as you can to really start upgrading your gear as well and to really get into it.
And of course, we are not stopping with the gear. The fourth mistake uh that I made uh was upgrading the wrong gears and also really spending a lot of my uh
gear stones on purple gear. Uh of course, that was that was a mistake. You should always focus on the right gear for the right hero. For DPS, it's swords
and gloves and the boots. And for the tanks, it's going to be the chest plate and the boots only. You don't want to invest into gloves or sword. Some tanks
do require good gloves, but that's it.
And uh you don't definitely don't want to upgrade the sword for the tanks. That is not necessary.
And of course, uh what everyone did when they started playing is upgrading uh the wrong hero skills. There are some purple
hero skills that you can upgrade like Ash uh focus to increase the damage done to world boss. And uh Cecilia uh for some extra resources you get from
uh for some extra resources you get from uh world bosses as well.
But you don't want to upgrade anything else from the purple heroes. You really want to focus your skill stones on the UR heroes and definitely on the
UR heroes and definitely on the Marlena um of course and uh Cynthia, the main DPS. So, you want to start uh spending your skill stones on that and what you
don't want to do is upgrade skills like attack skills for your tanks cuz that's not necessary.
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348 TECHNOLOGIES APK CLIENT v1.0.102

🔬 Research Institute: Complete Technology Tree

All 16 active research branches and 348 official game technologies. Search by name, branch, or combat multiplier.

💡

Key Branches for Rapid Progression

Prioritize Development (construction and research speed) and Alliance Duel for maximum KvK event chests.

S Development (34) S Soldier (20) S Squad 1 (20) S Alliance Duel (14) S Elite Troop (23)
🔍
Technologies found: 348
#1001 S-TIER

Rapid Construction I

Building Construction Speed↑

📁 Development ⭐ Priority
#1002 S-TIER

Infirmary Expansion I

Infirmary Capacity

📁 Development ⭐ Priority
#1003 S-TIER

Training Grounds Expansion I

Increases Training Capacity

📁 Development ⭐ Priority
#1004 S-TIER

Research Upgrade I

Research Speed↑

📁 Development ⭐ Priority
#1005 S-TIER

Quick Bandage I

Increases Healing Speed

📁 Development ⭐ Priority
#1006 S-TIER

Training Specialization I

Increases Training Speed

📁 Development ⭐ Priority
#1007 S-TIER

Construction Master

Construction Resource Cost↓

📁 Development ⭐ Priority
#1008 S-TIER

Rapid Construction II

Building Construction Speed↑

📁 Development ⭐ Priority
#1009 S-TIER

Infirmary Expansion II

Infirmary Capacity

📁 Development ⭐ Priority
#1010 S-TIER

Training Grounds Expansion II

Increases Training Capacity

📁 Development ⭐ Priority
#1011 S-TIER

Research Upgrade II

Research Speed↑

📁 Development ⭐ Priority
#1012 S-TIER

Quick Bandage II

Increases Healing Speed

📁 Development ⭐ Priority
#1013 S-TIER

Training Specialization II

Increases Training Speed

📁 Development ⭐ Priority
#1014 S-TIER

Extra Training Grounds

Training Grounds Limit

📁 Development ⭐ Priority
#1015 S-TIER

Rapid Construction III

Building Construction Speed↑

📁 Development ⭐ Priority
#1016 S-TIER

Infirmary Expansion III

Infirmary Capacity

📁 Development ⭐ Priority
#1017 S-TIER

Training Grounds Expansion III

Increases Training Capacity

📁 Development ⭐ Priority
#1018 S-TIER

Research Upgrade III

Research Speed↑

📁 Development ⭐ Priority
#1019 S-TIER

Quick Bandage IV

Increases Healing Speed

📁 Development ⭐ Priority
#1020 S-TIER

Training Specialization IV

Increases Training Speed

📁 Development ⭐ Priority
#1021 S-TIER

Fast Healing

Healing Resource Cost↓

📁 Development ⭐ Priority
#1022 S-TIER

Rapid Construction IV

Building Construction Speed↑

📁 Development ⭐ Priority
#1023 S-TIER

Infirmary Expansion IV

Infirmary Capacity

📁 Development ⭐ Priority
#1024 S-TIER

Training Grounds Expansion IV

Increases Training Capacity

📁 Development ⭐ Priority
#1025 S-TIER

Research Upgrade IV

Research Speed↑

📁 Development ⭐ Priority
#1026 S-TIER

Quick Bandage V

Increases Healing Speed

📁 Development ⭐ Priority
#1027 S-TIER

Training Specialization V

Increases Training Speed

📁 Development ⭐ Priority
#1028 S-TIER

Barracks Expansion I

Increases soldier capacity in barracks

📁 Development ⭐ Priority
#1029 S-TIER

Battlefield Veteran

Soldier Fatality Rate↓ in PvP

📁 Development ⭐ Priority
#1030 S-TIER

Barracks Expansion II

Increases soldier capacity in barracks

📁 Development ⭐ Priority
#1031 S-TIER

Barracks Expansion III

Increases soldier capacity in barracks

📁 Development ⭐ Priority
#1032 S-TIER

Barracks Expansion IV

Increases soldier capacity in barracks

📁 Development ⭐ Priority
#1033 S-TIER

Quick Bandage III

Increases Healing Speed

📁 Development ⭐ Priority
#1034 S-TIER

Training Specialization III

Increases Training Speed

📁 Development ⭐ Priority
#2001 A-TIER

Grain Output I

Grain Output↑

📁 Economy
#2002 A-TIER

Timber Output I

Timber Output↑

📁 Economy
#2003 A-TIER

Herb Output I

Herb Output↑

📁 Economy
#2004 A-TIER

Grain Gathering I

Grain Gathering Speed

📁 Economy
#2005 A-TIER

Timber Gathering I

Timber Gathering Speed

📁 Economy
#2006 A-TIER

Herb Gathering I

Herb Gathering Speed

📁 Economy
#2007 A-TIER

Additional Farmland

Farm Limit

📁 Economy
#2008 A-TIER

Grain Output II

Grain Output↑

📁 Economy
#2009 A-TIER

Timber Output II

Timber Output↑

📁 Economy
#2010 A-TIER

Herb Output II

Herb Output↑

📁 Economy
#2011 A-TIER

Grain Gathering II

Grain Gathering Speed

📁 Economy
#2012 A-TIER

Timber Gathering II

Timber Gathering Speed

📁 Economy
#2013 A-TIER

Herb Gathering II

Herb Gathering Speed

📁 Economy
#2014 A-TIER

Extra Lumberyard

Lumberyard Limit

📁 Economy
#2015 A-TIER

Grain Output IV

Grain Output↑

📁 Economy
#2016 A-TIER

Timber Output IV

Timber Output↑

📁 Economy
#2017 A-TIER

Herb Output IV

Herb Output↑

📁 Economy
#2018 A-TIER

Grain Gathering IV

Grain Gathering Speed

📁 Economy
#2019 A-TIER

Timber Gathering IV

Timber Gathering Speed

📁 Economy
#2020 A-TIER

Herb Gathering IV

Herb Gathering Speed

📁 Economy
#2021 A-TIER

Extra Herb Garden

Herb Garden Limit

📁 Economy
#2022 A-TIER

Grain Output V

Grain Output↑

📁 Economy
#2023 A-TIER

Timber Output V

Timber Output↑

📁 Economy
#2024 A-TIER

Herb Output V

Herb Output↑

📁 Economy
#2025 A-TIER

Grain Gathering V

Grain Gathering Speed

📁 Economy
#2026 A-TIER

Timber Gathering V

Timber Gathering Speed

📁 Economy
#2027 A-TIER

Herb Gathering V

Herb Gathering Speed

📁 Economy
#2028 A-TIER

Grain Protection II

Grain Protection Limit↑

📁 Economy
#2029 A-TIER

Timber Protection II

Timber Protection Limit↑

📁 Economy
#2030 A-TIER

Herb Protection II

Herb Protection Limit↑

📁 Economy
#2031 A-TIER

Grain Output III

Grain Output↑

📁 Economy
#2032 A-TIER

Timber Output III

Timber Output↑

📁 Economy
#2033 A-TIER

Herb Output III

Herb Output↑

📁 Economy
#2034 A-TIER

Grain Gathering III

Grain Gathering Speed

📁 Economy
#2035 A-TIER

Timber Gathering III

Timber Gathering Speed

📁 Economy
#2036 A-TIER

Herb Gathering III

Herb Gathering Speed

📁 Economy
#2037 A-TIER

Grain Protection I

Grain Protection Limit↑

📁 Economy
#2038 A-TIER

Protected Timber I

Timber Protection Limit↑

📁 Economy
#2039 A-TIER

Herb Protection I

Herb Protection Limit↑

📁 Economy
#3001 A-TIER

Warrior Mastery I

Warrior Hero DMG↑

📁 Hero
#3002 A-TIER

Warrior ATK I

Warrior Hero ATK↑

📁 Hero
#3003 A-TIER

Warrior HP I

Warrior Hero HP↑

📁 Hero
#3004 A-TIER

Warrior DEF I

Warrior Hero DEF↑

📁 Hero
#3005 A-TIER

Ranger Mastery I

Ranger Hero DMG↑

📁 Hero
#3006 A-TIER

Ranger ATK I

Ranger Hero ATK↑

📁 Hero
#3007 A-TIER

Ranger DEF I

Ranger Hero DEF↑

📁 Hero
#3008 A-TIER

Ranger HP I

Ranger Hero HP↑

📁 Hero
#3009 A-TIER

Warlock Mastery I

Warlock Hero DMG↑

📁 Hero
#3010 A-TIER

Warlock ATK I

Warlock Hero ATK↑

📁 Hero
#3011 A-TIER

Warlock DEF I

Warlock Hero DEF↑

📁 Hero
#3012 A-TIER

Warlock HP I

Warlock Hero HP↑

📁 Hero
#3013 A-TIER

Warrior Mastery II

Warrior Hero DMG↑

📁 Hero
#3014 A-TIER

Warrior ATK II

Warrior Hero ATK↑

📁 Hero
#3015 A-TIER

Warrior DEF II

Warrior Hero DEF↑

📁 Hero
#3016 A-TIER

Warrior HP II

Warrior Hero HP↑

📁 Hero
#3017 A-TIER

Ranger Mastery II

Ranger Hero DMG↑

📁 Hero
#3018 A-TIER

Ranger ATK II

Ranger Hero ATK↑

📁 Hero
#3019 A-TIER

Ranger DEF II

Ranger Hero DEF↑

📁 Hero
#3020 A-TIER

Ranger HP II

Ranger Hero HP↑

📁 Hero
#3021 A-TIER

Warlock Mastery II

Warlock Hero DMG↑

📁 Hero
#3022 A-TIER

Warlock ATK II

Warlock Hero ATK↑

📁 Hero
#3023 A-TIER

Warlock DEF II

Warlock Hero DEF↑

📁 Hero
#3024 A-TIER

Warlock HP II

Warlock Hero HP↑

📁 Hero
#3025 A-TIER

Hero DMG

Hero DMG Dealt↑

📁 Hero
#3026 A-TIER

Hero ATK

Hero ATK↑

📁 Hero
#3027 A-TIER

Hero DEF

Hero DEF↑

📁 Hero
#3028 A-TIER

Hero HP

Hero HP↑

📁 Hero
#4001 S-TIER

Attack Training III

Increases Soldier ATK

📁 Soldier ⭐ Priority
#4002 S-TIER

DEF Drill III

Increases Soldier DEF

📁 Soldier ⭐ Priority
#4003 S-TIER

Survival Training III

Soldier HP↑

📁 Soldier ⭐ Priority
#4004 S-TIER

Load Training III

Increases Soldier Load

📁 Soldier ⭐ Priority
#4005 S-TIER

Attack Training IV

Increases Soldier ATK

📁 Soldier ⭐ Priority
#4006 S-TIER

DEF Drill IV

Increases Soldier DEF

📁 Soldier ⭐ Priority
#4007 S-TIER

Survival Training IV

Soldier HP↑

📁 Soldier ⭐ Priority
#4008 S-TIER

Load Training IV

Increases Soldier Load

📁 Soldier ⭐ Priority
#4009 S-TIER

Attack Training V

Increases Soldier ATK

📁 Soldier ⭐ Priority
#4010 S-TIER

DEF Drill V

Increases Soldier DEF

📁 Soldier ⭐ Priority
#4011 S-TIER

Survival Training V

Soldier HP↑

📁 Soldier ⭐ Priority
#4012 S-TIER

Load Training V

Increases Soldier Load

📁 Soldier ⭐ Priority
#4013 S-TIER

Attack Training VI

Increases Soldier ATK

📁 Soldier ⭐ Priority
#4014 S-TIER

DEF Drill VI

Increases Soldier DEF

📁 Soldier ⭐ Priority
#4015 S-TIER

Survival Training VI

Soldier HP↑

📁 Soldier ⭐ Priority
#4016 S-TIER

Load Training VI

Increases Soldier Load

📁 Soldier ⭐ Priority
#4017 S-TIER

Attack Training VII

Increases Soldier ATK

📁 Soldier ⭐ Priority
#4018 S-TIER

DEF Drill VII

Increases Soldier DEF

📁 Soldier ⭐ Priority
#4019 S-TIER

Survival Training VII

Soldier HP↑

📁 Soldier ⭐ Priority
#4020 S-TIER

Load Training VII

Increases Soldier Load

📁 Soldier ⭐ Priority
#5001 S-TIER

Blight Slayer I

Squad 1 DMG to Monsters↑

📁 Squad 1 ⭐ Priority
#5002 S-TIER

Boost RES 1

Squad 1 Hero DMG Taken from Monsters↓

📁 Squad 1 ⭐ Priority
#5003 S-TIER

Assault Drill I

Increases Squad 1 Hero ATK

📁 Squad 1 ⭐ Priority
#5004 S-TIER

Load Training I

Increases Squad 1 Hero DEF

📁 Squad 1 ⭐ Priority
#5005 S-TIER

Survival Drill I

Increases Squad 1 Hero HP

📁 Squad 1 ⭐ Priority
#5006 S-TIER

Resource Gathering I

Increases Squad 1 Gathering Speed

📁 Squad 1 ⭐ Priority
#5007 S-TIER

Heavy Duty 1

Squad 1 Load↑

📁 Squad 1 ⭐ Priority
#5008 S-TIER

Bounty Hunter I

Squad 1 March Speed to Monsters↑

📁 Squad 1 ⭐ Priority
#5009 S-TIER

Decapitation Tactics I

Squad 1 March Speed to Doctors Increased

📁 Squad 1 ⭐ Priority
#5010 S-TIER

Gathering March I

Squad 1 March Speed to Resource Spots↑

📁 Squad 1 ⭐ Priority
#5011 S-TIER

Lightning March I

Squad 1 March Speed↑

📁 Squad 1 ⭐ Priority
#5012 S-TIER

Rapid Assault I

Hero ATK↑ when Squad 1 attacks a city

📁 Squad 1 ⭐ Priority
#5013 S-TIER

Counterattack I

Hero ATK↑ when Squad 1 defends a city

📁 Squad 1 ⭐ Priority
#5014 S-TIER

High Alert I

Hero DEF↑ when Squad 1 attacks a city

📁 Squad 1 ⭐ Priority
#5015 S-TIER

Defensive Stance I

Hero DEF↑ when Squad 1 defends a city

📁 Squad 1 ⭐ Priority
#5016 S-TIER

Bloody Battle I

Hero HP↑ when Squad 1 attacks a city

📁 Squad 1 ⭐ Priority
#5017 S-TIER

Burn the Boats I

Hero HP↑ when Squad 1 defends a city

📁 Squad 1 ⭐ Priority
#5018 S-TIER

Physical DMG Mastery I

Squad 1 Hero Physical DMG↑

📁 Squad 1 ⭐ Priority
#5019 S-TIER

Energy DMG Mastery I

Squad 1 Hero Energy DMG↑

📁 Squad 1 ⭐ Priority
#5020 S-TIER

Critical Strike I

Squad hero increases enemy troop Death Rate in PVP combat.

📁 Squad 1 ⭐ Priority
#6001 B-TIER

Blight Slayer II

Squad 2 DMG to Monsters↑

📁 Squad 2
#6002 B-TIER

Boost RES 2

Squad 2 Hero DMG Taken from Monsters↓

📁 Squad 2
#6003 B-TIER

Assault Drill II

Increases Squad 2 Hero ATK

📁 Squad 2
#6004 B-TIER

Load Training II

Increases Squad 2 Hero DEF

📁 Squad 2
#6005 B-TIER

Survival Drill II

Increases Squad 2 Hero HP

📁 Squad 2
#6006 B-TIER

Resource Gathering II

Increases Squad 2 Gathering Speed

📁 Squad 2
#6007 B-TIER

Heavy Duty 2

Squad 2 Load↑

📁 Squad 2
#6008 B-TIER

Bounty Hunter II

Squad 2 March Speed to Monsters↑

📁 Squad 2
#6009 B-TIER

Decapitation Tactics II

Squad 2 March Speed to Doctors↑

📁 Squad 2
#6010 B-TIER

Gathering March II

Squad 2 March Speed to Resource Spots↑

📁 Squad 2
#6011 B-TIER

Lightning March II

Squad 2 March Speed↑

📁 Squad 2
#6012 B-TIER

Rapid Assault II

Hero ATK↑ when Squad 2 attacks a city

📁 Squad 2
#6013 B-TIER

Counterattack II

Hero ATK↑ when Squad 2 defends a city

📁 Squad 2
#6014 B-TIER

High Alert II

Hero DEF↑ when Squad 2 attacks a city

📁 Squad 2
#6015 B-TIER

Defensive Stance II

Hero DEF↑ when Squad 2 defends a city

📁 Squad 2
#6016 B-TIER

Bloody Battle II

Hero HP↑ when Squad 2 attacks a city

📁 Squad 2
#6017 B-TIER

Burn the Boats II

Hero HP↑ when Squad 2 defends a city

📁 Squad 2
#6018 B-TIER

Physical DMG Mastery II

Squad 2 Hero Physical DMG↑

📁 Squad 2
#6019 B-TIER

Energy DMG Mastery II

Squad 2 Hero Energy DMG↑

📁 Squad 2
#6020 B-TIER

Critical Strike II

Squad hero increases enemy troop Death Rate in PVP combat.

📁 Squad 2
#7001 B-TIER

Blight Slayer III

Squad 3 DMG to Monsters↑

📁 Squad 3
#7002 B-TIER

Boost RES 3

Squad 3 Hero DMG Taken from Monsters↓

📁 Squad 3
#7003 B-TIER

Assault Drill III

Increases Squad 3 Hero ATK

📁 Squad 3
#7004 B-TIER

Load Training III

Increases Squad 3 Hero DEF

📁 Squad 3
#7005 B-TIER

Survival Drill III

Increases Squad 3 Hero HP

📁 Squad 3
#7006 B-TIER

Resource Gathering III

Increases Squad 3 Gathering Speed

📁 Squad 3
#7007 B-TIER

Heavy Duty 3

Squad 3 Load↑

📁 Squad 3
#7008 B-TIER

Bounty Hunter III

Squad 3 March Speed to Monsters↑

📁 Squad 3
#7009 B-TIER

Decapitation Tactics III

Squad 3 March Speed to Doctors↑

📁 Squad 3
#7010 B-TIER

Gathering March III

Squad 3 March Speed to Resource Spots↑

📁 Squad 3
#7011 B-TIER

Lightning March III

Squad 3 March Speed↑

📁 Squad 3
#7012 B-TIER

Rapid Assault III

Hero ATK↑ when Squad 3 attacks a city

📁 Squad 3
#7013 B-TIER

Counterattack III

Hero ATK↑ when Squad 3 defends a city

📁 Squad 3
#7014 B-TIER

High Alert III

Hero DEF↑ when Squad 3 attacks a city

📁 Squad 3
#7015 B-TIER

Defensive Stance III

Hero DEF↑ when Squad 3 defends a city

📁 Squad 3
#7016 B-TIER

Bloody Battle III

Hero HP↑ when Squad 3 attacks a city

📁 Squad 3
#7017 B-TIER

Burn the Boats III

Hero HP↑ when Squad 3 defends a city

📁 Squad 3
#7018 B-TIER

Physical DMG Mastery III

Squad 3 Hero Physical DMG↑

📁 Squad 3
#7019 B-TIER

Energy DMG Mastery III

Squad 3 Hero Energy DMG↑

📁 Squad 3
#7020 B-TIER

Critical Strike III

Squad hero increases enemy troop Death Rate in PVP combat.

📁 Squad 3
#8001 B-TIER

Blight Slayer IV

Squad 4 DMG to Monsters↑

📁 Squad 4
#8002 B-TIER

Boost RES 4

Squad 4 Hero DMG Taken from Monsters↓

📁 Squad 4
#8003 B-TIER

Assault Drill IV

Increases Squad 4 Hero ATK

📁 Squad 4
#8004 B-TIER

Load Training IV

Increases Squad 4 Hero DEF

📁 Squad 4
#8005 B-TIER

Survival Drill IV

Increases Squad 4 Hero HP

📁 Squad 4
#8006 B-TIER

Resource Gathering IV

Increases Squad 4 Gathering Speed

📁 Squad 4
#8007 B-TIER

Heavy Duty 4

Squad 4 Load↑

📁 Squad 4
#8008 B-TIER

Bounty Hunter IV

Squad 4 March Speed to Monsters↑

📁 Squad 4
#8009 B-TIER

Decapitation Tactics IV

Squad 4 March Speed to Doctors↑

📁 Squad 4
#8010 B-TIER

Gathering March IV

Squad 4 March Speed to Resource Spots↑

📁 Squad 4
#8011 B-TIER

Lightning March IV

Squad 4 March Speed↑

📁 Squad 4
#8012 B-TIER

Rapid Assault IV

Hero ATK↑ when Squad 4 attacks a city

📁 Squad 4
#8013 B-TIER

Counterattack IV

Hero ATK↑ when Squad 4 defends a city

📁 Squad 4
#8014 B-TIER

High Alert IV

Hero DEF↑ when Squad 4 attacks a city

📁 Squad 4
#8015 B-TIER

Defensive Stance IV

Hero DEF↑ when Squad 4 defends a city

📁 Squad 4
#8016 B-TIER

Bloody Battle IV

Hero HP↑ when Squad 4 attacks a city

📁 Squad 4
#8017 B-TIER

Burn the Boats IV

Hero HP↑ when Squad 4 defends a city

📁 Squad 4
#8018 B-TIER

Physical DMG Mastery IV

Squad 4 Hero Physical DMG↑

📁 Squad 4
#8019 B-TIER

Energy DMG Mastery IV

Squad 4 Hero Energy DMG↑

📁 Squad 4
#8020 B-TIER

Critical Strike IV

Squad hero increases enemy troop Death Rate in PVP combat.

📁 Squad 4
#9001 S-TIER

Falcon Points

Falcon Quests Points↑

📁 Alliance Duel ⭐ Priority
#9002 S-TIER

Speedup Points

Speedup Points↑

📁 Alliance Duel ⭐ Priority
#9003 S-TIER

Recruitment Points

Hero Recruitment Points↑

📁 Alliance Duel ⭐ Priority
#9004 S-TIER

Super Rewards

Unlocks Tier 4–6 rewards

📁 Alliance Duel ⭐ Priority
#9005 S-TIER

Arena Expert

All Points↑ (Excluding Diamond Purchases)

📁 Alliance Duel ⭐ Priority
#9006 S-TIER

Building Points

Building Might Points↑

📁 Alliance Duel ⭐ Priority
#9007 S-TIER

Technology Points

Tech Might Points↑

📁 Alliance Duel ⭐ Priority
#9008 S-TIER

Training Points

Soldier Training Points↑

📁 Alliance Duel ⭐ Priority
#9009 S-TIER

Kill Points

Kill Points↑

📁 Alliance Duel ⭐ Priority
#9010 S-TIER

Top Rewards

Unlocks Tier 7–9 rewards

📁 Alliance Duel ⭐ Priority
#9011 S-TIER

Caravan Trade Points

Increases Caravan Points

📁 Alliance Duel ⭐ Priority
#9012 S-TIER

Covert Operation Points

Increases Covert Operation Quest Points

📁 Alliance Duel ⭐ Priority
#9013 S-TIER

Survivor Recruitment Points

Increases Survivor Recruitment Points

📁 Alliance Duel ⭐ Priority
#9014 S-TIER

Arena Master

All Points↑ (Excluding Diamond Purchases)

📁 Alliance Duel ⭐ Priority
#10001 B-TIER

Caravan Expansion

Increases basic goods carried by the player Caravan

📁 Caravan Transport
#10002 B-TIER

Plunder Mastery

Increases Hero\'s HP/ATK/DEF when plundering others\' Caravans

📁 Caravan Transport
#10003 B-TIER

Defense Mastery

Increases Hero\'s HP/ATK/DEF when guarding their own Caravan

📁 Caravan Transport
#10004 B-TIER

Rapid Caravan

Increases Caravan Movement Speed

📁 Caravan Transport
#10005 B-TIER

Plunder

Chance to seize 1 extra cargo upon a successful plunder attack

📁 Caravan Transport
#10006 B-TIER

Luck

Chance to reclaim 1 cargo upon a failed plunder defense

📁 Caravan Transport
#10007 B-TIER

Extra Caravan

Daily Dispatch Attempts↑

📁 Caravan Transport
#10008 B-TIER

Defense Measures

When the same Doctor attacks your Caravan, the number of allowed failures is limited.

📁 Caravan Transport
#10009 B-TIER

Pumpkin Carriage

When refreshing with a Trade Agreement, there\'s a chance to get a Pumpkin Wagon, which can be plundered once upon a failed defense.

📁 Caravan Transport
#11001 S-TIER

HP Boost I

Soldier HP

📁 Elite Troop ⭐ Priority
#11002 S-TIER

ATK Boost I

Soldier ATK

📁 Elite Troop ⭐ Priority
#11003 S-TIER

DEF Boost I

Soldier DEF

📁 Elite Troop ⭐ Priority
#11004 S-TIER

Survival Skills

Hero DMG Taken↓

📁 Elite Troop ⭐ Priority
#11005 S-TIER

DEF Drill VII

Increases Soldier DEF

📁 Elite Troop ⭐ Priority
#11006 S-TIER

Attack Training VII

Increases Soldier ATK

📁 Elite Troop ⭐ Priority
#11007 S-TIER

Survival Training VII

Soldier HP↑

📁 Elite Troop ⭐ Priority
#11008 S-TIER

Training Specialization I

Increases Training Speed

📁 Elite Troop ⭐ Priority
#11009 S-TIER

Training Grounds Expansion I

Increases Training Capacity

📁 Elite Troop ⭐ Priority
#11010 S-TIER

HP Boost II

Soldier HP

📁 Elite Troop ⭐ Priority
#11011 S-TIER

ATK Boost II

Soldier ATK

📁 Elite Troop ⭐ Priority
#11012 S-TIER

DEF Boost II

Soldier DEF

📁 Elite Troop ⭐ Priority
#11013 S-TIER

Morale

Soldier Morale↑

📁 Elite Troop ⭐ Priority
#11014 S-TIER

DEF Drill VIII

Increases Soldier DEF

📁 Elite Troop ⭐ Priority
#11015 S-TIER

Attack Training VIII

Increases Soldier ATK

📁 Elite Troop ⭐ Priority
#11016 S-TIER

Survival Training VIII

Soldier HP↑

📁 Elite Troop ⭐ Priority
#11017 S-TIER

Quick Bandage I

Increases Healing Speed

📁 Elite Troop ⭐ Priority
#11018 S-TIER

Infirmary Expansion I

Infirmary Capacity

📁 Elite Troop ⭐ Priority
#11019 S-TIER

Survival Skills

Hero DMG Taken↓

📁 Elite Troop ⭐ Priority
#11020 S-TIER

HP Boost III

Soldier HP

📁 Elite Troop ⭐ Priority
#11021 S-TIER

ATK Boost III

Soldier ATK

📁 Elite Troop ⭐ Priority
#11022 S-TIER

DEF Boost III

Soldier DEF

📁 Elite Troop ⭐ Priority
#11023 S-TIER

Lv.10 Soldier

Unlocks Lv.10 Soldier Training

📁 Elite Troop ⭐ Priority
#12001 A-TIER

Heavy Duty 1

Increases Soldier Load

📁 Offensive Tactics
#12002 A-TIER

Bloody Battle I

Hero HP↑ in PvP Battles (Attacker)

📁 Offensive Tactics
#12003 A-TIER

Rapid Assault I

Hero ATK↑ in PvP Battles (Attacker)

📁 Offensive Tactics
#12004 A-TIER

High Alert I

Hero DEF↑ in PvP Battles (Attacker)

📁 Offensive Tactics
#12005 A-TIER

Extra Barracks

Barracks Limit

📁 Offensive Tactics
#12006 A-TIER

Training Grounds Expansion I

Increases Training Capacity

📁 Offensive Tactics
#12007 A-TIER

Training Specialization I

Increases Training Speed

📁 Offensive Tactics
#12008 A-TIER

Bloody Battle II

Hero HP↑ in PvP Battles (Attacker)

📁 Offensive Tactics
#12009 A-TIER

Rapid Assault II

Hero ATK↑ in PvP Battles (Attacker)

📁 Offensive Tactics
#12010 A-TIER

High Alert II

Hero DEF↑ in PvP Battles (Attacker)

📁 Offensive Tactics
#12011 A-TIER

Barracks Expansion

Increases soldier capacity in barracks

📁 Offensive Tactics
#12012 A-TIER

Lightning March I

Overall March Speed↑

📁 Offensive Tactics
#12013 A-TIER

Bloody Battle III

Hero HP↑ in PvP Battles (Attacker)

📁 Offensive Tactics
#12014 A-TIER

Rapid Assault III

Hero ATK↑ in PvP Battles (Attacker)

📁 Offensive Tactics
#12015 A-TIER

High Alert III

Hero DEF↑ in PvP Battles (Attacker)

📁 Offensive Tactics
#12016 A-TIER

Critical Strike I

Enemy Troop Death Rate↑ in PvP

📁 Offensive Tactics
#13001 A-TIER

Extra Infirmaries

Max Infirmaries

📁 Defensive Tactics
#13002 A-TIER

Burn the Boats I

Hero HP↑ in PvP Battles (Defender)

📁 Defensive Tactics
#13003 A-TIER

Counterattack I

Hero ATK↑ in PvP Battles (Defender)

📁 Defensive Tactics
#13004 A-TIER

Defensive Stance I

Hero DEF↑ in PvP Battles (Defender)

📁 Defensive Tactics
#13005 A-TIER

Fortifications

Reduces soldier casualties in Barracks when your town is breached

📁 Defensive Tactics
#13006 A-TIER

Infirmary Expansion I

Infirmary Capacity

📁 Defensive Tactics
#13007 A-TIER

Fast Healing

Healing Resource Cost↓

📁 Defensive Tactics
#13008 A-TIER

Burn the Boats II

Hero HP↑ in PvP Battles (Defender)

📁 Defensive Tactics
#13009 A-TIER

Counterattack II

Hero ATK↑ in PvP Battles (Defender)

📁 Defensive Tactics
#13010 A-TIER

Defensive Stance II

Hero DEF↑ in PvP Battles (Defender)

📁 Defensive Tactics
#13011 A-TIER

Resource Protection

Increase protection cap for Grain, Timber, and Herb

📁 Defensive Tactics
#13012 A-TIER

Lightning March I

Overall March Speed↑

📁 Defensive Tactics
#13013 A-TIER

Burn the Boats III

Hero HP↑ in PvP Battles (Defender)

📁 Defensive Tactics
#13014 A-TIER

Counterattack III

Hero ATK↑ in PvP Battles (Defender)

📁 Defensive Tactics
#13015 A-TIER

Defensive Stance III

Hero DEF↑ in PvP Battles (Defender)

📁 Defensive Tactics
#13016 A-TIER

Battlefield Veteran

Soldier Fatality Rate↓ in PvP

📁 Defensive Tactics
#16001 A-TIER

Warrior: HP I

Warrior Hero HP↑

📁 Warrior Mastery
#16002 A-TIER

Warrior: ATK I

Warrior Hero ATK↑

📁 Warrior Mastery
#16003 A-TIER

Warrior: DEF I

Warrior Hero DEF↑

📁 Warrior Mastery
#16004 A-TIER

Warrior Synergy: HP I

Each Warrior Hero deployed in battle increases all Warrior Heroes\' HP in your team

📁 Warrior Mastery
#16005 A-TIER

Warrior Synergy: ATK I

Each Warrior Hero deployed in battle increases all Warrior Heroes\' ATK in your team

📁 Warrior Mastery
#16006 A-TIER

Warrior Synergy: DEF I

Each Warrior Hero deployed in battle increases all Warrior Heroes\' DEF in your team

📁 Warrior Mastery
#16007 A-TIER

Warrior Synergy: DMG I

Each Warrior Hero deployed in battle increases all Warrior Heroes\' Damage Dealt in your team

📁 Warrior Mastery
#16008 A-TIER

Warrior: CMD I

Warrior Hero CMD↑

📁 Warrior Mastery
#16009 A-TIER

Warrior: HP II

Warrior Hero HP↑

📁 Warrior Mastery
#16010 A-TIER

Warrior: ATK II

Warrior Hero ATK↑

📁 Warrior Mastery
#16011 A-TIER

Warrior: DEF II

Warrior Hero DEF↑

📁 Warrior Mastery
#16012 A-TIER

Warrior: DMG I

Warrior Hero DMG↑

📁 Warrior Mastery
#16013 A-TIER

Warrior: Ultimate Guard I

Warrior Hero gains additional DMG↓ in battle

📁 Warrior Mastery
#16014 A-TIER

Warrior Synergy: HP II

Each Warrior Hero deployed in battle increases all Warrior Heroes\' HP in your team

📁 Warrior Mastery
#16015 A-TIER

Warrior Synergy: ATK II

Each Warrior Hero deployed in battle increases all Warrior Heroes\' ATK in your team

📁 Warrior Mastery
#16016 A-TIER

Warrior Synergy: DEF II

Each Warrior Hero deployed in battle increases all Warrior Heroes\' DEF in your team

📁 Warrior Mastery
#16017 A-TIER

Warrior Synergy: DMG II

Each Warrior Hero deployed in battle increases all Warrior Heroes\' Damage Dealt in your team

📁 Warrior Mastery
#16018 A-TIER

Warrior: CMD II

Warrior Hero CMD↑

📁 Warrior Mastery
#16019 A-TIER

Warrior: HP III

Warrior Hero HP↑

📁 Warrior Mastery
#16020 A-TIER

Warrior: ATK III

Warrior Hero ATK↑

📁 Warrior Mastery
#16021 A-TIER

Warrior: DEF III

Warrior Hero DEF↑

📁 Warrior Mastery
#16022 A-TIER

Warrior: DMG II

Warrior Hero DMG↑

📁 Warrior Mastery
#16023 A-TIER

Warrior: Ultimate Guard II

Warrior Hero gains additional DMG↓ in battle

📁 Warrior Mastery
#17001 A-TIER

Ranger: HP I

Ranger Hero HP↑

📁 Ranger Mastery
#17002 A-TIER

Ranger: ATK I

Ranger Hero ATK↑

📁 Ranger Mastery
#17003 A-TIER

Ranger: DEF I

Ranger Hero DEF↑

📁 Ranger Mastery
#17004 A-TIER

Ranger Synergy: HP I

Each Ranger Hero deployed in battle increases all Ranger Heroes\' HP in your team

📁 Ranger Mastery
#17005 A-TIER

Ranger Synergy: ATK I

Each Ranger Hero deployed in battle increases all Ranger Heroes\' ATK in your team

📁 Ranger Mastery
#17006 A-TIER

Ranger Synergy: DEF I

Each Ranger Hero deployed in battle increases all Ranger Heroes\' DEF in your team

📁 Ranger Mastery
#17007 A-TIER

Ranger Synergy: DMG I

Each Ranger Hero deployed in battle increases all Ranger Heroes\' Damage Dealt in your team

📁 Ranger Mastery
#17008 A-TIER

Ranger: CMD I

Ranger Hero CMD↑

📁 Ranger Mastery
#17009 A-TIER

Ranger: HP II

Ranger Hero HP↑

📁 Ranger Mastery
#17010 A-TIER

Ranger: ATK II

Ranger Hero ATK↑

📁 Ranger Mastery
#17011 A-TIER

Ranger: DEF II

Ranger Hero DEF↑

📁 Ranger Mastery
#17012 A-TIER

Ranger: DMG I

Ranger Hero DMG↑

📁 Ranger Mastery
#17013 A-TIER

Ranger: Ultimate Guard I

Ranger Hero gains additional DMG↓ in battle

📁 Ranger Mastery
#17014 A-TIER

Ranger Synergy: HP II

Each Ranger Hero deployed in battle increases all Ranger Heroes\' HP in your team

📁 Ranger Mastery
#17015 A-TIER

Ranger Synergy: ATK II

Each Ranger Hero deployed in battle increases all Ranger Heroes\' ATK in your team

📁 Ranger Mastery
#17016 A-TIER

Ranger Synergy: DEF II

Each Ranger Hero deployed in battle increases all Ranger Heroes\' DEF in your team

📁 Ranger Mastery
#17017 A-TIER

Ranger Synergy: DMG II

Each Ranger Hero deployed in battle increases all Ranger Heroes\' Damage Dealt in your team

📁 Ranger Mastery
#17018 A-TIER

Ranger: CMD II

Ranger Hero CMD↑

📁 Ranger Mastery
#17019 A-TIER

Ranger: HP III

Ranger Hero HP↑

📁 Ranger Mastery
#17020 A-TIER

Ranger: ATK III

Ranger Hero ATK↑

📁 Ranger Mastery
#17021 A-TIER

Ranger: DEF III

Ranger Hero DEF↑

📁 Ranger Mastery
#17022 A-TIER

Ranger: DMG II

Ranger Hero DMG↑

📁 Ranger Mastery
#17023 A-TIER

Ranger: Ultimate Guard II

Ranger Hero gains additional DMG↓ in battle

📁 Ranger Mastery
#18001 A-TIER

Warlock: HP I

Warlock Hero HP↑

📁 Warlock Mastery
#18002 A-TIER

Warlock: ATK I

Warlock Hero ATK↑

📁 Warlock Mastery
#18003 A-TIER

Warlock: DEF I

Warlock Hero DEF↑

📁 Warlock Mastery
#18004 A-TIER

Warlock Synergy: HP I

Each Warlock Hero deployed in battle increases all Warlock Heroes\' HP in your team

📁 Warlock Mastery
#18005 A-TIER

Warlock Synergy: ATK I

Each Warlock Hero deployed in battle increases all Warlock Heroes\' ATK in your team

📁 Warlock Mastery
#18006 A-TIER

Warlock Synergy: DEF I

Each Warlock Hero deployed in battle increases all Warlock Heroes\' DEF in your team

📁 Warlock Mastery
#18007 A-TIER

Warlock Synergy: DMG I

Each Warlock Hero deployed in battle increases all Warlock Heroes\' Damage Dealt in your team

📁 Warlock Mastery
#18008 A-TIER

Warlock: CMD I

Warlock Hero CMD↑

📁 Warlock Mastery
#18009 A-TIER

Warlock: HP II

Warlock Hero HP↑

📁 Warlock Mastery
#18010 A-TIER

Warlock: ATK II

Warlock Hero ATK↑

📁 Warlock Mastery
#18011 A-TIER

Warlock: DEF II

Warlock Hero DEF↑

📁 Warlock Mastery
#18012 A-TIER

Warlock: DMG I

Warlock Hero DMG↑

📁 Warlock Mastery
#18013 A-TIER

Warlock: Ultimate Guard I

Warlock Hero gains additional DMG↓ in battle

📁 Warlock Mastery
#18014 A-TIER

Warlock Synergy: HP II

Each Warlock Hero deployed in battle increases all Warlock Heroes\' HP in your team

📁 Warlock Mastery
#18015 A-TIER

Warlock Synergy: ATK II

Each Warlock Hero deployed in battle increases all Warlock Heroes\' ATK in your team

📁 Warlock Mastery
#18016 A-TIER

Warlock Synergy: DEF II

Each Warlock Hero deployed in battle increases all Warlock Heroes\' DEF in your team

📁 Warlock Mastery
#18017 A-TIER

Warlock Synergy: DMG II

Each Warlock Hero deployed in battle increases all Warlock Heroes\' Damage Dealt in your team

📁 Warlock Mastery
#18018 A-TIER

Warlock: CMD II

Warlock Hero CMD↑

📁 Warlock Mastery
#18019 A-TIER

Warlock: HP III

Warlock Hero HP↑

📁 Warlock Mastery
#18020 A-TIER

Warlock: ATK III

Warlock Hero ATK↑

📁 Warlock Mastery
#18021 A-TIER

Warlock: DEF III

Warlock Hero DEF↑

📁 Warlock Mastery
#18022 A-TIER

Warlock: DMG II

Warlock Hero DMG↑

📁 Warlock Mastery
#18023 A-TIER

Warlock: Ultimate Guard II

Warlock Hero gains additional DMG↓ in battle

📁 Warlock Mastery
34 LORD SKILLS LORD SPECIALIZATION

👑 Lord Professions & Specialization Skills

Choose your mayoral path: peaceful craftsman engineer or ruthless legion commander. 34 unique active and passive skills from game data.

🛠️

Craftsman (Engineer/Builder)

Ideal for F2P players and rapid base development. Grants instant construction and research time reduction, free resource bursts, ally peace shields, and free survivors.

#1001 Passive Skill

Instant Produce

#1002 Passive Skill

Outstanding Contribution

#1003 Passive Skill

Vitality & Vigor

#1004 Passive Skill

Siege Frenzy

#1005 Passive Skill

Free Build

#1006 Passive Skill

Free Research

#1007 Passive Skill

Instant Build

#1008 Passive Skill

Instant Research

#1009 Passive Skill

Swift Stride

#1010 Passive Skill

Siege War Flag

#1011 Passive Skill

Combat EXP

#1012 Passive Skill

Alliance Aid

#1013 Passive Skill

Help Building

#1014 Passive Skill

Help Research

#1015 Passive Skill

Art of Architecture

#1016 Passive Skill

Material Recycle

#1017 Passive Skill

Healing Force

#1018 Passive Skill

Bond Shield

#1019 Passive Skill

Raven Supply

Obtain a Raven Reward based on your level.

#1020 Passive Skill

Solid Defense

#1021 Passive Skill

Random Visitor

#1022 Passive Skill

Hidden Peril

⚔️ Official Troop System

⚔️ T1–T10 Troop Progression & Faction Counter Triangle

Training Grounds upgrade milestones per troop tier, Might scaling, and faction matchup mechanics extracted from game engine tables.

🏰 Training Grounds vs. Barracks Roles:

🎯 Training Grounds (Полигон):

trains soldiers and unlocks higher tiers (T1–T10) as the building upgrades.

⛺ Barracks (Казарма):

acts as a muster staging point and increases your overall army troop capacity limit.

🔄 Combat Triangle Advantage (+20% Damage):

🛡️ ➔ 🏹

Warriors counter Rangers

🏹 ➔ 🔮

Rangers counter Warlocks

🔮 ➔ 🛡️

Warlocks counter Warriors

💡 Squads with class advantage deal +20% damage and mitigate incoming counter-attacks.

Tier Required Training Grounds Lv. Might per Troop Resource Load Base Speed
T1 Training Grounds Lv. 1 +2 5 10
T2 Training Grounds Lv. 3 +4 8 10
T3 Training Grounds Lv. 6 +7 11 10
T4 Training Grounds Lv. 10 +11 15 10
T5 Training Grounds Lv. 14 +17 19 10
T6 Training Grounds Lv. 17 +25 24 10
T7 Training Grounds Lv. 20 +36 30 10
T8 Training Grounds Lv. 24 +52 37 10
T9 Training Grounds Lv. 27 +74 45 10
T10 Training Grounds Lv. 30 +105 55 10
GEAR & MR SYSTEM WORKSHOP ID 1008

⚔️ Hero Equipment & Mythic Promotion (MR)

Complete guide to the 4 gear slots, rarity tiers from R to UR, and promotion to Mythic Red (MR).

⚙️ 4 Gear Slots & Class Priorities

🗡️ DPS #1

Weapon (Sword)

ATK (+Crit DMG)

Prioritize Weapon and Gauntlets first — maximum ATK, Crit Damage, and Crit Chance.

🛡️ Tank #1

Armor

DEF (+Phys DMG Reduction)

Prioritize Armor and Boots first — maximum DEF, HP, and damage reduction.

🧤 DPS #2

Gauntlets

ATK (+Crit Rate & Lethality)

Prioritize Weapon and Gauntlets first — maximum ATK, Crit Damage, and Crit Chance.

👢 Tank #2

Boots

HP (+Magic DMG Reduction)

Prioritize Armor and Boots first — maximum DEF, HP, and damage reduction.

🏆 Rarity Tiers & Level Caps

🟢 R (Rare) Max Lv. 10
🔵 SR (Super Rare) Max Lv. 20
🟣 SSR (Special Super Rare) Max Lv. 30
🟡 UR (Ultra Rare) Max Lv. 40
🔴 MR (Mythic Red / Promoted) Lv. 40+ Reforged

🔥 Promotion to MR (Mythic Red Gear)

When UR equipment reaches level 40, it can be promoted to Mythic (MR). This unlocks exclusive squad percentage multipliers (Lethality and Damage Reduction) that outperform flat stats.

1. 🛡️ Tanks (Frontline Warriors): Prioritize Armor and Boots first — maximum DEF, HP, and damage reduction.
2. 🏹 DPS (Backline Rangers & Warlocks): Prioritize Weapon and Gauntlets first — maximum ATK, Crit Damage, and Crit Chance.
ℹ️ Forged and upgraded in the Equipment Workshop (ID 1008). Enhanced reforging unlocks at Sanctuary Lv. 20.

📖 Read next

💬 Join the community ↗ Official Last Asylum: Plague Discord — guides, help and codes first.

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