⚡ 如何快速提升戰力:公式與策略
《最後庇護所:瘟疫》最大化戰鬥戰力的官方指南 — 戰力公式解析、真實戰鬥力與虛高戰力的區別、英雄培養、抗毒素刷取、最高60級的裝備進階以及銘文。
☰ 本頁目錄 20 ▾
🗓 已更新: 2026-09-14
許多指揮官在《最後庇護所:瘟疫》(Last Asylum: Plague)中犯了一個致命錯誤:他們通過訓練無休止的低階士兵來盲目追求面板戰力。其結果就是老玩家們所說的**“紙面戰力”**——個人資料上耀眼的數字在精銳戰鬥小隊面前會在幾秒鐘內崩潰,導致成千上萬的部隊直接湧入滿溢的醫院並徹底陣亡。
以下是官方戰力公式的詳細拆解以及最高資源效率的成長路徑。
1. 官方戰力公式
賬號總戰力由五個不同支柱計算得出:
$$\text{Might} = \text{Heroes} + \text{Raven} + \text{Troops} + \text{Technology} + \text{Buildings}$$
投資優先級層級:
- 英雄戰力(S級): 在所有戰鬥模式(競技場、KvK、駐防、集結)中直接提升您的傷害輸出、持續作戰能力和部隊統率力。
- 渡鴉與銘文戰力(A級): 爲所有部署的單位提供持久的全局百分比加成。
- 軍事科技(A級): 成倍提升全兵種的攻擊力、防禦力和行軍速度。
- 建築(B級): 庇護所等級決定了所有其他結構等級上限,並解鎖更高階的系統。
- 部隊戰力(注意!): 僅訓練您的行軍隊列和醫院容量能夠安全容納的高階部隊(T7/T8/T9)。多餘的部隊在殺戮活動(Kill Events)期間只是敵方掠奪者的免費積分。
2. 英雄養成:四大支柱
單體英雄戰力遵循以下公式: $$\text{Hero Might} = \text{Level} + \text{Star Rating} + \text{Skills} + \text{Gear}$$
1. 英雄等級與抗毒素
英雄等級可以擴展基礎屬性(生命值、攻擊力、防禦力)並放大裝備的百分比屬性:
- 抗毒素: 英雄升級的主要燃料。
- 專家提示: 按住[升級]按鈕可以觸發平穩的自動升級,免去數百次重複點擊。
2. 星級突破
- 任何UR英雄的主要轉折點是 4星。達到4星可以解鎖改變戰局的團隊被動技能以及大幅的屬性成長。
- 零氪(F2P)黃金法則: 優先將一個核心輸出英雄(例如瑪蓮娜或亞瑟)培養到4-5星,然後再將碎片分散給多個1星英雄。
3. 裝備進階(最高60級)
- 裝備在關鍵里程碑消耗圖紙進行進階:10級、20級、30級、40級和60級。
- 升級順序: 首先拉滿你主力後排輸出的武器和飾品,然後強化前排坦克的護甲。
4. 專屬武器熔鍊(10星里程碑)
- 專屬武器達到10星可解鎖熔鍊機制,獲得強力的次要屬性詞條(如破防、暴擊傷害)。
3. 頂級抗毒素來源
| 來源 | 如何最大化收益 |
|---|---|
| 抗毒素工坊 | 保持工坊等級與庇護所同步。通過馬廄定期收集。 |
| 建築升級 | 每次完成結構升級都會獎勵一批即時的抗毒素。 |
| 獵鷹之塔任務 | 優先選擇提供抗毒素藥劑的紫色和金色任務。 |
| 祕密行動與商隊掠奪 | 完成每日路線並襲擊敵對商隊(每天最多5次)。 |
| 枯萎病與精英枯萎病集結 | 協同公會集結高階感染者,在不消耗寶石的情況下獲得穩定的資源流。 |
4. 渡鴉與銘文進階
- 渡鴉裝備融合: 製作並融合裝備部件以觸發夜鴉面具和渡鴉羽毛斗篷套裝效果。
- 銘文(最高6級): 可升級至6級。UR“自然衛士”銘文可激活開場戰鬥護盾,並在護盾破裂時提供傷害減免。
📚 參考:戰力:計算方式、造價與基準
來源:wiki-last-asylum.com,客戶端 v1.0.87.
戰力將玩家建造、僱傭和升級的一切內容折算爲一個單一的數字,這也是玩家之間進行對比的依據。它來自十四個來源:士兵、英雄等級、建築、珍品、裝備、技能、星級、渡鴉、科技、倖存者和覺醒。這些來源的造價大相徑庭,本頁面的結論是:招募部隊獲得的戰力最爲廉價,但其保持度也最差。
計算方式
某些來源存儲現成的數字,而另一些則以共享的比率轉換英雄屬性。不同屬性之間的轉換率差異很大,其中攻擊力權重最高。
| 屬性 | 每點的戰力 |
|---|---|
| 英雄攻擊力 | 12.5 |
| 英雄防禦力 | 7 |
| 英雄生命值 | 0.15 |
只有三組百分比屬性能夠進行轉換,且轉換成本高昂:受傷害減免和傷害抗性大約每點一百萬,暴擊幾率約爲其三分之一,造成傷害約爲其一半再少一點。其餘的則毫無權重。英雄和士兵的攻擊力、生命值和防禦力百分比係數爲零,大多數全軍範圍和情境加成也是如此。
一點戰力的造價
由此得出了決定資源流向的數字。相同的資源根據其去向會購買到截然不同的戰力數量,其懸殊程度不是百分比,而是數千倍。
| 消費於 | 每點戰力的資源消耗 |
|---|---|
| 招募部隊 | 8 |
| 研究 | 12,572 |
| 建築 | 21,805 |
| 庇護所,一路升到30級 | 30,354 |
| 庇護所最後一步,29升30 | 53,446 |
招募的效果是研究的約一千五百倍,是建築的二千五百倍。部隊的比率在這個過程中幾乎保持不變,因此一階和十階每點的成本大致相同。
代價
這種低廉的代價隨後需要付出代價,因爲來自部隊的戰力會隨士兵的陣亡而消逝。通過僱傭累積的數值會在一次失敗的戰鬥中化爲烏有,而來自建築和研究的戰力則會永遠保留。僱傭在活動前拉高了數字,但它無法讓城市永遠變得更強。
基準
爲了區分健康的數值與落後的數值,遊戲爲每個庇護所等級保留了一個參考數字,從1級的85,000到30級的94,620,000。第二個參考將該總量分攤到十四個來源中,並顯示其中究竟是哪些在決定結果。
| 來源 | 庇護所 20 | 庇護所 30 |
|---|---|---|
| 士兵 | 5,775,000 | 30,000,000 |
| 英雄等級 | 3,135,000 | 25,025,000 |
| 建築 | 1,095,000 | 4,905,000 |
| 珍品 | 406,000 | 4,824,000 |
| 裝備 | 635,000 | 4,690,000 |
| 英雄技能 | 1,440,000 | 3,085,000 |
| 英雄星級 | 975,000 | 2,970,000 |
| 渡鴉等級 | 390,000 | 2,950,000 |
| 科技 | 291,000 | 2,645,000 |
| 倖存者 | 292,250 | 1,584,000 |
| 渡鴉裝備 | 340,000 | 1,550,000 |
| 渡鴉套裝 | 57,000 | 258,000 |
| 渡鴉銘文技能 | 57,000 | 258,000 |
| 英雄覺醒 | 57,000 | 258,000 |
士兵和英雄等級兩者合計佔了參考總額近三分之二:在30級時,超過三分之一是士兵,差不多同樣比例是英雄等級,而底部七行加起來還不到十分之一。各來源的數字總和爲 85,002,000,比總體參考值低了約九百五十萬,因此兩者並不完全相符。
競技場中的戰力
遊戲中常見的第一支小隊是:克萊爾、哈珀、瑪蓮娜、達斯卡爾和亞瑟。不過,小隊戰力並不能單獨決定競技場的勝負:英雄如何剋制對手的陣容更爲重要。
在下面的截圖中,玩家用紅夫人替換了克萊爾,儘管存在可觀的戰力差距,且雙方使用了相同的渡鴉和T7部隊,依然贏得了戰鬥。
這是一個很好的例子,說明競技場不是關於派上戰力最高的五名英雄:必須根據對手的陣容來挑選小隊,保持陣容的靈活性會帶來回報,因爲每個英雄的技能運作方式都不同。
近距離觀察那場戰鬥:
- 紅夫人擁有“血色玫瑰”技能,能夠對攻擊力最高的兩名敵人造成傷害,並有幾率同時將其眩暈。這讓紅夫人能夠立刻壓制瑪蓮娜和辛西婭,這很容易成爲決定性的因素。
- 這並不意味着辛西婭很弱;她同樣可以取代紅夫人的位置。當敵人採用相當均衡的坦克陣容且小隊僅僅需要沉重的範圍傷害時,她能發揮出最佳水平:她的技能會命中隨機目標,因此她的長處在於同時傷害數個敵人。
這就是爲什麼對手的總戰力不是避戰的理由:瞭解英雄技能並練習團隊搭配能帶來更多回報。競技場部分有助於根據對手的小隊挑選英雄。
📚 參考:部隊:兵階、十階與優先級
數據經過遊戲客戶端驗證(v1.0.87,來源:wiki-last-asylum.com).
部隊構成了行軍的打擊力量,由英雄帶領,英雄的統率力決定了能夠派遣多少士兵。遊戲共有十個兵階,每個兵階由訓練場等級解鎖,而第十階還需要額外的科技。本頁面的結論是:應當招募當前可用的最高兵階,因爲它在每分鐘的訓練中能提供更多戰力。
兵階
所有十個兵階都列在一個表中:解鎖每個兵階的訓練場等級、單個士兵的戰力和負重、訓練時間和招募成本。
| 兵階 | 訓練場等級 | 單兵戰力 | 訓練時間 | 負重 | 招募成本 |
|---|---|---|---|---|---|
| T1 | 1 | 25 | 40 s | 400 | 97, 97 |
| T2 | 3 | 37 | 60 s | 600 | 145, 145 |
| T3 | 6 | 80 | 80 s | 800 | 349, 349 |
| T4 | 10 | 210 | 100 s | 1,000 | 903, 903 |
| T5 | 14 | 412 | 120 s | 1,200 | 1,746, 1,746 |
| T6 | 17 | 579 | 140 s | 1,400 | 2,464, 2,464 |
| T7 | 20 | 781 | 160 s | 1,600 | 3,320, 3,320 |
| T8 | 24 | 1,065 | 180 s | 1,800 | 4,535, 4,535 |
| T9 | 27 | 1,350 | 200 s | 2,000 | 5,770, 5,770 |
| T10 | 30 | 1,650 | 220 s | 2,200 | 7,027, 7,027 |
兵階之間的對比依據是每單位訓練時間的戰力,而不是單兵戰力。T1士兵每分鐘提供38戰力,而T10士兵提供450戰力,在小隊中的同一位置效率高出12倍。每點戰力的資源消耗大致相同,因此衝刺到當前可用的最高兵階幾乎總是勝券在握。
負重從一階的400增長到十階的2,200,因此地圖上的採集同樣嚴重依賴部隊兵階而非單純的部隊數量。
治療優於重新招募:在所有兵階中,治療所需的資源和時間僅佔招募的30%,這使得醫務所容量與軍隊本身一樣成爲戰爭經濟的一部分,詳見護盾與城市安全。
十階需要單獨解鎖
僅靠30級訓練場並不足以獲得十階。它還需要“10級士兵”科技,這是一個單級節點,消耗 194,697,000、194,697,000、584,440,000 資源並提供 36,810 戰力。近十億資源砸在了一個不可分割的步驟上,這也是爲什麼玩家會提前很久開始爲它存資源的原因。
兵種之間沒有相互剋制
這一點很容易弄錯,因爲該類型的遊戲訓練玩家期待石頭、剪刀、布的剋制關係。確實存在一個包含三種類型的剋制表:一個完整的循環,其中一種類型對另一種類型造成1.5倍傷害,對第三種類型承受0.7倍傷害。問題在於,這三種類型在遊戲中根本不存在。
只有兩種士兵類型:前排和支援。玩家招募的所有十個兵階都屬於前排,彼此之間僅按兵階區分。支援涵蓋敵人和怪物部隊,這些是無法招募的。剋制表所命名的第二或第三種類型甚至連一個士兵都不存在,該表格本身在任何地方也從不適用。
實際的結論很簡單:無需建立按類型平衡的陣容,因爲遊戲從未提供這種選擇。唯一有意義的陣容問題依然是兵階問題。其他遊戲中混合兵種所帶來的百分比優勢,在這裏體現爲英雄陣營的水平,而不是士兵。
應該優先升級什麼
研究中的戰鬥科技會一次性爲整支軍隊提供百分比加成,而新兵階則需要訓練場等級以及從頭重新訓練每個士兵的時間。按消耗的每單位資源計算,科技幾乎總是勝出。
🎥 視頻指南
來自社區創作者的精選視頻指南與策略解析
📝 逐字稿 4:09 (249 сек) ▼
在 YouTube 上搜索此主題: «might»
搜索查詢: Last Asylum Plague might
🔬 研究中心:完整科技樹
包含全部16個活躍研究分支及348項官方遊戲科技。可通過名稱、分支或戰鬥加成進行搜索。
快速發展的關鍵分支
優先升級發展(建築和研究速度)及聯盟對決,以獲取最多的KvK活動寶箱。
Rapid Construction I
Building Construction Speed↑
Infirmary Expansion I
Infirmary Capacity
Training Grounds Expansion I
Increases Training Capacity
Research Upgrade I
Research Speed↑
Quick Bandage I
Increases Healing Speed
Training Specialization I
Increases Training Speed
Construction Master
Construction Resource Cost↓
Rapid Construction II
Building Construction Speed↑
Infirmary Expansion II
Infirmary Capacity
Training Grounds Expansion II
Increases Training Capacity
Research Upgrade II
Research Speed↑
Quick Bandage II
Increases Healing Speed
Training Specialization II
Increases Training Speed
Extra Training Grounds
Training Grounds Limit
Rapid Construction III
Building Construction Speed↑
Infirmary Expansion III
Infirmary Capacity
Training Grounds Expansion III
Increases Training Capacity
Research Upgrade III
Research Speed↑
Quick Bandage IV
Increases Healing Speed
Training Specialization IV
Increases Training Speed
Fast Healing
Healing Resource Cost↓
Rapid Construction IV
Building Construction Speed↑
Infirmary Expansion IV
Infirmary Capacity
Training Grounds Expansion IV
Increases Training Capacity
Research Upgrade IV
Research Speed↑
Quick Bandage V
Increases Healing Speed
Training Specialization V
Increases Training Speed
Barracks Expansion I
Increases soldier capacity in barracks
Battlefield Veteran
Soldier Fatality Rate↓ in PvP
Barracks Expansion II
Increases soldier capacity in barracks
Barracks Expansion III
Increases soldier capacity in barracks
Barracks Expansion IV
Increases soldier capacity in barracks
Quick Bandage III
Increases Healing Speed
Training Specialization III
Increases Training Speed
Grain Output I
Grain Output↑
Timber Output I
Timber Output↑
Herb Output I
Herb Output↑
Grain Gathering I
Grain Gathering Speed
Timber Gathering I
Timber Gathering Speed
Herb Gathering I
Herb Gathering Speed
Additional Farmland
Farm Limit
Grain Output II
Grain Output↑
Timber Output II
Timber Output↑
Herb Output II
Herb Output↑
Grain Gathering II
Grain Gathering Speed
Timber Gathering II
Timber Gathering Speed
Herb Gathering II
Herb Gathering Speed
Extra Lumberyard
Lumberyard Limit
Grain Output IV
Grain Output↑
Timber Output IV
Timber Output↑
Herb Output IV
Herb Output↑
Grain Gathering IV
Grain Gathering Speed
Timber Gathering IV
Timber Gathering Speed
Herb Gathering IV
Herb Gathering Speed
Extra Herb Garden
Herb Garden Limit
Grain Output V
Grain Output↑
Timber Output V
Timber Output↑
Herb Output V
Herb Output↑
Grain Gathering V
Grain Gathering Speed
Timber Gathering V
Timber Gathering Speed
Herb Gathering V
Herb Gathering Speed
Grain Protection II
Grain Protection Limit↑
Timber Protection II
Timber Protection Limit↑
Herb Protection II
Herb Protection Limit↑
Grain Output III
Grain Output↑
Timber Output III
Timber Output↑
Herb Output III
Herb Output↑
Grain Gathering III
Grain Gathering Speed
Timber Gathering III
Timber Gathering Speed
Herb Gathering III
Herb Gathering Speed
Grain Protection I
Grain Protection Limit↑
Protected Timber I
Timber Protection Limit↑
Herb Protection I
Herb Protection Limit↑
Warrior Mastery I
Warrior Hero DMG↑
Warrior ATK I
Warrior Hero ATK↑
Warrior HP I
Warrior Hero HP↑
Warrior DEF I
Warrior Hero DEF↑
Ranger Mastery I
Ranger Hero DMG↑
Ranger ATK I
Ranger Hero ATK↑
Ranger DEF I
Ranger Hero DEF↑
Ranger HP I
Ranger Hero HP↑
Warlock Mastery I
Warlock Hero DMG↑
Warlock ATK I
Warlock Hero ATK↑
Warlock DEF I
Warlock Hero DEF↑
Warlock HP I
Warlock Hero HP↑
Warrior Mastery II
Warrior Hero DMG↑
Warrior ATK II
Warrior Hero ATK↑
Warrior DEF II
Warrior Hero DEF↑
Warrior HP II
Warrior Hero HP↑
Ranger Mastery II
Ranger Hero DMG↑
Ranger ATK II
Ranger Hero ATK↑
Ranger DEF II
Ranger Hero DEF↑
Ranger HP II
Ranger Hero HP↑
Warlock Mastery II
Warlock Hero DMG↑
Warlock ATK II
Warlock Hero ATK↑
Warlock DEF II
Warlock Hero DEF↑
Warlock HP II
Warlock Hero HP↑
Hero DMG
Hero DMG Dealt↑
Hero ATK
Hero ATK↑
Hero DEF
Hero DEF↑
Hero HP
Hero HP↑
Attack Training III
Increases Soldier ATK
DEF Drill III
Increases Soldier DEF
Survival Training III
Soldier HP↑
Load Training III
Increases Soldier Load
Attack Training IV
Increases Soldier ATK
DEF Drill IV
Increases Soldier DEF
Survival Training IV
Soldier HP↑
Load Training IV
Increases Soldier Load
Attack Training V
Increases Soldier ATK
DEF Drill V
Increases Soldier DEF
Survival Training V
Soldier HP↑
Load Training V
Increases Soldier Load
Attack Training VI
Increases Soldier ATK
DEF Drill VI
Increases Soldier DEF
Survival Training VI
Soldier HP↑
Load Training VI
Increases Soldier Load
Attack Training VII
Increases Soldier ATK
DEF Drill VII
Increases Soldier DEF
Survival Training VII
Soldier HP↑
Load Training VII
Increases Soldier Load
Blight Slayer I
Squad 1 DMG to Monsters↑
Boost RES 1
Squad 1 Hero DMG Taken from Monsters↓
Assault Drill I
Increases Squad 1 Hero ATK
Load Training I
Increases Squad 1 Hero DEF
Survival Drill I
Increases Squad 1 Hero HP
Resource Gathering I
Increases Squad 1 Gathering Speed
Heavy Duty 1
Squad 1 Load↑
Bounty Hunter I
Squad 1 March Speed to Monsters↑
Decapitation Tactics I
Squad 1 March Speed to Doctors Increased
Gathering March I
Squad 1 March Speed to Resource Spots↑
Lightning March I
Squad 1 March Speed↑
Rapid Assault I
Hero ATK↑ when Squad 1 attacks a city
Counterattack I
Hero ATK↑ when Squad 1 defends a city
High Alert I
Hero DEF↑ when Squad 1 attacks a city
Defensive Stance I
Hero DEF↑ when Squad 1 defends a city
Bloody Battle I
Hero HP↑ when Squad 1 attacks a city
Burn the Boats I
Hero HP↑ when Squad 1 defends a city
Physical DMG Mastery I
Squad 1 Hero Physical DMG↑
Energy DMG Mastery I
Squad 1 Hero Energy DMG↑
Critical Strike I
Squad hero increases enemy troop Death Rate in PVP combat.
Blight Slayer II
Squad 2 DMG to Monsters↑
Boost RES 2
Squad 2 Hero DMG Taken from Monsters↓
Assault Drill II
Increases Squad 2 Hero ATK
Load Training II
Increases Squad 2 Hero DEF
Survival Drill II
Increases Squad 2 Hero HP
Resource Gathering II
Increases Squad 2 Gathering Speed
Heavy Duty 2
Squad 2 Load↑
Bounty Hunter II
Squad 2 March Speed to Monsters↑
Decapitation Tactics II
Squad 2 March Speed to Doctors↑
Gathering March II
Squad 2 March Speed to Resource Spots↑
Lightning March II
Squad 2 March Speed↑
Rapid Assault II
Hero ATK↑ when Squad 2 attacks a city
Counterattack II
Hero ATK↑ when Squad 2 defends a city
High Alert II
Hero DEF↑ when Squad 2 attacks a city
Defensive Stance II
Hero DEF↑ when Squad 2 defends a city
Bloody Battle II
Hero HP↑ when Squad 2 attacks a city
Burn the Boats II
Hero HP↑ when Squad 2 defends a city
Physical DMG Mastery II
Squad 2 Hero Physical DMG↑
Energy DMG Mastery II
Squad 2 Hero Energy DMG↑
Critical Strike II
Squad hero increases enemy troop Death Rate in PVP combat.
Blight Slayer III
Squad 3 DMG to Monsters↑
Boost RES 3
Squad 3 Hero DMG Taken from Monsters↓
Assault Drill III
Increases Squad 3 Hero ATK
Load Training III
Increases Squad 3 Hero DEF
Survival Drill III
Increases Squad 3 Hero HP
Resource Gathering III
Increases Squad 3 Gathering Speed
Heavy Duty 3
Squad 3 Load↑
Bounty Hunter III
Squad 3 March Speed to Monsters↑
Decapitation Tactics III
Squad 3 March Speed to Doctors↑
Gathering March III
Squad 3 March Speed to Resource Spots↑
Lightning March III
Squad 3 March Speed↑
Rapid Assault III
Hero ATK↑ when Squad 3 attacks a city
Counterattack III
Hero ATK↑ when Squad 3 defends a city
High Alert III
Hero DEF↑ when Squad 3 attacks a city
Defensive Stance III
Hero DEF↑ when Squad 3 defends a city
Bloody Battle III
Hero HP↑ when Squad 3 attacks a city
Burn the Boats III
Hero HP↑ when Squad 3 defends a city
Physical DMG Mastery III
Squad 3 Hero Physical DMG↑
Energy DMG Mastery III
Squad 3 Hero Energy DMG↑
Critical Strike III
Squad hero increases enemy troop Death Rate in PVP combat.
Blight Slayer IV
Squad 4 DMG to Monsters↑
Boost RES 4
Squad 4 Hero DMG Taken from Monsters↓
Assault Drill IV
Increases Squad 4 Hero ATK
Load Training IV
Increases Squad 4 Hero DEF
Survival Drill IV
Increases Squad 4 Hero HP
Resource Gathering IV
Increases Squad 4 Gathering Speed
Heavy Duty 4
Squad 4 Load↑
Bounty Hunter IV
Squad 4 March Speed to Monsters↑
Decapitation Tactics IV
Squad 4 March Speed to Doctors↑
Gathering March IV
Squad 4 March Speed to Resource Spots↑
Lightning March IV
Squad 4 March Speed↑
Rapid Assault IV
Hero ATK↑ when Squad 4 attacks a city
Counterattack IV
Hero ATK↑ when Squad 4 defends a city
High Alert IV
Hero DEF↑ when Squad 4 attacks a city
Defensive Stance IV
Hero DEF↑ when Squad 4 defends a city
Bloody Battle IV
Hero HP↑ when Squad 4 attacks a city
Burn the Boats IV
Hero HP↑ when Squad 4 defends a city
Physical DMG Mastery IV
Squad 4 Hero Physical DMG↑
Energy DMG Mastery IV
Squad 4 Hero Energy DMG↑
Critical Strike IV
Squad hero increases enemy troop Death Rate in PVP combat.
Falcon Points
Falcon Quests Points↑
Speedup Points
Speedup Points↑
Recruitment Points
Hero Recruitment Points↑
Super Rewards
Unlocks Tier 4–6 rewards
Arena Expert
All Points↑ (Excluding Diamond Purchases)
Building Points
Building Might Points↑
Technology Points
Tech Might Points↑
Training Points
Soldier Training Points↑
Kill Points
Kill Points↑
Top Rewards
Unlocks Tier 7–9 rewards
Caravan Trade Points
Increases Caravan Points
Covert Operation Points
Increases Covert Operation Quest Points
Survivor Recruitment Points
Increases Survivor Recruitment Points
Arena Master
All Points↑ (Excluding Diamond Purchases)
Caravan Expansion
Increases basic goods carried by the player Caravan
Plunder Mastery
Increases Hero\'s HP/ATK/DEF when plundering others\' Caravans
Defense Mastery
Increases Hero\'s HP/ATK/DEF when guarding their own Caravan
Rapid Caravan
Increases Caravan Movement Speed
Plunder
Chance to seize 1 extra cargo upon a successful plunder attack
Luck
Chance to reclaim 1 cargo upon a failed plunder defense
Extra Caravan
Daily Dispatch Attempts↑
Defense Measures
When the same Doctor attacks your Caravan, the number of allowed failures is limited.
Pumpkin Carriage
When refreshing with a Trade Agreement, there\'s a chance to get a Pumpkin Wagon, which can be plundered once upon a failed defense.
HP Boost I
Soldier HP
ATK Boost I
Soldier ATK
DEF Boost I
Soldier DEF
Survival Skills
Hero DMG Taken↓
DEF Drill VII
Increases Soldier DEF
Attack Training VII
Increases Soldier ATK
Survival Training VII
Soldier HP↑
Training Specialization I
Increases Training Speed
Training Grounds Expansion I
Increases Training Capacity
HP Boost II
Soldier HP
ATK Boost II
Soldier ATK
DEF Boost II
Soldier DEF
Morale
Soldier Morale↑
DEF Drill VIII
Increases Soldier DEF
Attack Training VIII
Increases Soldier ATK
Survival Training VIII
Soldier HP↑
Quick Bandage I
Increases Healing Speed
Infirmary Expansion I
Infirmary Capacity
Survival Skills
Hero DMG Taken↓
HP Boost III
Soldier HP
ATK Boost III
Soldier ATK
DEF Boost III
Soldier DEF
Lv.10 Soldier
Unlocks Lv.10 Soldier Training
Heavy Duty 1
Increases Soldier Load
Bloody Battle I
Hero HP↑ in PvP Battles (Attacker)
Rapid Assault I
Hero ATK↑ in PvP Battles (Attacker)
High Alert I
Hero DEF↑ in PvP Battles (Attacker)
Extra Barracks
Barracks Limit
Training Grounds Expansion I
Increases Training Capacity
Training Specialization I
Increases Training Speed
Bloody Battle II
Hero HP↑ in PvP Battles (Attacker)
Rapid Assault II
Hero ATK↑ in PvP Battles (Attacker)
High Alert II
Hero DEF↑ in PvP Battles (Attacker)
Barracks Expansion
Increases soldier capacity in barracks
Lightning March I
Overall March Speed↑
Bloody Battle III
Hero HP↑ in PvP Battles (Attacker)
Rapid Assault III
Hero ATK↑ in PvP Battles (Attacker)
High Alert III
Hero DEF↑ in PvP Battles (Attacker)
Critical Strike I
Enemy Troop Death Rate↑ in PvP
Extra Infirmaries
Max Infirmaries
Burn the Boats I
Hero HP↑ in PvP Battles (Defender)
Counterattack I
Hero ATK↑ in PvP Battles (Defender)
Defensive Stance I
Hero DEF↑ in PvP Battles (Defender)
Fortifications
Reduces soldier casualties in Barracks when your town is breached
Infirmary Expansion I
Infirmary Capacity
Fast Healing
Healing Resource Cost↓
Burn the Boats II
Hero HP↑ in PvP Battles (Defender)
Counterattack II
Hero ATK↑ in PvP Battles (Defender)
Defensive Stance II
Hero DEF↑ in PvP Battles (Defender)
Resource Protection
Increase protection cap for Grain, Timber, and Herb
Lightning March I
Overall March Speed↑
Burn the Boats III
Hero HP↑ in PvP Battles (Defender)
Counterattack III
Hero ATK↑ in PvP Battles (Defender)
Defensive Stance III
Hero DEF↑ in PvP Battles (Defender)
Battlefield Veteran
Soldier Fatality Rate↓ in PvP
Warrior: HP I
Warrior Hero HP↑
Warrior: ATK I
Warrior Hero ATK↑
Warrior: DEF I
Warrior Hero DEF↑
Warrior Synergy: HP I
Each Warrior Hero deployed in battle increases all Warrior Heroes\' HP in your team
Warrior Synergy: ATK I
Each Warrior Hero deployed in battle increases all Warrior Heroes\' ATK in your team
Warrior Synergy: DEF I
Each Warrior Hero deployed in battle increases all Warrior Heroes\' DEF in your team
Warrior Synergy: DMG I
Each Warrior Hero deployed in battle increases all Warrior Heroes\' Damage Dealt in your team
Warrior: CMD I
Warrior Hero CMD↑
Warrior: HP II
Warrior Hero HP↑
Warrior: ATK II
Warrior Hero ATK↑
Warrior: DEF II
Warrior Hero DEF↑
Warrior: DMG I
Warrior Hero DMG↑
Warrior: Ultimate Guard I
Warrior Hero gains additional DMG↓ in battle
Warrior Synergy: HP II
Each Warrior Hero deployed in battle increases all Warrior Heroes\' HP in your team
Warrior Synergy: ATK II
Each Warrior Hero deployed in battle increases all Warrior Heroes\' ATK in your team
Warrior Synergy: DEF II
Each Warrior Hero deployed in battle increases all Warrior Heroes\' DEF in your team
Warrior Synergy: DMG II
Each Warrior Hero deployed in battle increases all Warrior Heroes\' Damage Dealt in your team
Warrior: CMD II
Warrior Hero CMD↑
Warrior: HP III
Warrior Hero HP↑
Warrior: ATK III
Warrior Hero ATK↑
Warrior: DEF III
Warrior Hero DEF↑
Warrior: DMG II
Warrior Hero DMG↑
Warrior: Ultimate Guard II
Warrior Hero gains additional DMG↓ in battle
Ranger: HP I
Ranger Hero HP↑
Ranger: ATK I
Ranger Hero ATK↑
Ranger: DEF I
Ranger Hero DEF↑
Ranger Synergy: HP I
Each Ranger Hero deployed in battle increases all Ranger Heroes\' HP in your team
Ranger Synergy: ATK I
Each Ranger Hero deployed in battle increases all Ranger Heroes\' ATK in your team
Ranger Synergy: DEF I
Each Ranger Hero deployed in battle increases all Ranger Heroes\' DEF in your team
Ranger Synergy: DMG I
Each Ranger Hero deployed in battle increases all Ranger Heroes\' Damage Dealt in your team
Ranger: CMD I
Ranger Hero CMD↑
Ranger: HP II
Ranger Hero HP↑
Ranger: ATK II
Ranger Hero ATK↑
Ranger: DEF II
Ranger Hero DEF↑
Ranger: DMG I
Ranger Hero DMG↑
Ranger: Ultimate Guard I
Ranger Hero gains additional DMG↓ in battle
Ranger Synergy: HP II
Each Ranger Hero deployed in battle increases all Ranger Heroes\' HP in your team
Ranger Synergy: ATK II
Each Ranger Hero deployed in battle increases all Ranger Heroes\' ATK in your team
Ranger Synergy: DEF II
Each Ranger Hero deployed in battle increases all Ranger Heroes\' DEF in your team
Ranger Synergy: DMG II
Each Ranger Hero deployed in battle increases all Ranger Heroes\' Damage Dealt in your team
Ranger: CMD II
Ranger Hero CMD↑
Ranger: HP III
Ranger Hero HP↑
Ranger: ATK III
Ranger Hero ATK↑
Ranger: DEF III
Ranger Hero DEF↑
Ranger: DMG II
Ranger Hero DMG↑
Ranger: Ultimate Guard II
Ranger Hero gains additional DMG↓ in battle
Warlock: HP I
Warlock Hero HP↑
Warlock: ATK I
Warlock Hero ATK↑
Warlock: DEF I
Warlock Hero DEF↑
Warlock Synergy: HP I
Each Warlock Hero deployed in battle increases all Warlock Heroes\' HP in your team
Warlock Synergy: ATK I
Each Warlock Hero deployed in battle increases all Warlock Heroes\' ATK in your team
Warlock Synergy: DEF I
Each Warlock Hero deployed in battle increases all Warlock Heroes\' DEF in your team
Warlock Synergy: DMG I
Each Warlock Hero deployed in battle increases all Warlock Heroes\' Damage Dealt in your team
Warlock: CMD I
Warlock Hero CMD↑
Warlock: HP II
Warlock Hero HP↑
Warlock: ATK II
Warlock Hero ATK↑
Warlock: DEF II
Warlock Hero DEF↑
Warlock: DMG I
Warlock Hero DMG↑
Warlock: Ultimate Guard I
Warlock Hero gains additional DMG↓ in battle
Warlock Synergy: HP II
Each Warlock Hero deployed in battle increases all Warlock Heroes\' HP in your team
Warlock Synergy: ATK II
Each Warlock Hero deployed in battle increases all Warlock Heroes\' ATK in your team
Warlock Synergy: DEF II
Each Warlock Hero deployed in battle increases all Warlock Heroes\' DEF in your team
Warlock Synergy: DMG II
Each Warlock Hero deployed in battle increases all Warlock Heroes\' Damage Dealt in your team
Warlock: CMD II
Warlock Hero CMD↑
Warlock: HP III
Warlock Hero HP↑
Warlock: ATK III
Warlock Hero ATK↑
Warlock: DEF III
Warlock Hero DEF↑
Warlock: DMG II
Warlock Hero DMG↑
Warlock: Ultimate Guard II
Warlock Hero gains additional DMG↓ in battle
🔬
未找到相關科技。請嘗試其他搜索詞。
👑 領主職業與專精技能
選擇你的市長之路:是和平的工匠工程師,還是冷酷的軍團指揮官。包含來自遊戲數據的 34 種獨特主動與被動技能。
工匠(工程師/建築師)
F2P 玩家和快速基地發展的理想選擇。提供即時建築與研究加速、免費資源爆發、盟友和平護盾以及免費倖存者。
立即生產
傑出貢獻
活力與幹勁
攻城狂熱
免費建造
免費研究
立即建造
立即研究
疾行
攻城戰旗
戰鬥經驗
聯盟援助
建造協助
研究協助
建築藝術
材料回收
治療之力
羈絆護盾
渡鴉補給
根據你的等級獲得渡鴉獎勵。
堅固防禦
隨機訪客
隱祕威脅
軍團指揮官(戰爭領主)
聯盟戰爭、王城爭奪戰和 KvK 的首選。可即時訓練最高等級部隊、瞬間治療傷兵,並對燃燒中的基地造成鉅額傷害。
立即返回
立即訓練
兵營擴建
醫院擴建
狂熱
緊急治療
集火射擊
強化訓練
荒原行軍
戰爭補給
鼓舞士氣
增援加速
團隊突襲
隱匿身份
進入偽裝模式:隱藏個人資訊,不會出現在敵方戰鬥報告中,持續30分鐘。冷卻時間:47.5小時。
全力增益
增援強化
虛弱
衝鋒戰旗
堅守防線
集結守衛
領地突襲
消除威脅
⚔️ T1–T10 兵種進階與陣營剋制關係
基於遊戲引擎數據提取的訓練場升級里程碑、戰力加成及陣營剋制機制。
🏰 訓練場與兵營的作用區別:
🎯 訓練場 (Training Grounds):用於訓練士兵,並隨着建築等級提升解鎖更高兵階 (T1–T10)。:
⛺ 兵營 (Barracks):作爲集結中轉點,用於提升部隊總容量上限。:
🔄 戰鬥剋制關係 (+20% 傷害):
戰士剋制遊俠
遊俠剋制術士
術士剋制戰士
💡 擁有兵種剋制優勢的部隊將造成 +20% 傷害,並減免受到的反擊傷害。
| 階級 | 所需訓練場等級 | 單兵戰力 | 資源負重 | 基礎速度 |
|---|---|---|---|---|
| T1 | 1 | +2 | 5 | 10 |
| T2 | 3 | +4 | 8 | 10 |
| T3 | 6 | +7 | 11 | 10 |
| T4 | 10 | +11 | 15 | 10 |
| T5 | 14 | +17 | 19 | 10 |
| T6 | 17 | +25 | 24 | 10 |
| T7 | 20 | +36 | 30 | 10 |
| T8 | 24 | +52 | 37 | 10 |
| T9 | 27 | +74 | 45 | 10 |
| T10 | 30 | +105 | 55 | 10 |
⚔️ 英雄裝備與神話晉升 (MR)
關於4個裝備槽位、從R到UR的稀有度等級,以及晉升至神話紅 (MR) 的完整指南。
⚙️ 4個裝備槽位與職業優先級
武器 (劍)
ATK (+Crit DMG)
優先升級武器和護手 — 最大化攻擊力、暴擊傷害和暴擊率。
護甲
DEF (+Phys DMG Reduction)
優先升級護甲和靴子 — 最大化防禦、生命值和傷害減免。
護手
ATK (+Crit Rate & Lethality)
優先升級武器和護手 — 最大化攻擊力、暴擊傷害和暴擊率。
靴子
HP (+Magic DMG Reduction)
優先升級護甲和靴子 — 最大化防禦、生命值和傷害減免。
🏆 稀有度等級與等級上限
🔥 晉升至 MR (神話紅裝備)
當 UR 裝備達到 40 級時,可以晉升爲神話 (MR)。這將解鎖專屬的部隊百分比加成(殺傷力和傷害減免),其效果優於固定數值屬性。
📖 繼續閱讀
本指南對你有幫助嗎?