⚡ 如何快速提升战力:公式与策略
《最后庇护所:瘟疫》最大化战斗战力的官方指南 — 战力公式解析、真实战斗力与虚高战力的区别、英雄培养、抗毒素刷取、最高60级的装备进阶以及铭文。
☰ 本页目录 20 ▾
🗓 已更新: 2026-09-14
许多指挥官在《最后庇护所:瘟疫》(Last Asylum: Plague)中犯了一个致命错误:他们通过训练无休止的低阶士兵来盲目追求面板战力。其结果就是老玩家们所说的**“纸面战力”**——个人资料上耀眼的数字在精锐战斗小队面前会在几秒钟内崩溃,导致成千上万的部队直接涌入满溢的医院并彻底阵亡。
以下是官方战力公式的详细拆解以及最高资源效率的成长路径。
1. 官方战力公式
账号总战力由五个不同支柱计算得出:
$$\text{Might} = \text{Heroes} + \text{Raven} + \text{Troops} + \text{Technology} + \text{Buildings}$$
投资优先级层级:
- 英雄战力(S级): 在所有战斗模式(竞技场、KvK、驻防、集结)中直接提升您的伤害输出、持续作战能力和部队统率力。
- 渡鸦与铭文战力(A级): 为所有部署的单位提供持久的全局百分比加成。
- 军事科技(A级): 成倍提升全兵种的攻击力、防御力和行军速度。
- 建筑(B级): 庇护所等级决定了所有其他结构等级上限,并解锁更高阶的系统。
- 部队战力(注意!): 仅训练您的行军队列和医院容量能够安全容纳的高阶部队(T7/T8/T9)。多余的部队在杀戮活动(Kill Events)期间只是敌方掠夺者的免费积分。
2. 英雄养成:四大支柱
单体英雄战力遵循以下公式: $$\text{Hero Might} = \text{Level} + \text{Star Rating} + \text{Skills} + \text{Gear}$$
1. 英雄等级与抗毒素
英雄等级可以扩展基础属性(生命值、攻击力、防御力)并放大装备的百分比属性:
- 抗毒素: 英雄升级的主要燃料。
- 专家提示: 按住[升级]按钮可以触发平稳的自动升级,免去数百次重复点击。
2. 星级突破
- 任何UR英雄的主要转折点是 4星。达到4星可以解锁改变战局的团队被动技能以及大幅的属性成长。
- 零氪(F2P)黄金法则: 优先将一个核心输出英雄(例如玛莲娜或亚瑟)培养到4-5星,然后再将碎片分散给多个1星英雄。
3. 装备进阶(最高60级)
- 装备在关键里程碑消耗图纸进行进阶:10级、20级、30级、40级和60级。
- 升级顺序: 首先拉满你主力后排输出的武器和饰品,然后强化前排坦克的护甲。
4. 专属武器熔炼(10星里程碑)
- 专属武器达到10星可解锁熔炼机制,获得强力的次要属性词条(如破防、暴击伤害)。
3. 顶级抗毒素来源
| 来源 | 如何最大化收益 |
|---|---|
| 抗毒素工坊 | 保持工坊等级与庇护所同步。通过马厩定期收集。 |
| 建筑升级 | 每次完成结构升级都会奖励一批即时的抗毒素。 |
| 猎鹰之塔任务 | 优先选择提供抗毒素药剂的紫色和金色任务。 |
| 秘密行动与商队掠夺 | 完成每日路线并袭击敌对商队(每天最多5次)。 |
| 枯萎病与精英枯萎病集结 | 协同公会集结高阶感染者,在不消耗宝石的情况下获得稳定的资源流。 |
4. 渡鸦与铭文进阶
- 渡鸦装备融合: 制作并融合装备部件以触发夜鸦面具和渡鸦羽毛斗篷套装效果。
- 铭文(最高6级): 可升级至6级。UR“自然卫士”铭文可激活开场战斗护盾,并在护盾破裂时提供伤害减免。
📚 参考:战力:计算方式、造价与基准
来源:wiki-last-asylum.com,客户端 v1.0.87.
战力将玩家建造、雇佣和升级的一切内容折算为一个单一的数字,这也是玩家之间进行对比的依据。它来自十四个来源:士兵、英雄等级、建筑、珍品、装备、技能、星级、渡鸦、科技、幸存者和觉醒。这些来源的造价大相径庭,本页面的结论是:招募部队获得的战力最为廉价,但其保持度也最差。
计算方式
某些来源存储现成的数字,而另一些则以共享的比率转换英雄属性。不同属性之间的转换率差异很大,其中攻击力权重最高。
| 属性 | 每点的战力 |
|---|---|
| 英雄攻击力 | 12.5 |
| 英雄防御力 | 7 |
| 英雄生命值 | 0.15 |
只有三组百分比属性能够进行转换,且转换成本高昂:受伤害减免和伤害抗性大约每点一百万,暴击几率约为其三分之一,造成伤害约为其一半再少一点。其余的则毫无权重。英雄和士兵的攻击力、生命值和防御力百分比系数为零,大多数全军范围和情境加成也是如此。
一点战力的造价
由此得出了决定资源流向的数字。相同的资源根据其去向会购买到截然不同的战力数量,其悬殊程度不是百分比,而是数千倍。
| 消费于 | 每点战力的资源消耗 |
|---|---|
| 招募部队 | 8 |
| 研究 | 12,572 |
| 建筑 | 21,805 |
| 庇护所,一路升到30级 | 30,354 |
| 庇护所最后一步,29升30 | 53,446 |
招募的效果是研究的约一千五百倍,是建筑的二千五百倍。部队的比率在这个过程中几乎保持不变,因此一阶和十阶每点的成本大致相同。
代价
这种低廉的代价随后需要付出代价,因为来自部队的战力会随士兵的阵亡而消逝。通过雇佣累积的数值会在一次失败的战斗中化为乌有,而来自建筑和研究的战力则会永远保留。雇佣在活动前拉高了数字,但它无法让城市永远变得更强。
基准
为了区分健康的数值与落后的数值,游戏为每个庇护所等级保留了一个参考数字,从1级的85,000到30级的94,620,000。第二个参考将该总量分摊到十四个来源中,并显示其中究竟是哪些在决定结果。
| 来源 | 庇护所 20 | 庇护所 30 |
|---|---|---|
| 士兵 | 5,775,000 | 30,000,000 |
| 英雄等级 | 3,135,000 | 25,025,000 |
| 建筑 | 1,095,000 | 4,905,000 |
| 珍品 | 406,000 | 4,824,000 |
| 装备 | 635,000 | 4,690,000 |
| 英雄技能 | 1,440,000 | 3,085,000 |
| 英雄星级 | 975,000 | 2,970,000 |
| 渡鸦等级 | 390,000 | 2,950,000 |
| 科技 | 291,000 | 2,645,000 |
| 幸存者 | 292,250 | 1,584,000 |
| 渡鸦装备 | 340,000 | 1,550,000 |
| 渡鸦套装 | 57,000 | 258,000 |
| 渡鸦铭文技能 | 57,000 | 258,000 |
| 英雄觉醒 | 57,000 | 258,000 |
士兵和英雄等级两者合计占了参考总额近三分之二:在30级时,超过三分之一是士兵,差不多同样比例是英雄等级,而底部七行加起来还不到十分之一。各来源的数字总和为 85,002,000,比总体参考值低了约九百五十万,因此两者并不完全相符。
竞技场中的战力
游戏中常见的第一支小队是:克莱尔、哈珀、玛莲娜、达斯卡尔和亚瑟。不过,小队战力并不能单独决定竞技场的胜负:英雄如何克制对手的阵容更为重要。
在下面的截图中,玩家用红夫人替换了克莱尔,尽管存在可观的战力差距,且双方使用了相同的渡鸦和T7部队,依然赢得了战斗。
这是一个很好的例子,说明竞技场不是关于派上战力最高的五名英雄:必须根据对手的阵容来挑选小队,保持阵容的灵活性会带来回报,因为每个英雄的技能运作方式都不同。
近距离观察那场战斗:
- 红夫人拥有“血色玫瑰”技能,能够对攻击力最高的两名敌人造成伤害,并有几率同时将其眩晕。这让红夫人能够立刻压制玛莲娜和辛西娅,这很容易成为决定性的因素。
- 这并不意味着辛西娅很弱;她同样可以取代红夫人的位置。当敌人采用相当均衡的坦克阵容且小队仅仅需要沉重的范围伤害时,她能发挥出最佳水平:她的技能会命中随机目标,因此她的长处在于同时伤害数个敌人。
这就是为什么对手的总战力不是避战的理由:了解英雄技能并练习团队搭配能带来更多回报。竞技场部分有助于根据对手的小队挑选英雄。
📚 参考:部队:兵阶、十阶与优先级
数据经过游戏客户端验证(v1.0.87,来源:wiki-last-asylum.com).
部队构成了行军的打击力量,由英雄带领,英雄的统率力决定了能够派遣多少士兵。游戏共有十个兵阶,每个兵阶由训练场等级解锁,而第十阶还需要额外的科技。本页面的结论是:应当招募当前可用的最高兵阶,因为它在每分钟的训练中能提供更多战力。
兵阶
所有十个兵阶都列在一个表中:解锁每个兵阶的训练场等级、单个士兵的战力和负重、训练时间和招募成本。
| 兵阶 | 训练场等级 | 单兵战力 | 训练时间 | 负重 | 招募成本 |
|---|---|---|---|---|---|
| T1 | 1 | 25 | 40 s | 400 | 97, 97 |
| T2 | 3 | 37 | 60 s | 600 | 145, 145 |
| T3 | 6 | 80 | 80 s | 800 | 349, 349 |
| T4 | 10 | 210 | 100 s | 1,000 | 903, 903 |
| T5 | 14 | 412 | 120 s | 1,200 | 1,746, 1,746 |
| T6 | 17 | 579 | 140 s | 1,400 | 2,464, 2,464 |
| T7 | 20 | 781 | 160 s | 1,600 | 3,320, 3,320 |
| T8 | 24 | 1,065 | 180 s | 1,800 | 4,535, 4,535 |
| T9 | 27 | 1,350 | 200 s | 2,000 | 5,770, 5,770 |
| T10 | 30 | 1,650 | 220 s | 2,200 | 7,027, 7,027 |
兵阶之间的对比依据是每单位训练时间的战力,而不是单兵战力。T1士兵每分钟提供38战力,而T10士兵提供450战力,在小队中的同一位置效率高出12倍。每点战力的资源消耗大致相同,因此冲刺到当前可用的最高兵阶几乎总是胜券在握。
负重从一阶的400增长到十阶的2,200,因此地图上的采集同样严重依赖部队兵阶而非单纯的部队数量。
治疗优于重新招募:在所有兵阶中,治疗所需的资源和时间仅占招募的30%,这使得医务所容量与军队本身一样成为战争经济的一部分,详见护盾与城市安全。
十阶需要单独解锁
仅靠30级训练场并不足以获得十阶。它还需要“10级士兵”科技,这是一个单级节点,消耗 194,697,000、194,697,000、584,440,000 资源并提供 36,810 战力。近十亿资源砸在了一个不可分割的步骤上,这也是为什么玩家会提前很久开始为它存资源的原因。
兵种之间没有相互克制
这一点很容易弄错,因为该类型的游戏训练玩家期待石头、剪刀、布的克制关系。确实存在一个包含三种类型的克制表:一个完整的循环,其中一种类型对另一种类型造成1.5倍伤害,对第三种类型承受0.7倍伤害。问题在于,这三种类型在游戏中根本不存在。
只有两种士兵类型:前排和支援。玩家招募的所有十个兵阶都属于前排,彼此之间仅按兵阶区分。支援涵盖敌人和怪物部队,这些是无法招募的。克制表所命名的第二或第三种类型甚至连一个士兵都不存在,该表格本身在任何地方也从不适用。
实际的结论很简单:无需建立按类型平衡的阵容,因为游戏从未提供这种选择。唯一有意义的阵容问题依然是兵阶问题。其他游戏中混合兵种所带来的百分比优势,在这里体现为英雄阵营的水平,而不是士兵。
应该优先升级什么
研究中的战斗科技会一次性为整支军队提供百分比加成,而新兵阶则需要训练场等级以及从头重新训练每个士兵的时间。按消耗的每单位资源计算,科技几乎总是胜出。
🎥 视频指南
来自社区创作者的精选视频指南与策略解析
📝 文本记录 4:09 (249 сек) ▼
在 YouTube 上搜索此主题: «might»
搜索查询: Last Asylum Plague might
🔬 研究中心:完整科技树
包含全部16个活跃研究分支及348项官方游戏科技。可通过名称、分支或战斗加成进行搜索。
快速发展的关键分支
优先升级发展(建筑和研究速度)及联盟对决,以获取最多的KvK活动宝箱。
Rapid Construction I
Building Construction Speed↑
Infirmary Expansion I
Infirmary Capacity
Training Grounds Expansion I
Increases Training Capacity
Research Upgrade I
Research Speed↑
Quick Bandage I
Increases Healing Speed
Training Specialization I
Increases Training Speed
Construction Master
Construction Resource Cost↓
Rapid Construction II
Building Construction Speed↑
Infirmary Expansion II
Infirmary Capacity
Training Grounds Expansion II
Increases Training Capacity
Research Upgrade II
Research Speed↑
Quick Bandage II
Increases Healing Speed
Training Specialization II
Increases Training Speed
Extra Training Grounds
Training Grounds Limit
Rapid Construction III
Building Construction Speed↑
Infirmary Expansion III
Infirmary Capacity
Training Grounds Expansion III
Increases Training Capacity
Research Upgrade III
Research Speed↑
Quick Bandage IV
Increases Healing Speed
Training Specialization IV
Increases Training Speed
Fast Healing
Healing Resource Cost↓
Rapid Construction IV
Building Construction Speed↑
Infirmary Expansion IV
Infirmary Capacity
Training Grounds Expansion IV
Increases Training Capacity
Research Upgrade IV
Research Speed↑
Quick Bandage V
Increases Healing Speed
Training Specialization V
Increases Training Speed
Barracks Expansion I
Increases soldier capacity in barracks
Battlefield Veteran
Soldier Fatality Rate↓ in PvP
Barracks Expansion II
Increases soldier capacity in barracks
Barracks Expansion III
Increases soldier capacity in barracks
Barracks Expansion IV
Increases soldier capacity in barracks
Quick Bandage III
Increases Healing Speed
Training Specialization III
Increases Training Speed
Grain Output I
Grain Output↑
Timber Output I
Timber Output↑
Herb Output I
Herb Output↑
Grain Gathering I
Grain Gathering Speed
Timber Gathering I
Timber Gathering Speed
Herb Gathering I
Herb Gathering Speed
Additional Farmland
Farm Limit
Grain Output II
Grain Output↑
Timber Output II
Timber Output↑
Herb Output II
Herb Output↑
Grain Gathering II
Grain Gathering Speed
Timber Gathering II
Timber Gathering Speed
Herb Gathering II
Herb Gathering Speed
Extra Lumberyard
Lumberyard Limit
Grain Output IV
Grain Output↑
Timber Output IV
Timber Output↑
Herb Output IV
Herb Output↑
Grain Gathering IV
Grain Gathering Speed
Timber Gathering IV
Timber Gathering Speed
Herb Gathering IV
Herb Gathering Speed
Extra Herb Garden
Herb Garden Limit
Grain Output V
Grain Output↑
Timber Output V
Timber Output↑
Herb Output V
Herb Output↑
Grain Gathering V
Grain Gathering Speed
Timber Gathering V
Timber Gathering Speed
Herb Gathering V
Herb Gathering Speed
Grain Protection II
Grain Protection Limit↑
Timber Protection II
Timber Protection Limit↑
Herb Protection II
Herb Protection Limit↑
Grain Output III
Grain Output↑
Timber Output III
Timber Output↑
Herb Output III
Herb Output↑
Grain Gathering III
Grain Gathering Speed
Timber Gathering III
Timber Gathering Speed
Herb Gathering III
Herb Gathering Speed
Grain Protection I
Grain Protection Limit↑
Protected Timber I
Timber Protection Limit↑
Herb Protection I
Herb Protection Limit↑
Warrior Mastery I
Warrior Hero DMG↑
Warrior ATK I
Warrior Hero ATK↑
Warrior HP I
Warrior Hero HP↑
Warrior DEF I
Warrior Hero DEF↑
Ranger Mastery I
Ranger Hero DMG↑
Ranger ATK I
Ranger Hero ATK↑
Ranger DEF I
Ranger Hero DEF↑
Ranger HP I
Ranger Hero HP↑
Warlock Mastery I
Warlock Hero DMG↑
Warlock ATK I
Warlock Hero ATK↑
Warlock DEF I
Warlock Hero DEF↑
Warlock HP I
Warlock Hero HP↑
Warrior Mastery II
Warrior Hero DMG↑
Warrior ATK II
Warrior Hero ATK↑
Warrior DEF II
Warrior Hero DEF↑
Warrior HP II
Warrior Hero HP↑
Ranger Mastery II
Ranger Hero DMG↑
Ranger ATK II
Ranger Hero ATK↑
Ranger DEF II
Ranger Hero DEF↑
Ranger HP II
Ranger Hero HP↑
Warlock Mastery II
Warlock Hero DMG↑
Warlock ATK II
Warlock Hero ATK↑
Warlock DEF II
Warlock Hero DEF↑
Warlock HP II
Warlock Hero HP↑
Hero DMG
Hero DMG Dealt↑
Hero ATK
Hero ATK↑
Hero DEF
Hero DEF↑
Hero HP
Hero HP↑
Attack Training III
Increases Soldier ATK
DEF Drill III
Increases Soldier DEF
Survival Training III
Soldier HP↑
Load Training III
Increases Soldier Load
Attack Training IV
Increases Soldier ATK
DEF Drill IV
Increases Soldier DEF
Survival Training IV
Soldier HP↑
Load Training IV
Increases Soldier Load
Attack Training V
Increases Soldier ATK
DEF Drill V
Increases Soldier DEF
Survival Training V
Soldier HP↑
Load Training V
Increases Soldier Load
Attack Training VI
Increases Soldier ATK
DEF Drill VI
Increases Soldier DEF
Survival Training VI
Soldier HP↑
Load Training VI
Increases Soldier Load
Attack Training VII
Increases Soldier ATK
DEF Drill VII
Increases Soldier DEF
Survival Training VII
Soldier HP↑
Load Training VII
Increases Soldier Load
Blight Slayer I
Squad 1 DMG to Monsters↑
Boost RES 1
Squad 1 Hero DMG Taken from Monsters↓
Assault Drill I
Increases Squad 1 Hero ATK
Load Training I
Increases Squad 1 Hero DEF
Survival Drill I
Increases Squad 1 Hero HP
Resource Gathering I
Increases Squad 1 Gathering Speed
Heavy Duty 1
Squad 1 Load↑
Bounty Hunter I
Squad 1 March Speed to Monsters↑
Decapitation Tactics I
Squad 1 March Speed to Doctors Increased
Gathering March I
Squad 1 March Speed to Resource Spots↑
Lightning March I
Squad 1 March Speed↑
Rapid Assault I
Hero ATK↑ when Squad 1 attacks a city
Counterattack I
Hero ATK↑ when Squad 1 defends a city
High Alert I
Hero DEF↑ when Squad 1 attacks a city
Defensive Stance I
Hero DEF↑ when Squad 1 defends a city
Bloody Battle I
Hero HP↑ when Squad 1 attacks a city
Burn the Boats I
Hero HP↑ when Squad 1 defends a city
Physical DMG Mastery I
Squad 1 Hero Physical DMG↑
Energy DMG Mastery I
Squad 1 Hero Energy DMG↑
Critical Strike I
Squad hero increases enemy troop Death Rate in PVP combat.
Blight Slayer II
Squad 2 DMG to Monsters↑
Boost RES 2
Squad 2 Hero DMG Taken from Monsters↓
Assault Drill II
Increases Squad 2 Hero ATK
Load Training II
Increases Squad 2 Hero DEF
Survival Drill II
Increases Squad 2 Hero HP
Resource Gathering II
Increases Squad 2 Gathering Speed
Heavy Duty 2
Squad 2 Load↑
Bounty Hunter II
Squad 2 March Speed to Monsters↑
Decapitation Tactics II
Squad 2 March Speed to Doctors↑
Gathering March II
Squad 2 March Speed to Resource Spots↑
Lightning March II
Squad 2 March Speed↑
Rapid Assault II
Hero ATK↑ when Squad 2 attacks a city
Counterattack II
Hero ATK↑ when Squad 2 defends a city
High Alert II
Hero DEF↑ when Squad 2 attacks a city
Defensive Stance II
Hero DEF↑ when Squad 2 defends a city
Bloody Battle II
Hero HP↑ when Squad 2 attacks a city
Burn the Boats II
Hero HP↑ when Squad 2 defends a city
Physical DMG Mastery II
Squad 2 Hero Physical DMG↑
Energy DMG Mastery II
Squad 2 Hero Energy DMG↑
Critical Strike II
Squad hero increases enemy troop Death Rate in PVP combat.
Blight Slayer III
Squad 3 DMG to Monsters↑
Boost RES 3
Squad 3 Hero DMG Taken from Monsters↓
Assault Drill III
Increases Squad 3 Hero ATK
Load Training III
Increases Squad 3 Hero DEF
Survival Drill III
Increases Squad 3 Hero HP
Resource Gathering III
Increases Squad 3 Gathering Speed
Heavy Duty 3
Squad 3 Load↑
Bounty Hunter III
Squad 3 March Speed to Monsters↑
Decapitation Tactics III
Squad 3 March Speed to Doctors↑
Gathering March III
Squad 3 March Speed to Resource Spots↑
Lightning March III
Squad 3 March Speed↑
Rapid Assault III
Hero ATK↑ when Squad 3 attacks a city
Counterattack III
Hero ATK↑ when Squad 3 defends a city
High Alert III
Hero DEF↑ when Squad 3 attacks a city
Defensive Stance III
Hero DEF↑ when Squad 3 defends a city
Bloody Battle III
Hero HP↑ when Squad 3 attacks a city
Burn the Boats III
Hero HP↑ when Squad 3 defends a city
Physical DMG Mastery III
Squad 3 Hero Physical DMG↑
Energy DMG Mastery III
Squad 3 Hero Energy DMG↑
Critical Strike III
Squad hero increases enemy troop Death Rate in PVP combat.
Blight Slayer IV
Squad 4 DMG to Monsters↑
Boost RES 4
Squad 4 Hero DMG Taken from Monsters↓
Assault Drill IV
Increases Squad 4 Hero ATK
Load Training IV
Increases Squad 4 Hero DEF
Survival Drill IV
Increases Squad 4 Hero HP
Resource Gathering IV
Increases Squad 4 Gathering Speed
Heavy Duty 4
Squad 4 Load↑
Bounty Hunter IV
Squad 4 March Speed to Monsters↑
Decapitation Tactics IV
Squad 4 March Speed to Doctors↑
Gathering March IV
Squad 4 March Speed to Resource Spots↑
Lightning March IV
Squad 4 March Speed↑
Rapid Assault IV
Hero ATK↑ when Squad 4 attacks a city
Counterattack IV
Hero ATK↑ when Squad 4 defends a city
High Alert IV
Hero DEF↑ when Squad 4 attacks a city
Defensive Stance IV
Hero DEF↑ when Squad 4 defends a city
Bloody Battle IV
Hero HP↑ when Squad 4 attacks a city
Burn the Boats IV
Hero HP↑ when Squad 4 defends a city
Physical DMG Mastery IV
Squad 4 Hero Physical DMG↑
Energy DMG Mastery IV
Squad 4 Hero Energy DMG↑
Critical Strike IV
Squad hero increases enemy troop Death Rate in PVP combat.
Falcon Points
Falcon Quests Points↑
Speedup Points
Speedup Points↑
Recruitment Points
Hero Recruitment Points↑
Super Rewards
Unlocks Tier 4–6 rewards
Arena Expert
All Points↑ (Excluding Diamond Purchases)
Building Points
Building Might Points↑
Technology Points
Tech Might Points↑
Training Points
Soldier Training Points↑
Kill Points
Kill Points↑
Top Rewards
Unlocks Tier 7–9 rewards
Caravan Trade Points
Increases Caravan Points
Covert Operation Points
Increases Covert Operation Quest Points
Survivor Recruitment Points
Increases Survivor Recruitment Points
Arena Master
All Points↑ (Excluding Diamond Purchases)
Caravan Expansion
Increases basic goods carried by the player Caravan
Plunder Mastery
Increases Hero\'s HP/ATK/DEF when plundering others\' Caravans
Defense Mastery
Increases Hero\'s HP/ATK/DEF when guarding their own Caravan
Rapid Caravan
Increases Caravan Movement Speed
Plunder
Chance to seize 1 extra cargo upon a successful plunder attack
Luck
Chance to reclaim 1 cargo upon a failed plunder defense
Extra Caravan
Daily Dispatch Attempts↑
Defense Measures
When the same Doctor attacks your Caravan, the number of allowed failures is limited.
Pumpkin Carriage
When refreshing with a Trade Agreement, there\'s a chance to get a Pumpkin Wagon, which can be plundered once upon a failed defense.
HP Boost I
Soldier HP
ATK Boost I
Soldier ATK
DEF Boost I
Soldier DEF
Survival Skills
Hero DMG Taken↓
DEF Drill VII
Increases Soldier DEF
Attack Training VII
Increases Soldier ATK
Survival Training VII
Soldier HP↑
Training Specialization I
Increases Training Speed
Training Grounds Expansion I
Increases Training Capacity
HP Boost II
Soldier HP
ATK Boost II
Soldier ATK
DEF Boost II
Soldier DEF
Morale
Soldier Morale↑
DEF Drill VIII
Increases Soldier DEF
Attack Training VIII
Increases Soldier ATK
Survival Training VIII
Soldier HP↑
Quick Bandage I
Increases Healing Speed
Infirmary Expansion I
Infirmary Capacity
Survival Skills
Hero DMG Taken↓
HP Boost III
Soldier HP
ATK Boost III
Soldier ATK
DEF Boost III
Soldier DEF
Lv.10 Soldier
Unlocks Lv.10 Soldier Training
Heavy Duty 1
Increases Soldier Load
Bloody Battle I
Hero HP↑ in PvP Battles (Attacker)
Rapid Assault I
Hero ATK↑ in PvP Battles (Attacker)
High Alert I
Hero DEF↑ in PvP Battles (Attacker)
Extra Barracks
Barracks Limit
Training Grounds Expansion I
Increases Training Capacity
Training Specialization I
Increases Training Speed
Bloody Battle II
Hero HP↑ in PvP Battles (Attacker)
Rapid Assault II
Hero ATK↑ in PvP Battles (Attacker)
High Alert II
Hero DEF↑ in PvP Battles (Attacker)
Barracks Expansion
Increases soldier capacity in barracks
Lightning March I
Overall March Speed↑
Bloody Battle III
Hero HP↑ in PvP Battles (Attacker)
Rapid Assault III
Hero ATK↑ in PvP Battles (Attacker)
High Alert III
Hero DEF↑ in PvP Battles (Attacker)
Critical Strike I
Enemy Troop Death Rate↑ in PvP
Extra Infirmaries
Max Infirmaries
Burn the Boats I
Hero HP↑ in PvP Battles (Defender)
Counterattack I
Hero ATK↑ in PvP Battles (Defender)
Defensive Stance I
Hero DEF↑ in PvP Battles (Defender)
Fortifications
Reduces soldier casualties in Barracks when your town is breached
Infirmary Expansion I
Infirmary Capacity
Fast Healing
Healing Resource Cost↓
Burn the Boats II
Hero HP↑ in PvP Battles (Defender)
Counterattack II
Hero ATK↑ in PvP Battles (Defender)
Defensive Stance II
Hero DEF↑ in PvP Battles (Defender)
Resource Protection
Increase protection cap for Grain, Timber, and Herb
Lightning March I
Overall March Speed↑
Burn the Boats III
Hero HP↑ in PvP Battles (Defender)
Counterattack III
Hero ATK↑ in PvP Battles (Defender)
Defensive Stance III
Hero DEF↑ in PvP Battles (Defender)
Battlefield Veteran
Soldier Fatality Rate↓ in PvP
Warrior: HP I
Warrior Hero HP↑
Warrior: ATK I
Warrior Hero ATK↑
Warrior: DEF I
Warrior Hero DEF↑
Warrior Synergy: HP I
Each Warrior Hero deployed in battle increases all Warrior Heroes\' HP in your team
Warrior Synergy: ATK I
Each Warrior Hero deployed in battle increases all Warrior Heroes\' ATK in your team
Warrior Synergy: DEF I
Each Warrior Hero deployed in battle increases all Warrior Heroes\' DEF in your team
Warrior Synergy: DMG I
Each Warrior Hero deployed in battle increases all Warrior Heroes\' Damage Dealt in your team
Warrior: CMD I
Warrior Hero CMD↑
Warrior: HP II
Warrior Hero HP↑
Warrior: ATK II
Warrior Hero ATK↑
Warrior: DEF II
Warrior Hero DEF↑
Warrior: DMG I
Warrior Hero DMG↑
Warrior: Ultimate Guard I
Warrior Hero gains additional DMG↓ in battle
Warrior Synergy: HP II
Each Warrior Hero deployed in battle increases all Warrior Heroes\' HP in your team
Warrior Synergy: ATK II
Each Warrior Hero deployed in battle increases all Warrior Heroes\' ATK in your team
Warrior Synergy: DEF II
Each Warrior Hero deployed in battle increases all Warrior Heroes\' DEF in your team
Warrior Synergy: DMG II
Each Warrior Hero deployed in battle increases all Warrior Heroes\' Damage Dealt in your team
Warrior: CMD II
Warrior Hero CMD↑
Warrior: HP III
Warrior Hero HP↑
Warrior: ATK III
Warrior Hero ATK↑
Warrior: DEF III
Warrior Hero DEF↑
Warrior: DMG II
Warrior Hero DMG↑
Warrior: Ultimate Guard II
Warrior Hero gains additional DMG↓ in battle
Ranger: HP I
Ranger Hero HP↑
Ranger: ATK I
Ranger Hero ATK↑
Ranger: DEF I
Ranger Hero DEF↑
Ranger Synergy: HP I
Each Ranger Hero deployed in battle increases all Ranger Heroes\' HP in your team
Ranger Synergy: ATK I
Each Ranger Hero deployed in battle increases all Ranger Heroes\' ATK in your team
Ranger Synergy: DEF I
Each Ranger Hero deployed in battle increases all Ranger Heroes\' DEF in your team
Ranger Synergy: DMG I
Each Ranger Hero deployed in battle increases all Ranger Heroes\' Damage Dealt in your team
Ranger: CMD I
Ranger Hero CMD↑
Ranger: HP II
Ranger Hero HP↑
Ranger: ATK II
Ranger Hero ATK↑
Ranger: DEF II
Ranger Hero DEF↑
Ranger: DMG I
Ranger Hero DMG↑
Ranger: Ultimate Guard I
Ranger Hero gains additional DMG↓ in battle
Ranger Synergy: HP II
Each Ranger Hero deployed in battle increases all Ranger Heroes\' HP in your team
Ranger Synergy: ATK II
Each Ranger Hero deployed in battle increases all Ranger Heroes\' ATK in your team
Ranger Synergy: DEF II
Each Ranger Hero deployed in battle increases all Ranger Heroes\' DEF in your team
Ranger Synergy: DMG II
Each Ranger Hero deployed in battle increases all Ranger Heroes\' Damage Dealt in your team
Ranger: CMD II
Ranger Hero CMD↑
Ranger: HP III
Ranger Hero HP↑
Ranger: ATK III
Ranger Hero ATK↑
Ranger: DEF III
Ranger Hero DEF↑
Ranger: DMG II
Ranger Hero DMG↑
Ranger: Ultimate Guard II
Ranger Hero gains additional DMG↓ in battle
Warlock: HP I
Warlock Hero HP↑
Warlock: ATK I
Warlock Hero ATK↑
Warlock: DEF I
Warlock Hero DEF↑
Warlock Synergy: HP I
Each Warlock Hero deployed in battle increases all Warlock Heroes\' HP in your team
Warlock Synergy: ATK I
Each Warlock Hero deployed in battle increases all Warlock Heroes\' ATK in your team
Warlock Synergy: DEF I
Each Warlock Hero deployed in battle increases all Warlock Heroes\' DEF in your team
Warlock Synergy: DMG I
Each Warlock Hero deployed in battle increases all Warlock Heroes\' Damage Dealt in your team
Warlock: CMD I
Warlock Hero CMD↑
Warlock: HP II
Warlock Hero HP↑
Warlock: ATK II
Warlock Hero ATK↑
Warlock: DEF II
Warlock Hero DEF↑
Warlock: DMG I
Warlock Hero DMG↑
Warlock: Ultimate Guard I
Warlock Hero gains additional DMG↓ in battle
Warlock Synergy: HP II
Each Warlock Hero deployed in battle increases all Warlock Heroes\' HP in your team
Warlock Synergy: ATK II
Each Warlock Hero deployed in battle increases all Warlock Heroes\' ATK in your team
Warlock Synergy: DEF II
Each Warlock Hero deployed in battle increases all Warlock Heroes\' DEF in your team
Warlock Synergy: DMG II
Each Warlock Hero deployed in battle increases all Warlock Heroes\' Damage Dealt in your team
Warlock: CMD II
Warlock Hero CMD↑
Warlock: HP III
Warlock Hero HP↑
Warlock: ATK III
Warlock Hero ATK↑
Warlock: DEF III
Warlock Hero DEF↑
Warlock: DMG II
Warlock Hero DMG↑
Warlock: Ultimate Guard II
Warlock Hero gains additional DMG↓ in battle
🔬
未找到相关科技。请尝试其他搜索词。
👑 领主职业与专精技能
选择你的市长之路:是和平的工匠工程师,还是冷酷的军团指挥官。包含来自游戏数据的 34 种独特主动与被动技能。
工匠(工程师/建筑师)
F2P 玩家和快速基地发展的理想选择。提供即时建筑与研究加速、免费资源爆发、盟友和平护盾以及免费幸存者。
立即生产
杰出贡献
活力与干劲
攻城狂热
免费建造
免费研究
立即建造
立即研究
疾行
攻城战旗
战斗经验
联盟援助
建造协助
研究协助
建筑艺术
材料回收
治疗之力
羁绊护盾
渡鸦补给
根据你的等级获得渡鸦奖励。
坚固防御
随机访客
隐秘威胁
军团指挥官(战争领主)
联盟战争、王城争夺战和 KvK 的首选。可即时训练最高等级部队、瞬间治疗伤兵,并对燃烧中的基地造成巨额伤害。
立即返回
立即训练
兵营扩建
医院扩建
狂热
紧急治疗
集火射击
强化训练
荒原行军
战争补给
鼓舞士气
增援加速
团队突袭
隐匿身份
进入伪装模式:隐藏个人信息,不会出现在敌方战斗报告中,持续30分钟。冷却时间:47.5小时。
全力增益
增援强化
虚弱
冲锋战旗
坚守防线
集结守卫
领地突袭
消除威胁
⚔️ T1–T10 兵种进阶与阵营克制关系
基于游戏引擎数据提取的训练场升级里程碑、战力加成及阵营克制机制。
🏰 训练场与兵营的作用区别:
🎯 训练场 (Training Grounds):用于训练士兵,并随着建筑等级提升解锁更高兵阶 (T1–T10)。:
⛺ 兵营 (Barracks):作为集结中转点,用于提升部队总容量上限。:
🔄 战斗克制关系 (+20% 伤害):
战士克制游侠
游侠克制术士
术士克制战士
💡 拥有兵种克制优势的部队将造成 +20% 伤害,并减免受到的反击伤害。
| 阶级 | 所需训练场等级 | 单兵战力 | 资源负重 | 基础速度 |
|---|---|---|---|---|
| T1 | 1 | +2 | 5 | 10 |
| T2 | 3 | +4 | 8 | 10 |
| T3 | 6 | +7 | 11 | 10 |
| T4 | 10 | +11 | 15 | 10 |
| T5 | 14 | +17 | 19 | 10 |
| T6 | 17 | +25 | 24 | 10 |
| T7 | 20 | +36 | 30 | 10 |
| T8 | 24 | +52 | 37 | 10 |
| T9 | 27 | +74 | 45 | 10 |
| T10 | 30 | +105 | 55 | 10 |
⚔️ 英雄装备与神话晋升 (MR)
关于4个装备槽位、从R到UR的稀有度等级,以及晋升至神话红 (MR) 的完整指南。
⚙️ 4个装备槽位与职业优先级
武器 (剑)
ATK (+Crit DMG)
优先升级武器和护手 — 最大化攻击力、暴击伤害和暴击率。
护甲
DEF (+Phys DMG Reduction)
优先升级护甲和靴子 — 最大化防御、生命值和伤害减免。
护手
ATK (+Crit Rate & Lethality)
优先升级武器和护手 — 最大化攻击力、暴击伤害和暴击率。
靴子
HP (+Magic DMG Reduction)
优先升级护甲和靴子 — 最大化防御、生命值和伤害减免。
🏆 稀有度等级与等级上限
🔥 晋升至 MR (神话红装备)
当 UR 装备达到 40 级时,可以晋升为神话 (MR)。这将解锁专属的部队百分比加成(杀伤力和伤害减免),其效果优于固定数值属性。
📖 继续阅读
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