Raven & Epigraph System
Raven levels and plans, gear strategy, epigraph rarities and promotion order, and the mono-faction rules that decide which epigraphs are worth upgrading at all.
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🗓 Updated: 2026-10-12
The Raven is the system that quietly separates accounts: it works like an extra hero for all your squads at once, and its epigraphs are where the mono-faction meta is actually enforced. The Raven is also the system most players neglect — a Raven stuck at level 1 is a classic mistake.
This page covers Raven levels and plans, gear strategy, epigraph rarities and the promotion order, and the rules that decide which epigraphs deserve materials.
What the Raven Is
The Raven is an extra hero for all your squads — its buffs apply everywhere at once, not just to one formation. Two consequences follow:
- Every point of Raven investment improves every march you field, which makes it one of the highest-value systems in the game.
- Crow Essence, its food, is the bottleneck on the entire system. Farm it early and never stop — the VIP shop and Sanctuary shop both sell it for exactly this reason.
The long-term goal is Raven level 110, where the final skill lands: +50% AOE damage to affected targets. That is the endgame of the system, and Crow Essence is what stands between you and it.
Raven Levels and Plans
Raven levels unlock the epigraph slots (called Plans) one at a time:
| Raven level | Unlock |
|---|---|
| 10 | Epigraphs + Plan 1 (first slot) |
| 150 | Plan 2 (+1 system bonus), new Raven look & stats |
| 200 | New Raven look & enhanced stats |
| 250 | New endgame look & maximum base stats |
| 300 | Plan 3 (+2) |
| 450 | Plan 4 (+3) |
| 600 | Plan 5 (+4) |
Read the table as the Raven’s true progression path: level 10 opens the whole epigraph system, and every 150 levels after that adds another slot to fill. Reaching levels 150, 200, and 250 also unlocks new visual looks and major stat boosts. The interface now features separate buttons for Skin selection and Upgrade Preview. Because each Plan slot carries its own epigraph buff, a stalled Raven level caps how many of those buffs you can even equip.
Raven Gear Strategy
Push Raven gear to level 8 — that is where the percentage buffs arrive, and percentage buffs are what make the gear worth wearing.
Side strategy, left versus right:
- Left side — HP and crit-damage-reduction. Easier to acquire, defensive value.
- Right side — ATK and crit-damage. The best offensive value in the system.
And one calendar rule: save your gear chests for Alliance Duel days. Opening them then earns Alliance Duel points — the same double-dip logic that governs speedups in the Economy guide.
Epigraphs: The Core Rules
Epigraphs slot into the Raven’s Plans and buff the heroes of a faction. The rarities behave differently, and the differences drive every upgrade decision:
-
UR (gold) — buffs ONE faction only. The end goal, and the reason mono-faction squads are the meta. As of the August 20, 2026 update, Raven Epigraphs can now be upgraded up to 6 Stars (previously capped at 5★), unleashing massive percentage stat scaling.
-
SR (blue) and R (green) — buff ALL factions, but cannot be promoted. They are the everyone-gets-a-cut tier, useful while you build toward UR.
The single most important rule: only upgrade epigraphs of your main squad’s faction. A UR epigraph that buffs a faction you do not field is worth nothing to you — and in the mono-faction meta, off-faction materials are exactly what the feed stock is for (see Quick Add below).
The Early Meta Epigraphs
| Epigraph | Slot type | Effect |
|---|---|---|
| Frenzy Flock | Attack | ATK buff to Warrior allies after the Raven skill fires, plus more Raven targets. |
| Reversal Power | Support | Damage for the 3 highest-ATK Warrior allies, and reduces enemy ultimate damage. |
| Protective Charm | — | Survivability pick — the standard third choice when your squad keeps dying instead of losing on damage. |
| Guard of Nature | Defense (UR) | Shield activates when battle starts; damage reduction activates after the shield breaks. |
The Epigraph Workshop
Crafting UR epigraphs requires Workshop level 20. Everything below that is building toward it.
The rarity ladder, and what each color is actually for:
| Color | Role | Notes |
|---|---|---|
| Green | Material | The feedstock tier. |
| Blue | Improved material | An SR blue with 2 stars performs roughly like an SSR purple — use blues until you outgrow them. |
| Purple | Transition tier | Good enough to fight with while your URs grow. |
| Gold (UR) | End goal | The target of the entire system. |
One absolute rule: never recycle a golden epigraph unless you are certain. UR epigraphs are the scarcest permanent asset in the game — a recycled UR is not coming back.
Epigraph Promotion Order
Follow this order (from DrAction), promoting one slot at a time:
- Mid — Defense slot (damage reduction).
- Top — Attack slot (Raven Target).
- Right — Support slot (damage reduction).
- Left — Initiative slot (Defense% buff).
For Warrior sword epigraphs specifically, the community variant: Support (right) UR first, then Attack (top), then Initiative or Defense.
Rarity Comparisons That Surprise People
Star level can beat rarity in the damage slot. These are the verified comparisons players argue about most:
- A purple at 4 stars can outdamage a yellow (UR) at 0 stars in the attack slot — the community shorthand is purple DMG all the way.
- A shield UR at 0 stars is better than an SSR at 5 stars.
- Purple outperforms UR against King Blight until the UR reaches 3 stars or better.
The takeaway is not that purple is secretly the best tier — it is that a high-star epigraph of the right type beats a fresh UR of the wrong one. Star your epigraphs before you chase their rarity ceiling.
SSR, UR, and What Actually Upgrades
A common misunderstanding worth killing early: you cannot upgrade an SSR epigraph into a UR. What you upgrade is the Plan — the slot the epigraph sits in. SSR epigraphs are placeholders in that progression, not embryos.
Which leads to the most common Raven mistake in the game: players hoard non-main-faction epigraphs instead of feeding them to the Raven via Quick Add — and then wonder why their Raven is stuck at level 1. Off-faction and low-rarity epigraphs are Raven food. Quick Add them; that is what they are for.
Video Breakdown: Do NOT Touch Your Raven Before This! (KorpezGaming)
Complete Raven gear, skills, and shop priority guide by KorpezGaming (DO NOT Touch Your Raven Before Watching This!):
| Timestamp | Topic | Practical Takeaway |
|---|---|---|
| 0:40 | Global Raven Damage | Raven damage and passive stats buff ALL your squad marches simultaneously, not just Squad 1. |
| 2:15 | Raven Skins | Unlocking visual skins at milestones (Lv. 150, 200, 250) delivers permanent account-wide stat boosts. |
| 5:30 | Sanctuary Shop Priority | Buy out ALL Raven Essences every Monday — this is an uncompromised top weekly priority. |
| 8:45 | Gear Upgrading Order | Push the right side (ATK/Crit) first; left side (HP/DEF) is secondary defensive padding. |
| 11:20 | Epigraph Fusing | Feed off-faction epigraphs ruthlessly via Quick Add to level up your Raven Plans. |
📊 Client data tables
Verified values from game client data (v1.0.87), source: wiki-last-asylum.com.
Four tracks
| Track | What it is |
|---|---|
| Level | up to 250, normal levels for fruit, milestones for essence |
| Evolution | a separate 900-level scale, fed with low-rank epigraphs |
| Gear | six slots with twelve levels each |
| Epigraphs | four sockets by skill type, ranks from generic to faction-bound |
Six equipment slots
| Slot | At maximum |
|---|---|
| Heart of Wisdom | Raven HP 8,995,299, incoming crit chance -5% |
| Feather of Night | Hero HP 4,997,388 and +30% hero HP |
| Sharp Beak | Hero DEF 35,731 and +30% hero DEF |
| Wind Tail | Raven DEF 64,315, crit chance +10% |
| Attack Claw | Raven ATK 64,316, crit damage +20% |
| Eye of Perception | Hero ATK 35,731, +30% hero ATK, hero damage dealt +15% |
Two sets
| Set | At level twelve |
|---|---|
| Night Raven Mask | Raven HP 720,000, hero HP 400,000, hero DEF 2,860 |
| Raven Feather Cloak | Raven ATK 5,150, raven DEF 5,150, hero ATK 2,860 |
📚 Reference: Falcon Quests: types and Sanctuary level
Source: wiki-last-asylum.com, client v1.0.87.
Falcon Quests are handed out by the Falcon Tower itself: the list refreshes and the player picks from it. Each quest carries a quality from 1 to 5, quality decides the size of the reward, and there are 8 hours to finish. The point worth knowing is that which quests show up depends on the Sanctuary level, so city progress changes the draw itself and not only the payout.
Quest types
The set of quests is fixed, and they differ in what they cost in energy and what they bring back.
| Task | Energy | Drops |
|---|---|---|
| Efficient Gathering | free | diamonds, grain, herbs |
| Blight Extermination | 10 | Raven Fruit, Resource Supply (General), herbs |
| Defeat Blight Legion | 20 | Raven Fruit, Resource Supply (General), grain |
| Pirate Legacy | free | Resource Supply (General), Lv.1 Raven Gear Chest, Raven Essence |
| Aid Alliance Members | 10 | Resource Supply (General), grain, herbs |
| Supply Recovery | free | Gearstone, Resource Supply (General), herbs |
| Eliminate Rebels | 10 | Raven Fruit, Resource Supply (General), grain |
| Rescue the Wounded | 10 | Resource Supply (General), grain, timber |
| Eliminate Threats | 20 | Resource Supply (General), Survivor Recruit Ticket, grain |
| Rescue Refugee | free | Nurse Alice Shard, Attendant Lancelot Shard, Explorer Dorota Shard |
| Celia’s Trial 1 | free | 1K Antitoxin, Skill Badge, hero XP |
Sanctuary level decides what shows up
Quest quality is random, but the weights depend on the difficulty level, which maps one to one to the Sanctuary level. Difficulty cannot be raised on its own, as it follows the territory. At level 1, quality four is 18% of rolls and quality five 9%. At level 35, quality four is 41% and quality five 16%.
The Sanctuary therefore does more than raise the reward per quest: it reshapes the draw, and the expensive quests start turning up several times as often. That is one more reason not to stall it, and the game never spells it out.
Half the quests cost no energy at all, namely gathering, supply recovery, refugee rescue and digs, which makes them worth taking every time. Only combat quests cost energy, 10 for hunts and 20 for rally targets.
How many quests the tower holds
The Falcon Tower refreshes every 6 hours: a new batch of quests lands in storage, and a quest moves to the visible list once a slot there frees up. How many quests are visible, how many wait in storage and how many arrive per refresh depend on the tower level, and the table shows what each level gives. The level grows with the number of rewards claimed, and level fifteen takes 5000 quests.
| Tower level | Quests visible | In storage | Per refresh | Helpers | Resources |
|---|---|---|---|---|---|
| 1 | 5 | 25 | 6 | 5 | ×1.00 |
| 3 | 6 | 25 | 7 | 5 | ×1.05 |
| 5 | 7 | 25 | 9 | 5 | ×1.05 |
| 7 | 8 | 30 | 10 | 10 | ×1.10 |
| 9 | 9 | 35 | 11 | 10 | ×1.10 |
| 10 | 9 | 40 | 11 | 15 | ×1.15 |
| 12 | 10 | 40 | 12 | 15 | ×1.15 |
| 13 | 11 | 40 | 12 | 20 | ×1.20 |
| 15 | 12 | 40 | 13 | 20 | ×1.20 |
Whether stockpiling pays
Stockpiling quests pays only for the Alliance Duel: on days one, three and five every Falcon Quest handed in brings 10 000 points. Players complete a quest but leave the reward unclaimed, and it stays in the visible list with a red dot until the right day. By player observation a completed quest never burns, an uncompleted one disappears after 8 hours, and Wandering Blight quests do not count against storage.
The ceiling of such a stockpile is the visible quests plus the storage, and the storage fills in under a day: 30 hours at tower level one, 18-24 hours from level five on. After that every refresh is wasted, while the tower hands out from 24 quests a day at level one to 52 at level fifteen. Stockpiling longer than a day therefore does not pay: on duel days two and four quests are completed and kept, on days one, three and five everything is handed in, and at the weekend rewards are claimed at once. Stockpiling does not affect the tower level, it only delays it.
Raven Leveling Without Mistakes: Workshop, Nest, Epigraphs, Routine
Field notes from the DTF leveling guide: the Raven lives in three places, not one — and order matters more than speed.
The three buildings. The Raven Workshop is background production: it generates materials over time with no flashy payoff, but progress sags without it. The Raven Nest is the main screen — level, evolution, new stages and squad bindings. The Epigraph Workshop is where most wrong choices happen: one bad craft or slot decision either lives with you as a weak boost or costs a reset.

Levels vs evolution. The Raven levels on Raven Fruit and evolves on Raven Essence, with an evolution step every 10 levels unlocking the next layer of progress. Essence is the binding constraint: Fruit arrives steadily through routine play, Essence always feels tight. Watch the next evolution threshold first — levels without their evolution step hit a ceiling fast.

Gear: build the base, then sharpen. Do not open chests and slam upgrades as they drop. Assemble the full set evenly first, then merge duplicates and raise gear deliberately. Some upgrades are sequence-gated — other slots must reach a level before a piece opens — so maxing one slot early leaves holes elsewhere. Treat gear as a kit, not a lottery.

Daily sources. Check every day: Alliance shop (assorted Raven materials), VIP shop (Essence and chests for diamonds), Expedition shop (higher-level Raven chests), Honor shop (rare late-stage chests), Sanctuary shop (Essence on rotation). Buy only what closes your current task — sweeping every item labeled “Raven” produces inventory without progress. Name the shortage explicitly before spending: Epigraph Workshop materials, or duplicates for merging.
Epigraph thresholds. Purple epigraphs open at Epigraph Workshop level 15 — before that you are not really in the system. UR epigraphs come later, on the next workshop stage with more expensive materials. Epigraph bonuses apply only to the matching squad type: if your main squad is Warriors, crafting Ranger epigraphs “for the future” burns scarce materials for zero current return. Pick the faction you actually field, fill one set, and leave side sets alone until the core is done. Inside a set the slots differ (attack / defense / support / general center) — fix the faction first, then tune by need: lacking damage means pushing the attack slot, a collapsing squad means defense, and the general slot means an even boost.


Duplicates are fuel. A second copy of the right epigraph is not a bad drop — identical epigraphs raise stars on the existing piece, and for UR pieces exact duplicates of the right item are the most valuable resource in the line. Wrong-type duplicates wait or go through reset redistribution; right-type duplicates get starred.

Evolution opens squads. Evolution is not just stats: it unlocks additional squad slots. You start with only the first squad, the second slot opens at the next evolution stage, and requirements keep rising. That is another reason to commit to your strongest squad early — there is physically nowhere to spread at the start.

Reset exists. Bad crafts are recoverable: reset rolls back an upgrade and returns the materials for redistribution. It is most useful when you switch main squad class, outgrow a temporary squad, or picked the wrong epigraph at the start. It lowers the cost of a mistake; it does not make blind crafting free.
Daily routine. Check the shops, keep the next evolution in mind, develop only the epigraph type of your main squad, and reset mistakes instead of living with them. Played as a daily loop the Raven compounds; played in bursts it feels expensive and vague.
Source: Last Asylum: Plague - полный гайд по Ворону. Как качать без ошибок, что делать с эпиграфами. by Гейм-Знаток on DTF.
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🦅 Raven (UAV) System: Components, Sets & Skill Scaling
Comprehensive breakdown of component slots, legendary sets, and percentage skill multipliers extracted from game client files.
6 Raven Component Slots:
ATK (Атака)
Crit / Accuracy (Крит/Точность)
Damage Boost (Урон)
Defense (Защита)
HP / Durability (Здоровье)
Speed / Agility (Скорость)
Legendary Raven Sets:
✨ Night Raven Mask
Offensive (Атакующий)Increases squad damage by 15% and defense piercing by 10%
✨ Raven Feather Cloak
Defensive (Защитный)Decreases squad damage taken by 15% and increases HP by 20%
Raven Combat Skill Scaling:
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