Plunder: The Complete Mechanics
Plunder income is capped by a daily limit, and the limit scales with your Sanctuary level. Knowing the thresholds changes when you stop attacking for the day.
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🗓 Updated: 2026-10-12
Plunder: The Complete Mechanics
Plunder income is capped by a daily limit, and the limit scales with your Sanctuary level. Knowing the thresholds changes when you stop attacking for the day.
How the Limit Works
- The limit counts Grain, Timber, and Herbs carried home from attacks.
- Below the limit: you carry resources at 100% efficiency.
- From 1x the limit: efficiency drops to 15%.
- From 1.3x the limit: efficiency drops to 5% — that is the floor.
- The limit resets at 02:00 UTC daily.
- The yellow triangle under a target’s Might is the over-limit indicator — check it via Effect Overview, then Plunder Gains.
Daily Limits by Sanctuary Level
| Sanctuary | Daily limit | Sanctuary | Daily limit | Sanctuary | Daily limit |
|---|---|---|---|---|---|
| 10-12 | 2.5M | 18 | 8M | 24 | 18M |
| 13 | 3M | 19 | 9M | 25 | 20M |
| 14 | 4M | 20 | 10M | 26 | 22M |
| 15 | 5M | 21 | 12M | 27 | 24M |
| 16 | 6M | 22 | 14M | 28 | 26M |
| 17 | 7M | 23 | 16M | 29 / 30 | 28M / 30M |
The pattern: +1M per Sanctuary level up to 20, then +2M per level to the 30M cap at Sanctuary 30. Two mechanical notes:
- A Sanctuary upgrade raises your limit immediately — no reset wait. If you are near the daily cap and a Sanctuary level is close, finish it first and plunder after.
- The War Supply skill from the Legion Commander specialty tree (Era of Revival) raises the cap by +6 / +14 / +24 / +36 / +50% at skill levels 1-5. See the Era guide.
The Nine-Hit Rule
Never attack the same farm more than nine times in a row. The tenth hit destroys the city outright and teleports its owner away — you lose the farm, and the player loses their city. Nine hits is the ceiling; the community treats it as an obligation, not a suggestion.
Field Technique: Getting a Full Farm Run
Community-tested procedure for a full daily plunder session:
- Scout first. Open your mail after scouting: the report shows exactly how much of each resource the target holds. Peek at 2–3 candidates and pick the richest — many targets are loaded with one resource type.
- Skip players in an alliance — attacking an allied member starts wars your alliance did not sign up for.
- Stage on an adjacent tile. Send your squad to a resource tile next to the target; once it’s sitting there, you can launch up to ~8 rapid consecutive attacks without waiting for marches.
- Keep them above 2,000 city HP. Below that they teleport away and your farmspot is gone — reuse the same farm tomorrow by stopping short.
Soldier Load decides how much you carry per hit. It rises +200 per troop tier (T6 = 1,400, T7 = 1,600, T8 = 1,800…) and can be raised further by the Load Training tech in the Soldier research tree. Higher-tier squads plunder the same target in fewer hits, saving stamina.
Stamina Math: Why Over-Limit Plundering Fails
Spending stamina on over-limit plunder is one of the worst trades in the game:
- At 15% efficiency, each stamina point earns roughly 7x less than normal.
- At 5% efficiency, roughly 20x less.
- The same stamina spent on monsters earns full value regardless of your plunder status.
So the daily rhythm writes itself: hit the richest targets you can beat first while you are at 100%, stop attacking farms the moment you cross the limit, and dump the rest of your stamina into monsters. And within your plunder window, always hit the richest target first — the limit is coming regardless, so fill it with the biggest numbers available.
Caravans and Covert Ops: Always Run Both
Caravans and Covert Ops are separate systems from plunder, and they dodge every restriction above: no plunder limit, no real troop loss, no stamina cost. They are pure upside, which is why the community rule is to run both every single day.
- Caravans — your automated trade income. Keep them moving.
- Covert Ops — you can plunder up to 5 other players’ Covert Ops per day. Golden Covert Ops pay the best rewards — always grab a golden one when you see it.
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