Guild Wagon & Caravans

Daily free wagon runs, the Wagon Master and Guard chest rules, Golden Wagon refreshes, the caravan UR-shard strategy, cross-server plunder, and the gold-purple-blue box priority.

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🗓 Updated: 2026-10-12

Guild Wagon and Caravans are the game’s daily logistics events — and both are zero-risk, zero-stamina income that too many players skip. The wagon is a 10-minute coordination exercise; the caravans are a permanent UR-shard farm. Neither costs troops or real losses, so the community rule is simple: ALWAYS run them.

This guide covers the wagon’s roles and chest rules, the Golden Wagon, the caravan strategy, and cross-server plunder with the box priority.

Guild Wagon: The Free Daily Run

  • 1 free wagon per alliance per day, resetting around 11 AM KST.
  • When the payment screen appears, the free one has been used — that is the tell that the daily free run is gone for the whole alliance.
  • Paid extra runs exist — almost nobody buys them. Ignore the paywall.
  • Guild Gift levels raise the wagon level — the shop gifts that raise gift level also upgrade what the wagon drops.
  • Lv. 25 Alliance Gift Privilege (September 2026): Reaching Alliance Gift Lv. 25 permanently grants an extra perk: each Regular Wagon of the Alliance Trade Caravan carries 1 additional passenger, significantly boosting passive daily rewards for members.

Wagon Master, Guards, and VIPs

The roles:

  • An online R4/R5 appoints an online member as Wagon Master.
  • The Master collects tickets from members (some auto-convert) for pool refreshes — 5 refreshes make a “Golden Wagon.”
  • Guards AND VIPs both claim 2 chests. VIPs just ride — being a VIP is not a downgrade, the chests are identical.
  • Low CP? Pick strong Guards to protect the wagon. The run’s safety scales with guard strength.
  • Guards must be online. Coordinate before starting the run, or risk an undefended plunder — some guilds deliberately delay the Master appointment to run the wagon at night when their guards are on.

The Chest Rules (The Common Mistake)

The 2 chests are for the GUARDS, not the Master. The most common wagon mistake in the game.

The full reward distribution:

RoleReward
Guards2 chests each
VIPs2 chests each (identical to guards — they just ride)
Passengers5 random draws + 1 vehicle chest each
Wagon MasterALL items from all 4 wagons

Read that last row twice — the Master receives ALL items from all 4 wagons. The appointment is a real payout, which is exactly why the chest confusion persists: the guards’ 2 chests come on top of a share, not out of the Master’s pool.

⏱️ Caravan Phases, Plunder Limits & Gift Perks

  1. Waiting Phase (4 Hours):

    • Before departure, an alliance caravan enters a 4-hour staging period.
    • Wagon Master: During this window, the Master can refresh carriage rewards. After 5 refreshes, the caravan is guaranteed to upgrade into a Golden Caravan. The Master also assigns guards.
    • Passengers: Members can select and switch carriages freely. At 5 minutes before departure, 5 random queued passengers are locked in.
  2. Transit Phase & Plunder Rules:

    • Outside players and foreign kingdoms can attack the caravan en route.
    • Each carriage can be pillaged up to 3 times (looters can steal up to 3 cargo slots).
    • High-power guards prevent loss and ensure 100% payout to all participants!
  3. Alliance Gift Level Milestones:

    • When the Alliance Gift reaches Lv. 8, Lv. 12, Lv. 16, Lv. 20, and Lv. 25, the daily free caravan gains permanent capacity expansions and reward multipliers.
    • Purchasing a Golden Caravan instantly unlocks all max-tier privileges without delay.

Caravans: The UR Shards Strategy

Caravans are the daily caravan event running alongside the wagon:

  • Core decisions: which caravans to attack, how to set up your alliance caravan, and maximizing daily rewards.
  • Caravans and Covert Ops never count toward the plunder limit — they are exempt from the daily cap that governs normal raiding (see the Economy guide).
  • No real troop loss, no stamina cost. Zero risk, every day.
  • ALWAYS run them. And remember from the KvK guide: caravans and Covert Ops score for both KvK and Alliance Duel — the same run pays twice.

Korpez’ daily caravan routine

  • Failed attacks DO NOT consume an attempt! The most critical takeaway for newcomers: if your attack on an enemy caravan fails, your 4 daily plunder attempts remain 100% intact. You can safely test defender strength without fear of wasting a daily run.
  • Attack only caravans carrying 2+ UR shards visible in the loot preview. A 2-shard carrier often drops 1 per hit; 3–4-shard targets are rarer and worth two hits. Skip everything that doesn’t show UR shards.
  • Send your own caravans at off-peak hours and strictly 1 at a time. When rival kingdoms are asleep, routes are completely safe. Stagger your dispatches one by one, always escorting with your primary Squad 1.
  • Save UR-tier caravan refreshes for Alliance Duel days — only then does the quest checkbox matter; on standard days stick with purple or natural gold caravans.
  • Share plunder reports in alliance chat — caravan reports are shareable directly from the Records tab, so allies can jump the same juicy targets.

Video Breakdown: Maximize Caravans & Plunder (KorpezGaming)

A complete guide to caravan mechanics and cross-server plunder by KorpezGaming (Caravan Guide: Maximize Your Rewards & Plunder Strategy):

TimestampTopicPractical Takeaway
0:45Plunder Attempts4 daily plunder limits. Defeats never deduct from your daily attack counter!
1:30Cross-Server CheckboxToggle the checkbox to scout foreign servers rather than raiding allies.
3:10Hunting UR ShardsScout for weak defenders guarding gold caravans with 2+ UR shards in loot preview.
5:40Alliance Wagon SetupWagon Master coordination, Guardians assignment, and ticket aggregation before launch.
7:25Safe DispatchingSending caravans during quiet hours with primary Squad 1 escorts.

Plundering Other Servers

The cross-server caravan route:

  1. Open Caravan Trade and check the green checkmark on “Exclude this server’s caravans” — it filters out home server caravans and reveals foreign ones. Cross-server dispatch can also be launched directly while viewing status.
  2. Go to Other Caravans, tap a caravan — and the Plunder button teleports you to that Kingdom.
  3. Close the popup — and you can freely roam that Kingdom while you are there.

Box Priority: Gold, Purple, Blue

When you are staring at a foreign map full of caravans, the target order is:

Box colorValue
GOLDHighest — UR tier. Always the target.
PurpleVery good — SSR tier. Priority target when gold is out of reach.
BlueBackup — SR tier. Filler when the map is picked clean.
  • Check the star rating and rewards before attacking — the preview shows what the box pays.
  • Better color + higher stars = better rewards. Color first, stars as the tiebreaker.

📊 Score & Reward Tables

Verified values from game client data (v1.0.87), source: wiki-last-asylum.com. Base values shown without Academy or event research bonuses.

Source: wiki — caravans

Load by quality (level 25)

QualityResources per caravan
12,203,740
23,524,400
34,405,500
45,286,600
56,609,240
613,216,500

Caravan research branch

TechnologyAt maximumScrolls
Raid Mastery+15% hero HP, attack and defense when raiding9,400
Defense Mastery+15% to the same when defending a caravan9,400
Plunder50% chance at an extra crate on a win5,000
Luck50% chance to save a crate on a loss5,000
Swift Caravan+25% movement speed4,400
Caravan Expansion+25% cargo3,750
Extra Caravanone more daily run5,000
Countermeasuresone player may raid at most 3 times20,000
Pumpkin Carriageunlocks the Golden Caravan20,000

Coachman Playbook: Gold Runs, VIPs, and Defense

The alliance caravan runs once a day. R4/R5 appoints the coachman (кучер); ordinary members cannot take the seat themselves. After appointment the caravan does not leave at once — a 4-hour preparation stage follows, during which the coachman upgrades the caravan, passengers take seats, the VIP is assigned, and defense is set. A caravan can be plundered up to 3 times per run, with part of the cargo genuinely at risk — this is about delivery, not just rewards.

Why the coachman seat matters

The coachman is the run’s big winner: on top of the four standard wagons there is a hidden lead wagon, so the coachman collects roughly five wagons of rewards instead of one. Keep the rotation transparent — a queue, activity rewards, or Duel-of-Alliance ranking all work; a permanent unexplained coachman breeds resentment.

Rule one: make it golden

After appointment, the coachman’s first job is refreshing the caravan. 5 refreshes × 5 caravan tickets = 25 tickets for a guaranteed Golden Caravan. The coachman does not have to pay it all alone: passengers boarding the caravan can contribute tickets, and the healthy alliance norm is 2–3 tickets per person rather than one. Once the fifth refresh lands, stop — do not turn the caravan into a roulette wheel chasing a cosmic roll. There is another caravan tomorrow.

Players contributing tickets toward a Golden Caravan

Five caravan refreshes to gold quality

Passenger discipline: watch the headcount, not just the loot

Each ordinary wagon seats only 5 people. Overflow is resolved by the game itself — and the kicked passenger is often the one who sat down first. A slightly worse wagon with 3–4 calm riders beats a jackpot wagon with eight people piled in. Seats can be switched freely during the 4 hours, so check back shortly before departure.

Picking a wagon: overcrowded slots can kick you out

VIP passenger: two wagons, chosen by the coachman

At Alliance Gift Lv. 20 the caravan unlocks a VIP passenger: instead of one wagon, the VIP takes two wagons picked by the coachman. Agree on the VIP in advance — the invitation hangs for 60 minutes, and a missed accept means waiting or re-inviting. After accepting, the coachman hand-picks the two wagons (ask the player which two they want). The VIP cannot be kicked like an ordinary passenger, and cannot switch back to a normal seat — rarely a sacrifice at two wagons.

Assigning the VIP passenger and picking wagons

Guards: only if genuinely stronger

A guard posts their squads for defense but takes a cut of the coachman’s rewards. If your own squads are already stronger than the candidate guard’s, there is no point — you pay cargo for nothing. Rule: invite a guard only if clearly stronger than the coachman; otherwise take the VIP and keep the rewards whole.

Guard and VIP passenger slots

Refresh your defense squads — and their epigraphs

The three defense squads must be re-saved after every serious account upgrade: new heroes, new damage, new raven, new gear mean nothing if the caravan still defends with last month’s lineup. Check that the right epigraphs sit on the right squads — a misplaced epigraph loses fights.

Gift level, 24-hour rule, and the second golden run

  • Caravan boosts (faster movement, fewer plunder attempts, core defense, VIP unlock) come from the gift track — open that tab more than once. At gift Lv. 25, ordinary wagons gain extra passenger capacity, which matters for big active alliances.
  • Level the Alliance Gift itself: active Blight farming plus extra points from advanced summons raise it, compounding into a faster, harder-to-rob caravan.
  • New members must spend 24 hours in the alliance before joining the caravan — remember this after a transfer.
  • During preparation, collect trade agreements (they arrive by mail if forgotten). Passengers boarding also drop the coachman likes — small, but the coachman’s day is the people’s-love day.
  • A second golden caravan per day exists but costs extra every time. It is for big alliances whose first caravan overflows — not a must-have for a half-empty run.

Leveling the Alliance Gift, helped by Blight farming

A good caravan is when everyone thinks a little: the coachman golds the run, checks defense, and places the VIP; passengers watch their wagon; the alliance agrees on rules instead of improvising nightly.

Source: Last Asylum: Plague - полный гайд по Каравану by Гейм-Знаток on DTF.

🎥 Video guides

Curated video guides and strategic breakdowns from community creators

📝 Text Transcript 9:49 (589 сек) ▼
Full Transcript:
You want the best rewards from the trade caravans? Corpus Gaming here and I'm going to give you guys a guide in Lost Asylum on how to do the best trade
caravans and how to set up the alliance caravan. You know what to do. If you like this guide, smash that like, hit that subscribe and let's get straight
into it. So guys, here we are. This is the caravan tab. We have all the caravans, my caravan and trade caravans.
These are the three options that you have in this tab and we first going to look at all the caravans and see what we got here. Here is where you can see your
plunder attempts. How much times you can attack? If you fail an attack, it doesn't count so you can always have your four attacks that you really want
to do daily cuz the rewards do stack up a lot. Here's some extra information on what kingdoms are involved in this caravan raid party and this is a tab
that you really want to have marked. If you don't do this, then you can basically attack your own only own server and this is something you don't
want to do cuz it's going to give you a lot of diplomatic issues. So you want to make sure you have this one marked always. Then we go over to the next one
and this is the records. Here are the plunders. Here are your own caravans, what you have gained. This is some These are the reports that you can favorite
and this is the alliance table to see who went on the alliance caravan. Then we go back to attacking. We have a few options here. This is the big alliance
caravan that is from another server. I don't really attack these cuz I don't find the reports really good so I just try to ignore this and we'll move on
straight to the other caravans and what we want actually are the caravans with the UR shards. These are the main goal from this
from this caravan raid and what you want to look at is the caravan that you can also beat and it is quite hard in server 46 cuz
there are a lot of strong people and I really need to go and search better for this. I will show you guys a little bit how it looks from the inside and
what you really want to do is you want to find a plunder like this one and here we go.
I think this one is pretty easy to beat and it has two UR shards and this is basically what you want. You want to always attack the Caravan with two UR
shards because it has more chance to give you one UR shard, if you get what I mean. Of course, three and four is always better but those are rare to
find. So, we got the one with the two UR shards and we try to attack it and I have reclaimed one UR shard and that means he took one UR shard from me and
I've got it back now and there's also two options left here and there is still two UR shards left, I mean, and I can take these. So, I'll go straight back
into it and I will try to capture the other two. And here we go. We are going to try to get them and we got one back.
So, we got two UR shards in two hits. That's a decent amount and what you really want to do if you are are inside the server, you want to
scroll out a bit and you want to go near the center and this is where all the gold Caravans are most of the times and then you want to really just scour the
map finding the prize and here is one.
Let's see if we can beat this. It is two UR shards, so that's perfect. Let's get in there.
And here we go. We are going to send out the attack and we have one UR shard.
That means one is remaining and most of the times when I got two UR and one UR shard, I skip it but I already got three, so I will try to get the fourth
one here and move on. I didn't sadly but three UR shards on one day is perfectly fine. It's acceptable. Then we go back to our server and here we are and we go
back to the other Caravan options. So, we're back in the Caravan tab and here is the records and as you can see in my plunders, you can see the report
straight away and you can click on it and see some extra information if you require this. If you want to really see what has happened and with the losses,
you can check it out as well. So, this is really good info to have and you can also send these reports to your alliance chat to really share them if you want
to. And this also counts for the caravans. If you find a caravan that you think is good enough for your alliance, you send it out like this and if you
cannot beat them, maybe one of your alliance members can. So, that is basically it. We are now going over to my caravans and I have to go on my other
account for this. Hold on.
So, here we are in the my caravans tab.
We can send out two trade options here and what I want to do is I typically want to try to get at least a few good caravans out there and I most of the
times when I do this, I start really in the morning and I only try to use my main squad. So, I try to do them all across the day. They take around 4 to 5
hours to finish. So, if I forget it one time, I will send two at a time, but that is max. I don't want to send out three caravans at a time and I always
try to do them in the evening for me cuz then most of the people are sleeping and that means my caravan will be a lot safer and the further you do them away
safer and the further you do them away from the reset, the more people have already done the caravan. So, this is really why
you want to do this as late as possible.
But here we go. I'm going to press the fresh refresh and I got nothing and I just want to keep on pushing this and if you don't have the diamonds to do this,
then don't do it. Then just try to accept the purple one. Only try to do UR caravans in alliance duel so you can get their
points for your alliance to win that one. And here is a good example of what you want to have. You want to have the two UR shards. This is a really good one
to have. So, we're going to send out this caravan straight away, and then we have one more option. And I'm going to just refresh again to see if I can find
another one that suits my needs. And here's another one with two UR shards.
here's another one with two UR shards. So, um for example, if they attack this and they take one uh from both, I have lost
two UR shards today, but I have gained uh five in total with attacking and these two.
And that is a great uh number to have.
So, you have like five UR shards each day. That's really going to stack up. Uh this is basically how you do it. Of course, uh you always really want to try
to get or purple or gold uh caravans out cuz these have the UR shards. Everything below that is trash.
So, you don't want to use that. And basically, the most valued thing in these caravans are the UR shards, and you really want to grab these and
nothing else. And you want to make sure that you use your main squad only so you can really defend this caravan proper.
Uh that's it for uh our own caravans. Of course, we have here another record tab as well as in the plunder so you can look back what you have gained. And as
you can see, I've already got a lot of UR shards in the past this way.
Um So, yeah, let's go over to alliance caravan, the last part of this video.
All right, this is the trade caravan, and I had an accident with my recording so it got destroyed. Uh so, I have to show you guys it like this. And
basically, what is going on here, uh we have here we have all these buffs that we're getting cuz of our alliance uh level. And here is the troops that
are going to defend the alliance. And we have two options here. We can pick a guard or a VIP. I have chosen a guard uh that is coming to help uh guard this
caravan. And we are waiting for him to accept this, and then I can put him on one of these caravans to defend. Um what we have here is the record of the
previous uh caravan leaders Uh and here are all the rewards that we are getting.
As the caravan leader, you will get all the rewards in all these caravans, of course, if it's not hidden. Here you can press refresh to unlock the golden
caravan. You need to refresh five times to get the best rewards. So, you always want to do that. You also always want to refresh five times. You don't want to
send out a weak alliance caravan those cuz that's going to hurt the progress of your alliance. And what you want to look at in these caravans, what you want to
have is in the beginning of the server, you want to have UR shards, but later when the server progresses, you want other things. You want to have these
skill badges. Those are really needy.
And herbs are, of course, the biggest problem in size Lost Asylum together. So, you want to get these herbs as well. The curious are
always nice to grab. And this is always nice to grab. And this is basically what rewards you really want to grab. A lot of resources. And what we have have
here as well. Here is where you can refresh. And here is where people are refresh. And here is where people are donating trade agreements. So, you can use those
to refresh. And everyone should really just drop one of those. So, you got 100 or at least 80 of those refreshes and you can really
make good choices on what rewards you make good choices on what rewards you want.
And these were the best rewards I wanted to pick for myself, but also for the alliance cuz I know there's some trouble with herbs. Uh, and this is basically
what I have chosen. Uh, and this is it for the guide, actually.
I wished the guard was here as well so I could have shown you guys how to check mark these rewards, but he hasn't accepted it
yet and we cannot wait for that, really.
So, uh, here are the check boxes and the guard gets two rewards and he just have to press the check box and he will get press the check box and he will get those
rewards that are checked. This is it for the guide. It's a small one, but it's also an important one really for the beginners who don't know what's going
on. So, you new guys know what to do. If these guides helped you and if you want more of these guides, smash that like, hit that subscribe, and I'll see you
guys in the next one. Bye-bye.
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❓ FAQ — Frequently Asked Questions

What is the best F2P team in Last Asylum: Plague?

The canonical F2P squad is Arthur, Daskal, Marlena, Harper, Claire (all Warriors — mono-faction gives +20% HP/ATK/DEF). Arthur is free from day 1; the $1 Marlena top-up is considered the best value in the game. Daskal arrives in the first Era of Revival season (day 120+).

What should I upgrade first?

Sanctuary first, always — it gates every other building and your hero level cap. Then Training Grounds, Barracks, Research Lab, Infirmary, Wall. Keep the Builder’s Hut at Sanctuary level until Sanctuary 15 for free construction speedups.

When does Marlena unlock?

Day 66 for free — or immediately via the $1 starter top-up. Save UR shards so she lands at 8★ right away, then push 10★.

How do I get Cynthia as F2P?

Cynthia arrives via the Wishing Wheel on day 8. Save diamonds from day 1 (skip everything else) — ~11,500 diamonds total, and always spin ×10 (single spins waste tokens).

How do I get antitoxin?

Antitoxin Workshop + Stable production, every building upgrade completion, Falcon Quests (nearly all of them), Covert Ops and Caravan Trade (including plundering others’ ops — up to 5/day), and Blight/Elite Blight hunts (10/20 stamina). Events pay large amounts.

Why did my plunder income drop to almost nothing?

You hit the daily plunder limit: below the limit 100%, from 1× the limit you keep only 15%, from 1.3× only 5%. It resets at 02:00 UTC. The limit scales with Sanctuary level (2.5M at Lv.10–12 up to 30M at Lv.30) and rises immediately when you upgrade Sanctuary. A yellow triangle under your Might shows the status.

What should I buy in the shops?

Sanctuary/Expedition/Alliance shops: Crow Essence and UR Hero Omnifragments first. Honor shop is for gear blueprints only (never epigraph chests there). All shops restock Monday.

Are diamonds worth spending on speedups?

Only the VIP-shop 8h speedups are considered acceptable purchases — and only after hero resources. Community rule: never dump diamonds into speedups over hero wheel events (Cynthia day 8, Joker after day 15).

What faction should I build?

Warriors are the best early game (free Arthur/Harper shards, $1 Marlena). Rangers peak mid game (counter Warriors). Warlocks are the best late game but need heavy long-term investment. Mono-faction (5 heroes of one type) is the current meta because UR epigraphs buff a single faction.

How does Claire SSR→UR conversion work?

Opens on Era Day 8. She lands at 6★ and the run to 10★ costs 1,600 SSR shards (each substage costs 2× the SSR price). There’s a team-buff dip between 6★–9★ — skip it by banking Hall of Honor levels before converting (Lv.60→8★, Lv.100→9★, Lv.160→instant 10★).

How do I redeem gift codes?

In-game: Avatar (top-left) → Settings → Gift Code. iOS or web: log in at the official redemption page with your linked Facebook/Google account, pick server and character, enter the code.

What are the biggest beginner mistakes?

Upgrading everything equally instead of one main squad; judging heroes before high stars (Marlena is the classic late bloomer); splitting Awakening materials across heroes; wasting gems on VIP levels over hero wheels; skipping daily plunder (~27M resources/day); letting stamina cap.

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