📊 Client data tables

Verified values from game client data (v1.0.87), source: wiki-last-asylum.com.

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🗓 Updated: 2026-10-12

📊 Client data tables

Verified values from game client data (v1.0.87), source: wiki-last-asylum.com.

Antitoxin

SourceTotalLargest drop
building upgrades15,365,510,570199,000,000
rallies1,322,896,1915,048,000
Undead Siege1,104,884,00041,800,000
level supplies1,094,961,24038,136,000
Hero Road alliance boss572,191,000105,000,000
campaign idle rewards383,146,6401,188,000
Explorer Dungeon secret chapters371,689,6981,720,000

Recruit Ticket

SourceTotalLargest drop
paid bundles3,470160
kingdom war season2,025100
battle passes1,37640
abyss boss tasks705150
kingdom war server reward670150
growth goals55560
hero growth tasks30018

Skill badge

SourceTotalLargest drop
paid bundles1,342,05052,000
Surprise Encounter boxes481,60080,000
hero growth tasks375,0004,500
abyss boss tasks317,00050,000
arena season rewards263,80021,000
growth goals190,91010,000
leaderboards184,00030,000

Gearstone

SourceTotalLargest drop
paid bundles1,352,00040,000
kingdom war season395,00021,500
growth goals348,70015,000
hero growth tasks337,5004,050
abyss boss tasks230,00050,000
hunting war chests136,6002,800
kingdom war server reward112,00025,000

Study Scroll

SourceTotalLargest drop
alliance league49,6303,120
paid bundles26,0701,400
Surprise Encounter boxes14,0802,400
arena season rewards13,6503,200
growth goals8,840600
alliance duel stages4,800400
exchange shops3,9502,400

Expedition medal

SourceTotalLargest drop
expedition6,676,8006,400

Glory medal

SourceTotalLargest drop
kingdom war season2,375,000100,000
arena season rewards1,416,42061,000
kingdom war battle433,00055,000
flag war league309,60016,000
kingdom war server reward240,00050,000
ChampionDuelRankReward110,00025,000
black mine zone100,0002,000

Raven essence

SourceTotalLargest drop
paid bundles4,501300
Surprise Encounter boxes3,096500
growth goals945200
exchange shops906500
abyss boss tasks400160
weekend boss38821
GrowthBook34040

Raven fruit

SourceTotalLargest drop
GrowthBook2,360,000300,000
rallies1,267,5522,650
falcon tasks525,9551,988
campaign chapters230,00050,000
battle passes152,0005,000
seasonal monsters122,0401,130
item contents111,500100,000

Survivor token

SourceTotalLargest drop
paid bundles52,7858,500
chest drops32
NewCardsPoolInfo32
exchange shops11

Epigraph fragment (SSR)

SourceTotalLargest drop
battle passes10,200400
abyss boss tasks2,450450
SevenDaySignReward1,740450
exchange shops400400
trials22550

Tempered steel

SourceTotalLargest drop
growth goals10,7561,000
paid bundles5,250750
abyss boss tasks2,000500
black mine zone90050
mainland alliance reward700220
battle passes646100
PickOneGiftReward255150

Lion coin

SourceTotalLargest drop
rally find17,820460
rallies10,36878
chest drops1,1501,000
item contents1,1501,000
monster hunting6010

Universal weapon fragment

SourceTotalLargest drop
kingdom war season54030
trials967
paid bundles8080
battle passes5525
war season tasks126
chest drops1010
item contents1010

Universal awakening fragment

SourceTotalLargest drop
ChampionDuelRankReward445100
abyss boss tasks8040
paid bundles8080
hero road148
ChampionDuelFirework105
exchange shops31
growth goals21

Speedups

SourceDays
paid bundles933
Surprise Encounter boxes101
abyss boss tasks92
exchange shops31
battle passes27
leaderboards25
ChampionDuelRankReward19

Where the game itself points

ItemWhere the game points
GearstoneFalcon Tower, VIP Shop
Raven essenceVIP Shop, From Daily Quests
Raven fruitFalcon Tower, Resource Monster, Rally
Recruit TicketCampaign, Resource Monster, Glory Shop, Expedition Shop
Skill badgeFalcon Tower, VIP Shop, Purchase Pack
Study ScrollAlliance Duel, Purchase Pack
Tempered steelResource Monster
Universal awakening fragmentDaily Offer, Alliance Duel, Glory Shop, Expedition Shop
Universal weapon fragmentDaily Offer, Glory Shop, VIP Shop, Alliance Shop, Sanctuary Shop

📊 Client data tables

Verified values from game client data (v1.0.87), source: wiki-last-asylum.com.

Tools

SuppliesCastle 1Castle 35Growth
Antitoxin Level Supply (R)2,790158,900x57.0
Antitoxin Level Supply (SR)27,9001,589,000x57.0
Antitoxin Level Supply (SSR)223,20012,712,000x57.0
Antitoxin Level Supply (UR)669,60038,136,000x57.0
Herb Level Supply (UR)1,041,8803,037,360x2.9
Herb Level Supply (SSR)347,3001,012,460x2.9
Herb Level Supply (SR)43,420126,560x2.9
Herb Level Supply (R)4,39012,790x2.9
Grain Level Supply (R)6,91019,990x2.9
Timber Level Supply (R)6,91019,990x2.9
Grain Level Supply (UR)1,641,4604,747,490x2.9
Timber Level Supply (UR)1,641,4604,747,490x2.9
Grain Level Supply (SSR)547,1601,582,500x2.9
Timber Level Supply (SSR)547,1601,582,500x2.9
Grain Level Supply (SR)68,400197,820x2.9
Timber Level Supply (SR)68,400197,820x2.9

📚 Reference: Spending: rate, subscriptions and the contract

Source: wiki-last-asylum.com, client v1.0.87.

Spending in this game comes down to diamonds: nearly everything sold for money is bought with them, and offers are compared through them. The general rule is simple, since a bundle at the same price almost always returns the same diamonds and something else besides, which makes plain diamonds a poor purchase. What follows covers the rate, the second currency, one-off purchases such as the permanent build queues, the subscriptions and the places where diamonds go furthest.

The rate

Diamonds sell at one rate: 100 per dollar, rounded up to the nearest hundred. There is no bulk discount, every tier converts the same. A separate offer doubles the diamonds on a first purchase.

The second currency

Vouchers are bought separately and buy any paid bundle at its price in cents, so a $4.99 bundle costs 499 vouchers. Buying vouchers does not count towards top-up events and quests.

Bundles almost always return the diamonds in full

A paid bundle holds exactly as many diamonds as the plain tariff of the same price would give, and the goods come on top. Of 1,446 priced bundles, 1,195 work this way. Buying plain diamonds is therefore nearly pointless, because a bundle at the same price gives the same diamonds plus something else. Bundles are best compared by their contents rather than by their diamond count.

There are 251 exceptions, and 71 of them hold no diamonds at all.

Permanent build queues

There are four build queues, and three of them are sold once per account:

WhatPriceContents besides the queue
Permanent build queue (second)$1.99200 diamonds, 10 five-minute speed-ups, VIP points, resource supplies
Permanent 3rd build queue$9.991,000 diamonds, 100 speed-ups, SSR resource supplies
Permanent 4th build queue$19.992,000 diamonds, 190 speed-ups, SSR resource supplies

Each is a one-time purchase and stays forever, and the diamonds inside follow the usual tariff, so the extra money pays for the queue itself.

Price anchors

A few prices are worth keeping in mind, since any shop offer can be measured against them.

ItemPrice
Recruit Ticket398 diamonds
Guaranteed UR hero19,900 diamonds
Ticket for glory medals2,000
Ticket for expedition medals300

Speed-ups get cheaper per minute the larger the denomination. Shields are cheaper for alliance coins than for diamonds.

Subscriptions

Alongside one-off bundles there are recurring passes, and what makes them interesting is less the daily payout than the standing bonuses, which cannot be had any other way.

Premium monthly pass, $24.99 for 30 days: an extra squad, +15% gathering speed for all squads, +5% build speed, -5% damage from monsters, and daily 100 diamonds, 2 Recruit Tickets, 100 stamina and 62 five-minute speed-ups. The extra squad weighs more than the diamonds. There are four squads, unlocked at Sanctuary 4, 8 and 20, and the fourth works only while the pass is active. It also adds two covert-operation dispatches, since dispatches are counted two per squad.

Age weekly pass, $4.99 for 7 days: Resistance +250, march speed +5%, daily 100 diamonds, 20,000 lord specialization XP, 50 stamina and 80 speed-ups.

Passes are worth judging by their bonuses rather than their contents, because the diamonds roughly match the tariff while the percentages and the extra squad run for the whole term.

Development contract

The Development Contract at $19.99 is a one-per-account purchase that pays nothing up front: diamonds arrive as the Sanctuary grows, in twelve payouts from level 6 to level 30, 50,000 diamonds in total.

Sanctuary levelDiamonds
6, 8, 101,200 each
12, 141,400 each
161,600
182,000
213,000
234,000
256,000
289,000
3018,000

A plain tariff at that price gives 2,000 diamonds, so the contract returns twenty-five times the face value, but more than half of it lands at levels 28 and 30.

Where diamonds pay back best

  • The daily buyout of skill badges and Gearstones beats one-off purchases.
  • Level hero skills wide, not deep: top skill levels cost far more than the first ones, so five mid-level skills beat one maxed skill.
  • Buying extra arena battles does not pay back: the price climbs with every purchase, the reward does not.

Shops

There are seventeen exchange shops, each with its own currency: diamonds, glory medals, expedition medals, alliance coins and others. The same item costs differently across them, so the neighboring counter is worth a look before buying.

Two counters are worth remembering. The cheapest line in the alliance shop is the survivor token at 4 coins with a cap of 2,500, and no other free source of tokens exists in the game, see Survivors. The Lion coin shop sells a universal awakening fragment for 120 coins with a cap of 10, the second free source of those fragments after Abyss boss tasks, see Awakening shards.

Whether a second or third queue is worth it for a particular city is visible in the build calculator: an extra queue is added there with one button and the upgrade order is recomputed.

📚 Reference: VIP: perks, points and level gifts

Source: wiki-last-asylum.com, client v1.0.87.

VIP is a separate track fed by VIP points, which come inside paid bundles. There are twenty levels, and the value is spread very unevenly across them: most of the convenience arrives by level five, combat percentages wait until level twelve, and the upper half of the scale costs out of all proportion to what it adds.

What each level gives

Privileges accumulate from level to level, and the table shows where each new bonus switches on.

PrivilegeVIP 1VIP 3VIP 5VIP 8VIP 12VIP 20
Hero HP↑----+4%+13%
Hero ATK↑----+4%+13%
Hero DEF↑----+4%+13%
Overall March Speed↑--+5%+8%+13%+20%
Grain Output↑+3%+8%+13%+20%+25%+25%
Timber Output↑-+8%+13%+20%+25%+25%
Herb Output↑-+8%+13%+20%+25%+25%
Building Construction Speed↑-+10%+15%+30%+50%+50%
Research Speed↑---+8%+18%+25%
Training Speed↑-----+15%
Increases soldier capacity in barracks---+5%+5%+10%
Increases Healing Speed----+10%+30%
Hero Gear Crafting Speedup--+25%+25%+30%+50%
Quick Collect (permanently activated with Lv.20 Sanctuary)yesyesyesyesyesyes
Enable auto dispatch for Covert Operation--yesyesyesyes
Activate super mode for Covert Operation----yesyes
Unlock Expedition Battle Quick Challenge---yesyesyes
Display VIP level during chat-yesyesyesyesyes

Points needed

The price of a level climbs much faster than the list of privileges, and the table shows where the gap opens up.

VIPPoints needed
10
31,050
511,000
855,000
12550,000
2050,000,000

Level five costs 11,000 points and is the cheapest meaningful stop. VIP 5 turns on auto-dispatch for covert operations, so the game stops demanding a manual visit every day, and it adds +13% to all three productions, +15% build speed and +25% gear forging speed.

Combat percentages, meaning hero HP, ATK and DEF, do not appear at all until VIP 12. For anyone not planning to spend heavily, level five is a sensible place to stop.

VIP for diamonds

VIP status itself is extended with diamonds regardless of level: 30 days cost 10,000 diamonds and 7 days 3,000, there is no purchase cap, and a month works out a quarter cheaper than four weeks. Players who buy no bundles keep VIP running this way and call it the best use of diamonds, because the build and research speed applies to every project. The monthly card from the shop, for comparison, brings the same 30 days of status and four card bonuses on top of 2,500 diamonds and 2,500 VIP points.

Level gifts

Every VIP level pays out a one-time gift. Only one thing in it carries real value, universal hero fragments, while the rest is level supplies, one pack of each kind per level. Across all twenty levels the gifts add up to this.

ItemTotal
Universal hero fragment UR27
Universal hero fragment SSR12
Universal hero fragment SR3
Level supplies of each kind210

The first UR fragment sits at level ten, which already costs 155,000 points. From level sixteen to twenty the gift stops growing in fragments at all, staying at three UR everywhere. The gifts are therefore no reason to chase the top levels, since they only pay off in the middle.

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