Daskal: Skills, Build & Leveling
Daskal is a UR warrior who plays as tank. Fully upgraded, he reaches 1,057,192 Might, rank 2 of 11 among the game's tanks. Unlocking him takes 10 shards ( Daskal Shard), …
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🗓 Updated: 2026-10-12
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Data verified against the game client (v1.0.87, source: wiki-last-asylum.com).
Daskal is a UR warrior who plays as tank. Fully upgraded, he reaches 1,057,192 Might, rank 2 of 11 among the game’s tanks. Unlocking him takes 10 shards ( Daskal Shard), and the shards become available once the Warrior Statue reaches level 20. Daskal does not appear in the hero list until server day 28.
Wield the power of curses to devour all who stand in your way!
| Stat | Value |
|---|---|
| Faction | Warrior |
| Role | tank |
| Rarity | UR |
| Max Might | 1,057,192 |
| Max stars | 50 |
| Attack speed | one hit every 0.83 s |
| Shards to unlock | Daskal Shard × 10 |
| Faction building | Warrior Statue, level 20 |
| Skills | 5, full set |
| Trait | Helpful |
| Faction advantage | Warriors take 20% less damage from Warlocks |
| Unlocks on the server | from server day 28 |
| Awakening opens | on day 155 of the season |
| Exclusive weapon | on day 8 of the season |
Awakening and the Exclusive Weapon follow their own schedules, unrelated to when the hero appears. The awakening tab appears on day 155 of the season: it opens for the fifteen UR heroes one at a time, one every two weeks, with the last tab on day 197. The Exclusive Weapon becomes available on day 8 of the season.
Why he matters
Role: A front-line tank and the only one of his role whose shield covers the whole squad instead of himself. Bloodshed Defense gives every ally a shield worth 684% of their own Defense at 50 stars, while the other tanks protect themselves alone. His auto attack Battle Will reaches 996% with the Exclusive Weapon, which ties for the highest of eleven tanks with Louis and Ulfrid.
Worth investing: Daskal ranks second of eleven tanks by maximum Might (1,057,192), sits in tier S and belongs to two tier S squads, though the game’s best line-up comes together without him. He is worth levelling as soon as he is obtained, though he does not appear in the hero list until server day 28.
Skills
1. Battle Will
Auto Attack · Physical DMG
Slashes the target, dealing 87.15% ATK Physical DMG to a single enemy.
Hero stars strengthen the skill, and each threshold changes its effect.
| Stars | What changes |
|---|---|
| no stars | - |
| ★5 | Deals 40% extra damage. |
| ★25 | Extra damage increases to 100%. |
| ★50 | Extra damage increases to 200%. |
| ★50 | Extra damage increases to 300%. |
Value growth by skill level
| Stars | Skill level 1 | Skill level 5 | Skill level 10 | Skill level 40 |
|---|---|---|---|---|
| no stars | 87.15% | 103.75% | 124.5% | 249% |
| ★5 | 122.01% | 145.25% | 174.3% | 348.6% |
| ★25 | 174.3% | 207.5% | 249% | 498% |
| ★50 | 261.45% | 311.25% | 373.5% | 747% |
| ★50 | 348.6% | 415% | 498% | 996% |
2. Bloodshed Defense
Ultimate Skill · Cooldown 6.4s · Unlocks at: hero level 5
Concentrates energy to grant every ally a shield equal to 126% of their max DEF, absorbing 50% of incoming damage for 5s.
Hero stars strengthen the skill, and each threshold changes its effect.
| Stars | What changes |
|---|---|
| no stars | - |
| ★10 | Shield effect increases by 30%. |
| ★30 | Shield effect increases by 30%. |
| ★50 | Shield effect increases by 30%. |
| ★50 | Shield effect increases by 30%. |
Value growth by skill level
| Stars | Skill level 1 | Skill level 5 | Skill level 10 | Skill level 40 |
|---|---|---|---|---|
| no stars | 126% | 150% | 180% | 360% |
| ★10 | 163.8% | 195% | 234% | 468% |
| ★30 | 201.6% | 240% | 288% | 576% |
| ★50 | 239.4% | 285% | 342% | 684% |
| ★50 | 277.2% | 330% | 396% | 792% |
3. Deadly Pierce
Active Skill · Physical DMG · Cooldown 5s · Unlocks at: hero level 10
Stabs the target with a two-handed sword, dealing 323.4% ATK Physical DMG and restoring HP equal to 42% ATK.
Hero stars strengthen the skill, and each threshold changes its effect.
| Stars | What changes |
|---|---|
| no stars | - |
| ★15 | Restores 60% extra HP. |
| ★35 | Extra HP recovery increases to 150%. |
| ★45 | Extra HP recovery increases to 300%. |
| ★45 | Extra HP recovery increases to 400%. |
Value growth by skill level
| Stars | Skill level 1 | Skill level 5 | Skill level 10 | Skill level 40 |
|---|---|---|---|---|
| no stars | 323.4% / 42% | 385% / 50% | 462% / 60% | 924% / 120% |
| ★15 | 323.4% / 67.2% | 385% / 80% | 462% / 96% | 924% / 192% |
| ★35 | 323.4% / 105% | 385% / 125% | 462% / 150% | 924% / 300% |
| ★45 | 323.4% / 168% | 385% / 200% | 462% / 240% | 924% / 480% |
| ★45 | 323.4% / 210% | 385% / 250% | 462% / 300% | 924% / 600% |
4. Resolute Fight
Passive Skill · Unlocks at: hero level 20
When the squad’s DPS hero’s HP drops below 50%, gains a shield equal to 5.25% of max HP, absorbing 50% damage for 5s
Hero stars strengthen the skill, and each threshold changes its effect.
| Stars | What changes |
|---|---|
| no stars | - |
| ★20 | Shield Duration +2s |
| ★45 | Shield effect increases by 20%. |
| ★50 | Shield effect increases by 30%. |
| ★50 | Support Hero also gets a Shield when HP is below 50% |
Value growth by skill level
| Stars | Skill level 1 | Skill level 5 | Skill level 10 | Skill level 40 |
|---|---|---|---|---|
| no stars | 5.25% | 6.25% | 7.5% | 15% |
| ★20 | 5.25% | 6.25% | 7.5% | 15% |
| ★45 | 6.3% | 7.5% | 9% | 18% |
| ★50 | 7.88% | 9.38% | 11.25% | 22.5% |
| ★50 | 7.88% | 9.38% | 11.25% | 22.5% |
5. Tenacity
Support Skill · Unlocks at: hero level 30, ★40
ATK, HP, and DEF +20%; skill cooldown speed +10%.
Support skill: active while the hero is outside the main squad.
Compared to other heroes
Below, Daskal is compared with the other heroes of the same role, of which the game has 11 in total. Skill numbers are taken at the final star threshold and the maximum skill level.
Stats
The twelve strongest heroes of the role by Might. Growth is the personal multiplier applied to the stat gain per level, so a higher one means more from the same upgrades.
| Hero | Faction | Rarity | Max Might | HP growth | ATK growth | DEF growth |
|---|---|---|---|---|---|---|
| Shadow | Ranger | UR | 1,075,906 | 1.43 | 0.78 | 1.06 |
| Daskal | Warrior | UR | 1,057,192 | 1.36 | 0.81 | 1.05 |
| Arthur | Warrior | UR | 1,052,453 | 1.34 | 0.82 | 1.05 |
| Louis | Ranger | UR | 1,044,341 | 1.31 | 0.83 | 1.05 |
| Ulfrid | Warlock | UR | 1,033,739 | 1.27 | 0.85 | 1.04 |
| Billy | Warlock | UR | 980,246 | 1.05 | 0.97 | 1.01 |
| Lucius | Warrior | SSR | 778,239 | 0.9 | 0.54 | 0.7 |
| Bella | Warrior | SSR | 773,500 | 0.88 | 0.55 | 0.7 |
| Griffith | Ranger | SSR | 764,263 | 0.85 | 0.56 | 0.69 |
| Hastar | Warlock | SSR | 750,047 | 0.79 | 0.59 | 0.69 |
| Durant | Warrior | SR | 596,226 | 0.72 | 0.45 | 0.57 |
Skill numbers
Battle Will · damage multiplier · rank 1 of 11
| Hero | Faction | Skill | Skill type | DMG, % of ATK | Area |
|---|---|---|---|---|---|
| Daskal | Warrior | Battle Will | Auto Attack | 996% | single target |
| Louis | Ranger | Shackles | Auto Attack | 996% | single target |
| Ulfrid | Warlock | Sharp Claw | Auto Attack | 996% | single target |
| Arthur | Warrior | Battle Shield | Auto Attack | 900% | single target |
| Billy | Warlock | Wooden Frame | Auto Attack | 747% | single target |
Closest counterpart: Louis, Shackles hits for 996% of ATK on a single target.
Deadly Pierce · damage multiplier · rank 5 of 7
| Hero | Faction | Skill | Skill type | DMG, % of ATK | Area |
|---|---|---|---|---|---|
| Griffith | Ranger | Venomous Bite | Active Skill | 2,303.4% | single target |
| Lucius | Warrior | Decapitation | Active Skill | 1,874.4% | single target |
| Hastar | Warlock | Undercurrent | Active Skill | 1,306.8% | single target |
| Durant | Warrior | Leap Slash | Active Skill | 1,057.5% | single target |
| Daskal | Warrior | Deadly Pierce | Active Skill | 924% | single target |
Stronger: Griffith, Venomous Bite hits for 2,303.4% of ATK on a single target.
Resolute Fight · shield from max HP · rank 2 of 3
| Hero | Faction | Skill | Skill type | Shield, % of HP | Shield for |
|---|---|---|---|---|---|
| Arthur | Warrior | Rock Solid | Active Skill | 30% | for the caster |
| Daskal | Warrior | Resolute Fight | Passive Skill | 22.5% | for allies |
| Hastar | Warlock | Scorn Guard | Passive Skill | 16.2% | for the caster |
Stronger: Arthur, Rock Solid shields for 30% of max HP for the caster.
No counterpart: nobody else in the game does this for allies.
Upgrade order
Skill priority: Bloodshed Defense comes first, since a shield on the whole squad is worth more than any of his hits. Deadly Pierce is next, dealing damage and healing Daskal at the same time. Resolute Fight follows, and the auto attack Battle Will comes last with the support skill: 50 stars carry it to 747%, and the 996% figure comes with the Exclusive Weapon.
What stars and levels unlock
Every threshold of the hero in one list, from the first level to the last stars, together with the skills and upgrades they unlock.
| Condition | Unlocks |
|---|---|
| from the start | Battle Will |
| hero level 5 | Bloodshed Defense |
| hero level 10 | Deadly Pierce |
| hero level 20 | Resolute Fight |
| ★5 | Battle Will: Deals 40% extra damage. |
| ★10 | Bloodshed Defense: Shield effect increases by 30%. |
| ★15 | Deadly Pierce: Restores 60% extra HP. |
| ★20 | Resolute Fight: Shield Duration +2s |
| ★25 | Battle Will: Extra damage increases to 100%. |
| ★30 | Bloodshed Defense: Shield effect increases by 30%. |
| ★35 | Deadly Pierce: Extra HP recovery increases to 150%. |
| hero level 30, ★40 | Tenacity |
| ★45 | Deadly Pierce: Extra HP recovery increases to 300%. |
| ★45 | Deadly Pierce: Extra HP recovery increases to 400%. |
| ★45 | Resolute Fight: Shield effect increases by 20%. |
| ★50 | Battle Will: Extra damage increases to 200%. |
| ★50 | Battle Will: Extra damage increases to 300%. |
| ★50 | Bloodshed Defense: Shield effect increases by 30%. |
| ★50 | Bloodshed Defense: Shield effect increases by 30%. |
| ★50 | Resolute Fight: Shield effect increases by 30%. |
| ★50 | Resolute Fight: Support Hero also gets a Shield when HP is below 50% |
Progression
Hero levels
The hero has 150 levels, and reaching the last one costs Antitoxin 5,248,471,500. The table shows the stats at reference levels:
| Level | HP | ATK | DEF |
|---|---|---|---|
| 1 | 7,272 | 32 | 41 |
| 50 | 219,524 | 932 | 1,208 |
| 100 | 993,591 | 4,228 | 5,481 |
| 150 | 2,365,599 | 10,063 | 13,045 |
Stars
Reaching 50 stars takes 975 shards ( Daskal Shard). Besides stats, stars unlock stronger versions of the skills, which makes them matter more than levels:
| Stars | HP | ATK | DEF | Cost |
|---|---|---|---|---|
| 10 | 81,909 | 347 | 450 | 3 |
| 25 | 242,047 | 1,028 | 1,333 | 8 |
| 40 | 470,997 | 2,005 | 2,600 | 35 |
| 50 | 675,772 | 2,874 | 3,725 | 60 |
Skill levels
Every skill goes up to level 40 with Skill Badge: one skill costs 436,700 of them. The higher the level, the more hero stars it requires:
| Skill level | Stars | Amount |
|---|---|---|
| 5 | 20 | 300 |
| 10 | 30 | 1,200 |
| 20 | 40 | 6,900 |
| 30 | 50 | 18,400 |
| 40 | 50 | 33,400 |
Awakening
40 levels, 2,870 awakening shards in total (Daskal Awaken Shard). At max it adds:
- HP +425,119, ATK +12,119, DEF +3,812
- DMG RES +5%
Exclusive Weapon
“Crimson Greatsword”, upgraded to 50 stars. At max it adds:
- HP +1,251,000, ATK +8,750, DEF +8,750
- Hero DEF +10%
- Hero HP +10%
- Hero ATK +10%
- Hero Energy DMG Taken +10%
- Hero Physical DMG Taken +10%
- Hero DMG Dealt +10%
Might at full progression
Gains from each progression system on its own. They show where to invest first:
| System | HP | ATK | DEF |
|---|---|---|---|
| Hero levels | 2,365,599 | 10,063 | 13,045 |
| Stars | 675,772 | 2,874 | 3,725 |
| Awakening | 425,119 | 12,119 | 3,812 |
| Exclusive Weapon | 1,251,000 | 8,750 | 8,750 |
| Total | 4,717,490 | 33,806 | 29,332 |
How to play
Among the eleven tanks Daskal trails only Shadow in maximum Might, 1,057,192 against 1,075,906, and he stands 4,739 ahead of Arthur. What separates them is the cover rather than the totals: Arthur’s Rock Solid shields himself alone for 30% of HP, while Bloodshed Defense covers all five heroes for 684% of DEF and returns every 6.4 seconds.
Daskal does not appear in the hero list until server day 28, while Arthur is there at once and Shadow from day seven. His shards open with the Warrior Statue at level 20, and hiring him takes 10 of them. His Exclusive Weapon arrives on season day 8, earlier than for the other fourteen UR heroes, and Awakening waits until day 155.
Awakening costs the most: 2,870 shards for 40 levels against 975 for all 50 stars. The two scales return different things: stars add 675,772 HP and 2,874 ATK, awakening 425,119 HP and 12,119 ATK, four times the attack. Stars still come first, because they bring more HP and lift Bloodshed Defense from 360% to 684%, while 792% comes only with the Exclusive Weapon.
Daskal stands in two tier S squads. Arthur, Marlena, Daskal, Harper and Louis earn a +15% faction bonus for four warriors, 150.7M of survivability and 98 points out of 100 in the squad review. His shield stacks with Billy’s Fate’s Thread, which removes 36% of the damage from the squad.
🔄 Rebuilding the main squad around Daskal
Getting the hero is only the start: he needs antitoxin, stars, skills, gear, a squad slot — and then Arena, Walls and every saved lineup must learn about him. This is the full rebuild walkthrough: pulling Daskal, maxing him 1→150, and slotting him into the first Warrior squad in place of Bella.

Spend big on hero Thursday
Never burn hire tickets, universal fragments, skill badges and antitoxin stockpiles on a random day. Thursday runs the Alliance Duel hero stage, and nearly everything in this rebuild scores points — summons, fragment spending, badge and antitoxin consumption. One progression push works twice: a stronger account plus duel rewards. Approach Thursday prepared.

In this case the goal was exact: Daskal. Roughly 250 tickets went in the week before without him dropping, then the free summons plus fresh attempts — first ten a miss, second ten a hit. The key moment is knowing when to stop: once the hero is owned, further tickets buy fragments and skill badges, not the pull itself.

Grass tip: don’t skip the thieves
While the thieves event runs, it patches the herb stock that big research drains to zero. A large personal target pays over a million herbs, small ones a few hundred thousand each — exact numbers vary with activity, but as an emergency herb refill during an active event it works well.

Daskal 1→150: where the antitoxin goes
Daskal arrives at level 1, and the antitoxin stockpile was saved specifically for him — correctly, because the cost is enormous. Up to ~100 it still looks harmless, levels flying up with no panic. Then the real fun starts: the closer to 150, the more each level costs. The full 1→150 path takes 5,248,471,500 antitoxin — just over 5.2 billion. Anyone planning the same zero-to-max run should stockpile beyond five billion, not two or three. Antitoxin comes from workshops, rewards and banked bag items — so don’t crack the jars early for no reason; let them wait for the hero that matters.

Why Daskal belongs in squad 1
Daskal is a Warrior UR tank whose kit does exactly what a frontline must: his ultimate shields all allies, his active deals physical damage while healing Daskal himself, and a passive effect grants shields to allied tanks early in battle. He survives damage and helps the rest of the team survive it.
Replacing Bella here is the logical move — and Bella doesn’t retire. She moves to squad 3, which is exactly missing a good frontliner. One new hero strengthens two squads at once.
Strip Bella’s gear first
Before finalizing the swap, move the good set from the old tank onto the new one — otherwise the result is a level-150 starred UR running in slippers. There was no signature weapon for Daskal here, so available gear went on him, the rest of Bella’s set transferred over, and Bella received the displaced squad-3 hero’s items as she moved there.


How many stars Daskal needs right now
After levels, fragments hurt most. The temptation is upgrading everything — rangers waiting, another UR asking for a star. But the main squad is Warriors, so if Daskal joins it, universal gold fragments earn the most on him. Day one closed in on 6★ (which further boosts his team shield), with the rest farmable later. Six stars is not arbitrary — and the next big goal is 8★, unlocking Tenacity: +20% ATK/HP/DEF plus +10% skill cooldown speed. So don’t scatter universal fragments across three squads: bring the main-squad hero to a genuinely useful checkpoint first, then look further.

Don’t forget the Hall of Honor
Along the way a blue hero finally reached Hall of Honor condition — not trivia either. Regular hero progression there steadily boosts the account, and blue heroes specifically raise soldier load capacity: troops carry more resources per march. No combat monster bonus, but over distance the extra capacity pays. Don’t ignore blue heroes just because they’ll never make squad 1.

New hero placed — the job isn’t done
Squad 1’s might grew after swapping Bella for Daskal — but the game stores lineups per mode. After any serious reshuffle, open the Arena and refresh the defense, then check the Walls, then Conquest Canyon and save the fresh comp there. Otherwise the Arena keeps fielding Bella for days. The same rule applies after big gear, epigraph or Raven upgrades: if a mode uses a saved lineup, verify it manually.
The three squads after the rebuild
Squad 1 turns fully Warrior: Daskal, Arthur, Marlena, gold Claire and Harper, around 19.5M might. Daskal and Arthur hold the front, Marlena carries the damage, Claire boosts PvE, Harper buffs Warriors.

Squad 2 stays Ranger: Shadow, Griffith, Cynthia, Ash and Red Lady (~13.32M). Squad 3 goes mixed: Bella moves in to fix the frontline alongside Hastar, Joker, Annie and Celia (~13.65M).

The best result isn’t one strong hero: Daskal upgraded squad 1, freed Bella improved squad 3, gold Claire found new PvE life, and good gear moved between characters instead of gathering dust. Prep for the next hero Thursday the same way: stockpile tickets, bank antitoxin for the next real 150-push, keep gold universals aimed at the main squad — Daskal toward a confident 6★ then 8★, gold Claire anchored at eight stars with the last two farmed gradually — and only then return to the rangers. One genuinely strong first squad beats three half-built ones.
Source: Даскал и золотая Клэр в Last Asylum: Plague - как правильно прокачивать героев by Гейм-Знаток on DTF.
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