Guerra de Reinos (KvK): supervivencia y puntuación

Guerra servidor contra servidor por la Ciudad Real: el calendario quincenal, la estrategia torre-primero para atacantes, tácticas de agotamiento para defensores, riesgo de tropas y recursos, y el solapamiento de puntuación con el Duelo de Alianzas.

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La Guerra de Reinos es la guerra servidor contra servidor del juego: dos reinos invaden un mapa compartido y pelean por la Ciudad Real. Corre quincenalmente, con puntuación y tareas de preparación durante la semana y la batalla principal condensada en una sola ventana. Gana quien controle la Ciudad Real cuando se asiente el polvo.

Esta guía cubre el calendario, la estrategia de atacantes y defensores, las reglas universales, los errores que pierden guerras y las reglas económicas que mantienen viva tu cuenta a través de ella.

El calendario quincenal

  • La preparación y la puntuación corren toda la semana — las tareas diarias y categorías de puntos construyen la posición de tu reino antes de que se dispute una sola muralla.
  • La batalla principal es el sábado desde el reinicio, dentro de una ventana de 4 horas. Esa ventana es toda la guerra — todo lo anterior es posicionamiento.
  • Condición de victoria: controlar la Ciudad Real. No las más bajas, no los más puntos — quién tiene la ciudad al final.
Las alianzas ganadoras no siempre son las más fuertes — son las más organizadas.

Manual del atacante

Si tu reino ataca, el instinto es irrumpir contra la Ciudad Real. Ese instinto pierde guerras.

  • No corras primero contra la ciudad. Un empuje directo contra la ciudad choca con defensa concentrada y torres — sangra a tus escuadrones más fuertes en los minutos iniciales.
  • Toma las torres primero, luego empuja. Cada torre caída ensancha tu zona segura y arranca el control de mapa de los defensores antes de que la pelea por la ciudad siquiera empiece.
  • Quédate en concentraciones. Las concentraciones son más seguras y fuertes que las marchas solitarias — HP concentrado, bonos concentrados, y una marcha que los defensores realmente deben respetar. El héroe solitario es la baja solitaria.

Manual del defensor

Los defensores no intentan ganar una pelea. Los defensores intentan agotar un reloj.

  • Necesitas tiempo, no bajas. Cada minuto que los atacantes gastan moliendo tu defensa es un minuto que no sostienen la ciudad. Agotar es ganar.
  • Refuerza constantemente. Alimenta escuadrones frescos a los puntos disputados tan rápido como mueren. Un punto que nunca deja de ser defendido devora la ventana entera del enemigo.
  • Rota. No aparques todo en un solo carril — mueve escuadrones hacia donde esté la presión real, y haz que los atacantes peleen cada centímetro de terreno.

Reglas universales

De cualquier lado que estés, aplican las mismas reglas:

  1. Torres primero = control de mapa. La línea de torres decide quién se mueve con seguridad. Es el primer objetivo de la guerra, siempre.
  2. Nunca en solitario. Los empujes solitarios son cómo se borran cuentas. Marcha con concentraciones o no marches.
  3. Refuerza constantemente. La defensa que deja de recibir refuerzos cae en una oleada.
  4. Mantente conectado toda la pelea. La ventana de 4 horas castiga a quien cierra sesión en plena guerra — tus escuadrones se quedan exactamente donde los dejaste, sin defender.

Los errores que pierden guerras

  • Empujes solitarios — aniquilaciones instantáneas que regalan bajas gratis al enemigo y dejan a tu alianza un escuadrón menos.
  • Ignorar las torres — atacar la ciudad a través de líneas de torres intactas es donar tropas.
  • Sin refuerzos — una defensa que deja de rotar cae, luego cae el siguiente punto, luego cae la ciudad.
  • Cerrar sesión en plena guerra — la ventana de 4 horas no se pausa por tu horario.

Economía del KvK: tropas, recursos y escudos

La Guerra de Reinos es uno de los pocos eventos con riesgo real de cuenta:

  • SÍ puedes perder tropas y recursos al ser atacado — no es un evento de riesgo cero como la Conquista del Cañón.
  • Escúdate durante la ventana de guerra. Una ciudad sin escudo durante el KvK es una piñata de recursos para el servidor enemigo.
  • Las pérdidas escalan con tu muralla e investigación — una muralla maximizada e investigación defensiva son lo que convierte una masacre en una escaramuza.
  • Guarda mejoras y aceleraciones para los días de puntuación — la misma lógica de doble valor que gobierna el Duelo de Alianzas aplica a las tareas de puntuación del KvK. Gastar una mejora grande un día neutral gana la mitad.

Solapamiento de puntuación con el Duelo de Alianzas

El KvK y el Duelo de Alianzas comparten fuentes de puntuación, y el consenso de la comunidad es explotarlo cada día:

  • Las Operaciones Encubiertas y las Caravanas puntúan para AMBOS eventos. Las mismas acciones alimentan tu total de duelo y tu total de KvK a la vez.
  • Eso convierte las caravanas en una obviedad diaria — córrelas cada día de una semana de duelo. La ruta completa de caravanas y saqueo está en la guía de Guild Wagon y Caravanas.

El resto de la economía de guerra — qué guardar, cuándo gastar, qué compras de tienda financian la guerra — está en la guía de Economía.

🎥 Guías en vídeo

Guías en vídeo seleccionadas y análisis tácticos de la comunidad

📝 Transcripción de texto 8:32 (512 сек) ▼
Transcripción completa:
What's up guys? Corpus Gaming here and today we're going to talk about Kingdom versus Kingdom and how to actually survive in the battle itself and some
tips and tricks on how to win the pre-battle. If you like these guides, hit that subscribe button, smash that like button and let's get into it.
So here we are guys. This is the interface of the war phase and here is here gets decided who's going to attack and who's going to
defend and you always want to look out for this and you want to make sure that you're on the attacking side cuz if you defend you'll have a bigger chance to
lose your your center and you can already get ready after reset on the Friday and you don't want that to happen. You rather attack
after reset than to defend after reset.
Here is a quick layout. Here is the alliance rankings and the personal rankings and here if you press this you can see in what stages your server has
slack off and where improvement is slack off and where improvement is needed.
And it is for alliance duel victory, alliance duel MVP, demon king blight total damage, demon king blight number one damage,
plunder enemy kingdom caravans. This is also something you really need to push in world chat to get everyone on the same page and how to really
destroy your enemy server with this.
Then you [snorts] have the survival battles and this is the daily event that you have have got going on and the to scramble victory points. And what you
also want to keep in mind is that every also want to keep in mind is that every Saturday Saturday this points also count for the next Kingdom
War. So everything you get on Saturday counts for the next war so you really want to also be on top of your game on the Saturdays to collect those points.
And that's it for the pre-phase.
Then we have here the royal city scramble. Our battle has already been finished and sadly we lost, but as you can see the rewards are great even if
you lose, you will still get these juicy fame medals that you want.
Here is also the rewards for the number one player with damage.
And that is about it for here.
And here is how you get the points And here is how you get the points for this event.
Then here is the match information and you have a quick layout of who you're going to fight and who's going to win the trophy.
And here is the rewards for everyone.
It is pretty basic. If you want to have more information about this, you can press this one the exclamation mark and you can just read all of it. I'm not
going to read all of this cuz then it's going to be a really long video and I don't want to bore you guys. We're off to the next part and that is how to
attack the enemy caravans the fastest way. So we go to Kingdom Wars and we go to match information grouping and here we see the red label and that is our
enemy. We want to start scouring the map and hitting these caravans. If you already hit yours, you want to go share these caravans in the world chat or
alliance chat to really get your guys to attack these enemies and that's it for this. You get other 20 points for each caravan you hit so it really stacks up
if everyone plays their part in this in this war. So guys, this is elixir scramble and here you can get a lot of points. You can get around 100k points
for each alliance so that's that's really stacks up. And you basically just want to win both battles for team A and team B. And you want to set up great
teams and have that organized and it's also the rewards for the event itself is really juicy. You want to collect those fame medals to
really push your gear up. So, don't forget about this and for R4 and R5, make good squads so you can win these.
So, this is the world boss and it has a new weakness every day and it changes to type of hero, ranger hero, warlock hero,
or warrior hero. And for the server-based damage, we are going to check this out. Normally, if it's on the Friday, you will have a bar here and it
will show who has hit it the most damage and the damage is counted only with the top 200 players. So, you really want to teach your server how to make good
squads and to just tell them to watch my YouTube videos.
And that's it. You can check the rankings here and the number one in the ranking gets the solo points. So, you also want to check that out. And here it
all goes all the way down. For some weird reason, it's only till the top 100, but that is it for the world boss and how to get the points.
Okay, here we are. This is the survival Okay, here we are. This is the survival battle page and here you want to get rank one
as well to collect those points for kingdom versus kingdom. Here is the calendar and you have a hand zero, build territories, train soldiers, technology
research, enhanced raven, enhanced hero, and then it continues all the way for the whole week. A lot of good rewards in this and I'll explain you on a later
video on how to really get these video on how to really get these rewards.
That's it for survival battle and that's it for the pre-battle. I'm now going to explain you guys some more about the battle itself and how to prepare for it.
battle itself and how to prepare for it. So, what you want to do on the day before the actual war is stock up on some shields. You want to get a 12-hour one
or the 24-hour one, so you make sure that once you go to bed, you're going to have a nice good long sleep and be safe and you don't have to put
any alarms to wake up to put up another shield. So, you want to buy 12-hour shield or the 24-hour shield. You want to stock up on some direct locations,
alliance relocations, and random relocations. Uh it sounds like a lot of points, but if you do alliance research on a daily
basis, you can do that uh twice a day, and you can really get points fast and you can stock up on these.
All right, trick one is once you do the dark fight war, you want to really just teleport next to the guy.
You want to hit it a few times, and if there are no troops inside, what you want to do is uh you send out your attacks and you send multiple attacks,
and you really don't want to wait and you keep on pushing forward.
And that is how you kill guy. And if you get attacked, you want to teleport back immediately, not here. Here we go.
And you're safe, and now you have to wait 5 minutes to return, but you are not zeroed and you have all your troops left. That is trick one.
All right, now we're going to talk about batch healing. Really important inside Kingdom versus Kingdom, so you get insta uh healing done, and you want to
go around 200, 250, and just keep on smashing that.
smashing that. Uh in dark fights, it can be difficult, but in the second type of fight, it can be really easy, and you can really just uh
insta heal all the time, and you can do it in between rallies.
A small tip for the wheels as well. Once the war starts and you have a dark fight on your hands, you want to always make sure that you have a squad on defense.
Uh your highest squad will go on defense and your second squad will be on offense. This is basically cuz if you're really strong build, nobody can beat you
and you can use that second squad with that high raven to just butcher the enemies around you and you really want to focus on those lower sanctuaries
first and you have to remember it's a numbers game, so that's about it.
All right, I'm going to end this video with a small clip of the kingdom battle and as you can see it is huge. You have war on every side.
You want to take control of the towers.
You want to keep on batch healing and this is how it's played.
this is how it's played. Um that's it for today. I want to thank you all for your time. Have a blessed day and see you to the next time. Bye-bye.
and see you to the next time. Bye-bye. [snorts]
YouTube ↗
📝 Transcripción de texto 15:20 (920 сек) ▼
Marcas de tiempo:
Transcripción completa:
Saturday is the ultimate PvP showdown that decides the entire week of the Alliance Duel.
Never let your infirmary overflow. Exceeding capacity causes permanent troop death.
Use the Ghost Rally tactic: launch an 8-hour rally to hide your defense force if a massive enemy march approaches.
Consider mutual T1 points exchange on neutral ground to secure chest 9 with zero high-tier troop losses.
YouTube ↗

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