Supreme Healer: Complete Event Guide
Full 7-day scoring schedule, day-by-day resource allocation, stamina stacking, Falcon missions, antitoxin, speedup preservation, and double dipping with Daily Survival.
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🗓 Updated: 2026-09-19
The Supreme Healer (Top Healer) event is the premier 7-day competitive tournament in Last Asylum: Plague. It tests your micromanagement, inventory planning, and resource patience. Unlike standard pay-to-win sprints, Supreme Healer is routinely won by strategic F2P and low-spender players who properly hoard Stamina, Falcon missions, Antitoxin, and carefully preserve and allocate speedups to matching days.
This guide provides the complete 7-day schedule, the exact day-by-day resource allocation matrix, advanced stacking mechanics, and how to double dip with Survival Battle for top-tier milestone chests.
[!NOTE] The event unlocks at Sanctuary level 6 and consists of 7 separate contests run in sequence — each scores only its own actions. Actions are valued very unevenly, so what matters is the price of an action in the currently running contest. Buying packs containing Diamonds gives 30 points per 1 Diamond in all seven contests — the only action that always counts. Launch: on fresh servers the event starts on the second Monday of the server’s life and runs 7 days (repeats weekly while the server is young).
A second variant of this event replaces “Resource Acquisition” with “Raven Enhancement”: a Falcon quest is worth 1,350 points, and spending Raven Essence gives 300 points. Its reward thresholds go up to 180,000 points (top threshold: 5 recruitment tickets).
🏆 Reward Thresholds
Rewards are granted for accumulated points. Most contests have five thresholds up to 10,000 points, with a universal UR hero fragment at the top:
| Points | Reward |
|---|---|
| 500 | Level Supplies: Grain (SR) ×2, Lumber (SR) ×2, Herb (SR) ×2 |
| 1,000 | Level Supplies: Grain (SR) ×2, Lumber (SR) ×2, Herb (SR) ×2 |
| 3,000 | Level Supplies: Grain (SR) ×6, Lumber (SR) ×6, Herb (SR) ×6 |
| 6,000 | Universal Hero Fragment (SSR) ×2, 60-min Speedup ×3, Recruitment Ticket ×2 |
| 10,000 | Universal Hero Fragment (UR) ×1, Antitoxin Supplies (SR) ×3, Recruitment Ticket ×2 |
🗓️ Complete 7-Day Scoring Schedule
Each day activates an exclusive scoring category. Pay special attention to what scores points—and what does NOT:
| Day | Daily Focus | Scoring Actions & Point Multipliers | Critical Rules & Pitfalls |
|---|---|---|---|
| Day 1 | Gathering & Stamina | • 1 Stamina spent = 100 points • 1 Falcon Mission completed = 1,000 points • Gathering: 1 pt per 100 Wood/Food, 60 Herbs, or 40 Iron/Gold | ❌ Do NOT burn building or tech speedups. ✅ Dump stamina potions on mutants and bosses. ✅ Pre-gather: dispatch marches 4–6 hrs before 02:00 UTC. |
| Day 2 | Survivors & Building | • Survivor Recruitment = 400 points each • Construction Speedups = 20 points per 1 min • Building Might = 1 point per +1 Might gained | ❌ Falcon missions award 0 points today! ❌ Do NOT use research or troop speedups. |
| Day 3 | Technology & Research | • 1 Falcon Mission completed = 1,000 points • Research Speedups = 20 points per 1 min • Research/Tech Might = 1 point per +1 Might gained | ⚠️ WARNING: NO POINTS FOR BUILDINGS ON DAY 3! Building speedups and completed constructions grant 0 points! |
| Day 4 | Heroes | • Hero Recruitment = 400 points per Ticket • Skill Badges = 10 points per 1 Badge used • Spending universal hero fragments (star promotion) scores points • Antitoxin spent on hero leveling = 1 point per 660 units | ❌ Falcon missions award 0 points today! ✅ Dump stockpiled antitoxin into hero levels. ⚠️ Weapon/gear upgrades do NOT count as hero upgrades — craft gear any day, no need to wait for Thursday. |
| Day 5 | Total Force & Troops | • Troops trained/promoted: T1=5, T2=6, T3=7, T4=13, T5=15, T6=19, T7=22, T8=25, T9=28, T10=31 pts each • 1 Falcon Mission completed = 1,000 points • All Speedups (Build, Tech, Troops) = 20 pts per 1 min | ✅ Use the Promotion trick (T1 → T8/T9). ✅ Claim held “Frozen Hammer” buildings. |
| Day 6 | Elite Operations | • UR Caravan completed = 5,000 points • UR Secret Operation = 2,000 points • Universal Speedups = 20 points per 1 min • Healing Speedups = 20 points per 1 min | ❌ Falcon missions award 0 points today! ✅ Reroll caravans & secret ops to gold (UR) tier. |
| Day 7 | Final Chaos (All Categories) | • TOTAL SHOWDOWN: Every category from the week scores! • 1 Falcon Mission = 1,000 points • 1 Stamina = 100 points • Any Speedups = 20 points per 1 min • Hero pulls, antitoxin, troops, gathering | 🔥 Prime day to dump Universal Speedups and push for Top 10 leaderboard rankings. |
[!WARNING] Critical Day 3 Trap (Technology & Research): Many players mistakenly finish big building upgrades or burn construction speedups on Day 3. Day 3 rewards ONLY Tech Research and Research Might! Building timers and construction speedups give exactly ZERO points. Hold your building completions for Day 5 or Day 7.
📊 Day-by-Day Resource Allocation Matrix
To consistently clear top milestone chests without unnecessary spending, follow this inventory schedule:
| Resource / Inventory Item | When to Spend (Scoring Days) | When to NEVER Spend | Tactical Notes |
|---|---|---|---|
| Stamina (Potions / Energy Drinks) | Day 1 & Day 7 | Days 2, 3, 4, 5, 6 | 1x 100-stamina potion = 10,000 immediate event points. |
| Falcon Missions (Falcon Tower) | Days 1, 3, 5, 7 | Days 2, 4, 6 | Claim strictly on odd days using the “Red Dot” technique. |
| Antitoxin | Day 4 & Day 7 | Days 1, 2, 3, 5, 6 | Stockpiled all week in workshop; spent on hero levels on Day 4. |
| Building Speedups | Day 2, Day 5, Day 7 | Day 3 (0 points!), Days 1, 4, 6 | Match with 4-hour Survival Battle construction windows. |
| Research Speedups | Day 3, Day 5, Day 7 | Days 1, 2, 4, 6 | Burn exclusively on high-tier technology branches. |
| Training Speedups | Day 5 & Day 7 | Days 1, 2, 3, 4, 6 | Use exclusively with the Promotion technique (T1 → T8/T9). |
| Universal Speedups | Day 7 (Top priority) | Days 1, 2, 3, 4 | “Iron Reserve” for Day 7 leaderboard push or chest top-offs. |
| Hero Recruitment Tickets | Day 4 & Day 7 | Days 1, 2, 3, 5, 6 | Save in batches of 150–250+ tickets to sweep all chests. |
| Hero Star Shards | Day 4 & Day 7 | Days 1, 2, 3, 5, 6 | Hoard universal hero shards; promote stars on Thursday (Day 4) or Sunday (Day 7). Gear crafting is free anytime — it never scores hero points. |
| Skill Badges | Day 4 & Day 7 | Days 1, 2, 3, 5, 6 | Upgrade premier combat commander skills. |
| Gold Caravans / Secret Ops | Day 6 & Day 7 | Days 1–5 | Reroll using diamonds until you hit gold (UR) rank. |
⚡ Stamina Stacking & Pre-Gathering
Stamina is one of the most cost-effective F2P scoring engines on Day 1 and Day 7 (1 Stamina = 100 points):
- Pre-Gathering Marches the Night Before:
- 4–6 hours before daily reset (00:00 server / 02:00 UTC), dispatch all available troop marches to high-level resource nodes (Level 6–7 Herbs, Iron, Gold, Wood, Food).
- Time their return so they finish gathering and arrive back inside your sanctuary right after 02:00 UTC, giving you an immediate points explosion on minute one of Day 1.
- Pre-Reset Natural Energy Cap:
- 10–12 hours before Day 1 begins, stop spending natural stamina on casual mutants.
- Allow your energy bar to fill to maximum capacity (100–120/120) by server midnight (00:00 server / 02:00 UTC).
- Stockpiling Inventory Potions:
- Never consume inventory energy potions (10, 20, 50, 100 energy drinks) for casual zombie farming on off-days.
- Buy energy potions consistently from the Alliance Shop and VIP Shop, and hoard daily quest rewards.
- Execution on Day 1 & Day 7:
- At server reset, unleash your full natural energy bar and inventory potions on high-level mutants, Elite Blight lairs, and world bosses.
- Every 1,000 stamina consumed generates 100,000 event points, guaranteeing that you clear the initial chest tiers in minutes.
🦅 Falcon Tower: Red Dots & the 29/30 Rule
In Supreme Healer, Falcon Missions score strictly on Days 1, 3, 5, and 7 (1,000 points per mission). They provide 0 points on Days 2, 4, and 6!

[!TIP] Visual storage cheat-sheet by
#252 Dalkongss. Also in the Infographics Gallery.
1. The “Red Dot” Hoarding Procedure Before Reset:
- The Day Before a Scoring Stage (Sunday before Day 1, Tuesday before Day 3, Thursday before Day 5, Saturday before Day 7):
- Dispatch heroes on all available Falcon quests.
- As missions complete, red notification dots appear over the Falcon Tower and mission log.
- IRONCLAD RULE: DO NOT tap the rewards or clear the red dots before 02:00 UTC reset! Leave all completed missions waiting in the log.
- Exactly at 00:00 server time (02:00 UTC), open the Falcon Tower and claim every banked red dot in a single burst: you instantly score 6,000 to 12,000+ free points on minute one.
- Immediately dispatch and complete the fresh daily quest pool before the day ends for double the daily point volume!
2. The 29/30 Rule (Why NOT 30/30?):
- The Incident Storage cap is exactly 30 missions.
- ❌ If capped at 30/30: the game considers your queue completely full and freezes automatic mission generation (1 free incident every 60 minutes). You lose passive free missions!
- ✅ If held at 29/30: the hourly background generation timer continues cycling normally every 60 minutes. Whenever an exceptional mission rolls, complete it or rotate it without forfeiting a single free incident.
🧪 Antitoxin Stacking: Scoring Points from Hero Levels
Antitoxin is basically bottled hero XP: the event only scores antitoxin spent on leveling up a hero in the hero profile screen.
- Conversion rate: 1 point per 660 units of antitoxin spent leveling a hero.
- Where it scores: on hero-task days — Day 4 (main, guaranteed) and Day 7 (mixed finale). Spending antitoxin the rest of the week grants 0 points, so hero leveling waits for those days.
- The majority mistake: drip-feeding antitoxin into heroes on Days 1–3, or upgrading weapons/gear instead. Gear and skill badges are separate categories — they don’t substitute for antitoxin points, and antitoxin spent outside scoring days is simply lost value.
How to prepare properly:
- Keep the Antitoxin Workshop producing without downtime. It has an internal production cap — collect it regularly so production never stutters.
- Stockpile antitoxin through the first half of the week. Spending is allowed only to close Battle of Survival milestone tasks (antitoxin-spend milepoints) — and nothing more.
- On Day 4, open your hero screen and level your F2P core carry (or whoever you’re actually building) with the full stockpile in one go. It stacks with recruitment tickets (400 pts/ticket) and skill badges (10 pts each) — combined, it’s the fattest day of the event.
- On Day 7, dump whatever is left if you’re still short of a chest threshold.
Worth how much: exactly 660 units → exactly 1 point. 6,600 → 10 points. 66,000 → 100 points. Linear math, no hidden “big dump” bonus — just the raw points.
⏱️ Speedup Preservation: Strict Discipline & Specialization
Careless speedup usage is the primary reason players fall short of top milestone rewards. Adhere to strict specialization:
1. Construction Speedups
- When to Burn: Strictly on Day 2 (Building), Day 5 (Total Might), and Day 7 (Final Chaos).
- Absolute Prohibition: NEVER use on Day 3! On Day 3, construction speedups award exactly 0 points!
- The “Frozen Hammer” Rule: If a major building upgrade (Sanctuary, Lab) finishes ahead of schedule, do not tap the completed hammer icon. Wait until Day 2 or Day 5 to click and claim the Might gain. Start construction anytime during the day — pop the hammer only on a scoring day.
2. Research Speedups
- When to Burn: On Day 3 (Technology) and Day 7 (Final Chaos).
- Tech provides compound value: 20 points per minute of speedup + 1 point per +1 point of Research Might gained.
- The “Long Research” Timing: queue long technologies (hours/days) so their timer completes on a scoring day. Do not tap Complete before the day starts — the full Might gain lands in one go.
3. Training Speedups & The Promotion Trick
- When to Burn: On Day 5 (Troop Training) and Day 7 (Final Chaos).
- The Promotion Trick (T1 → T8/T9):
- Train cheap Tier 1 units during non-event days.
- On Day 5, use the Promotion button to upgrade T1 units directly to your highest tier (T8/T9/T10).
- Promoting requires 60% less time than training from scratch while delivering significantly more points per minute of training speedup!
4. Healing Speedups & The Batch Healing Secret
- How to Save Healing Speedups:
- Never heal 20,000 wounded soldiers in a 24-hour batch. Alliance helps only shave off tiny fractions.
- Batch Healing Technique: Queue wounded troops in bite-sized batches of 15–20 minutes each.
- 15–20 alliance help taps from teammates clear each queue instantly in 0 seconds with ZERO speedups consumed.
- (Help capacity is capped by your Alliance Hall level, enabling up to 25–30 helps per queue at high levels).
- Repeating this loop lets you sweep all healing milestones for free while conserving 100% of your healing speedups for wartime, Day 4 and Day 7.
5. Universal Speedups
- Universal speedups are your high-leverage strategic reserve.
- Never burn them early in the week! Hold them for Day 7 (Final Chaos), where they apply universally across all queues, or use them sparingly to close the final 200–500 points needed for Gold Chest #3 in Survival Battle.
⚔️ Double Dipping with Survival Battle
The premier tactic among top alliances is Double Dipping.
Operating concurrently with Supreme Healer around the clock is the Survival Battle (Daily Survival) event. It rotates across six 4-hour blocks every day:
- 02:00 – 06:00 UTC
- 06:00 – 10:00 UTC
- 10:00 – 14:00 UTC
- 14:00 – 18:00 UTC
- 18:00 – 22:00 UTC
- 22:00 – 02:00 UTC
Each block contains 3 milestone chests. Clearing Gold Chest #3 awards substantial reserves of Skill Badges, Diamonds, and UR Hero Shards.
The sync logic:
- Supreme Healer runs daily stages; Daily Survival runs 4-hour rotating phases.
- Wait for a moment when both events score the same action (e.g. building, research, training).
- Dump your speedups and resources into that shared slot.
- → Earn Supreme Healer rewards and the Daily Survival golden chest (3/3) for the same single action.
How to Align Blocks for Maximum Rewards:
- Day 2 (Building):
- Wait for the 4-hour Survival Battle block featuring “Territory Construction / Build Territory”.
- Burn construction speedups and click completed building hammers exclusively within this 4-hour window.
- Day 3 (Technology):
- Wait for the Survival Battle block featuring “Research Tech”.
- Apply research speedups to score simultaneously in both events.
- Day 4 (Heroes):
- Open your hoarded recruitment tickets (150–250+) and Skill Badges strictly during the “Enhance Heroes” block.
- Day 5 (Troops):
- Execute mass unit Promotions during the “Train Soldiers” block.
- ⚠️ CRITICAL RULE: In Survival Battle, troop training points are awarded at the exact moment you tap the Train / Promote button (when resources are deducted), NOT when the timer finishes! Never start troop queues before the designated 4-hour window starts.
- Day 7 (Final):
- Any active Survival Battle block provides dual-event progression since Day 7 scores every action.
The Micro-Research Trick for Free Gold Chests:
- Keep 2–3 cheap, basic technologies (5–15 minute base research time) unresearched in your Lab.
- If you are 200–400 points short of Gold Chest #3 in a 4-hour Survival Battle block, start one of these quick techs and complete it with free alliance help clicks.
- Net Result: Clear the Gold Chest for free, preserve your speedups, and bank up to 60,000 free Skill Badges every week! For deep dives, check out the Survival Battle Guide and Alliance Duel Guide.
🎥 Video guides
Curated video guides and strategic breakdowns from community creators
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❓ FAQ — Frequently Asked Questions
What is the best F2P team in Last Asylum: Plague?
The canonical F2P squad is Arthur, Daskal, Marlena, Harper, Claire (all Warriors — mono-faction gives +20% HP/ATK/DEF). Arthur is free from day 1; the $1 Marlena top-up is considered the best value in the game. Daskal arrives in the first Era of Revival season (day 120+).
What should I upgrade first?
Sanctuary first, always — it gates every other building and your hero level cap. Then Training Grounds, Barracks, Research Lab, Infirmary, Wall. Keep the Builder’s Hut at Sanctuary level until Sanctuary 15 for free construction speedups.
When does Marlena unlock?
Day 66 for free — or immediately via the $1 starter top-up. Save UR shards so she lands at 8★ right away, then push 10★.
How do I get Cynthia as F2P?
Cynthia arrives via the Wishing Wheel on day 8. Save diamonds from day 1 (skip everything else) — ~11,500 diamonds total, and always spin ×10 (single spins waste tokens).
How do I get antitoxin?
Antitoxin Workshop + Stable production, every building upgrade completion, Falcon Quests (nearly all of them), Covert Ops and Caravan Trade (including plundering others’ ops — up to 5/day), and Blight/Elite Blight hunts (10/20 stamina). Events pay large amounts.
Why did my plunder income drop to almost nothing?
You hit the daily plunder limit: below the limit 100%, from 1× the limit you keep only 15%, from 1.3× only 5%. It resets at 02:00 UTC. The limit scales with Sanctuary level (2.5M at Lv.10–12 up to 30M at Lv.30) and rises immediately when you upgrade Sanctuary. A yellow triangle under your Might shows the status.
What should I buy in the shops?
Sanctuary/Expedition/Alliance shops: Crow Essence and UR Hero Omnifragments first. Honor shop is for gear blueprints only (never epigraph chests there). All shops restock Monday.
Are diamonds worth spending on speedups?
Only the VIP-shop 8h speedups are considered acceptable purchases — and only after hero resources. Community rule: never dump diamonds into speedups over hero wheel events (Cynthia day 8, Joker after day 15).
What faction should I build?
Warriors are the best early game (free Arthur/Harper shards, $1 Marlena). Rangers peak mid game (counter Warriors). Warlocks are the best late game but need heavy long-term investment. Mono-faction (5 heroes of one type) is the current meta because UR epigraphs buff a single faction.
How does Claire SSR→UR conversion work?
Opens on Era Day 8. She lands at 6★ and the run to 10★ costs 1,600 SSR shards (each substage costs 2× the SSR price). There’s a team-buff dip between 6★–9★ — skip it by banking Hall of Honor levels before converting (Lv.60→8★, Lv.100→9★, Lv.160→instant 10★).
How do I redeem gift codes?
In-game: Avatar (top-left) → Settings → Gift Code. iOS or web: log in at the official redemption page with your linked Facebook/Google account, pick server and character, enter the code.
What are the biggest beginner mistakes?
Upgrading everything equally instead of one main squad; judging heroes before high stars (Marlena is the classic late bloomer); splitting Awakening materials across heroes; wasting gems on VIP levels over hero wheels; skipping daily plunder (~27M resources/day); letting stamina cap.
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