Penaklukan Jurang: Strategi Lorong

Pertempuran lanti tiga lorong di mana daya tahan mengatasi kekuatan: peraturan lanti, had 3 perlawanan, strategi keutamaan lorong, pepijat yang diketahui, dan sebab ini adalah acara sifar risiko terbaik dalam permainan.

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🗓 Dikemas kini: 2026-09-03

Canyon Conquest ialah pertempuran lorong perikatan: tiga lorong, dan perikatan yang memenangi 2 daripada 3 lorong mengambil perlawanan tersebut. Tetapi formatnya adalah lanti (relay) — pemain paling lemah bertarung dahulu, dan pemain kekal di lorong sehingga mereka tewas. Memahami kesan lanti tersebut terhadap strategi barisan adalah intipati keseluruhan acara ini.

Panduan ini merangkumi peraturan lanti, struktur ganjaran, strategi keutamaan lorong dengan varian utamanya, pepijat yang diketahui, dan sebab ini adalah acara paling selamat dalam permainan.

Peraturan Lanti

  1. Pemain paling lemah bertarung dahulu. Setiap lorong bermula dengan pemain CP terendah dan meningkat ke atas hanya apabila seseorang tewas.
  2. Pemain kekal sehingga tewas, kemudian yang seterusnya masuk. Pemain yang menang mengekalkan lorong dan terus melawan pencabar seterusnya — tiada pertukaran selepas menang.
  3. Maksimum 3 perlawanan setiap pemain. Selepas tiga perlawanan, anda selesai untuk perlawanan tersebut.
  4. 15 pemain setiap lorong. Perikatan membahagikan senarai pemain mereka merentasi tiga lorong.

Kesan lanti: jika pihak anda memenangi setiap perlawanan dengan 2 bunuhan setiap satu, hanya 8 daripada 15 pemain lorong yang sebenarnya bertarung. Tujuh pemain duduk sepanjang perlawanan tanpa menggunakan satu perlawanan pun. Fakta itu mendorong setiap keputusan barisan di bawah.

Ganjaran dan Peringkat 3-Bunuhan

  • Ganjaran 3-bunuhan terikat dengan peringkat — anda perlukan kesemua tiga perlawanan anda menjadi bunuhan untuk mencapai peringkat peribadi teratas.
  • Oleh kerana pemain yang lebih kuat di dalam lorong menghadapi lawan yang lebih kuat, peringkat 3-bunuhan biasanya milik pemain di bahagian atas senarai — rancang jangkaan peribadi anda dengan sewajarnya.

Pusingan dan Kumpulan

  • Selepas setiap 5 pusingan, perlawanan tamat dan bermula semula daripada Pendaftaran. Daftar semula setiap kitaran.
  • Menang dan anda naik ke kumpulan atas; kalah dan anda kekal di kumpulan yang sama atau turun ke kumpulan yang lebih lemah. Tangga ini menyusun sendiri perikatan dari semasa ke semasa.
  • “Bye” (lepas percuma) adalah mungkin walaupun pada 15 penuh — bilangan lorong berdaftar yang ganjil bermakna seseorang maju tanpa bertarung. Ia adalah nasib cabutan, bukan pepijat.

Pepijat yang Diketahui

  • Digantikan selepas 2 kemenangan tanpa tewas — lanti sepatutnya mengekalkan anda selepas menang, tetapi sesetengah pemain dikeluarkan selepas dua kemenangan. Laporkannya jika ia menimpa anda.
  • Pemain berdaftar dikecualikan daripada pusingan 2. Pendaftaran yang lapuk boleh menyisihkan anda daripada pusingan seterusnya. Penyingkiran daripada senarai adalah untuk R4/R5 sahaja — jika anda tersangkut, minta kepimpinan membersihkannya supaya anda boleh mendaftar semula.

Strategi Keutamaan Lorong

Anda tidak perlu memenangi SETIAP perlawanan — anda perlukan lorong yang BETUL.

Persediaan Konsensus

  1. Utamakan 2 daripada 3 lorong. Memenangi perlawanan memerlukan 2 lorong, bukan 3 — menuangkan senarai pemain secara sama rata ke dalam kesemua tiga lorong hanya menjamin kekalahan di lorong ketiga juga.
  2. Bahagikan 30 pemain teratas secara sama rata kepada dua lorong yang kuat, dan isi baki pemain ke dalam lorong ketiga.

Penambahbaikan: Dua Pemain Terkuat ke Lorong Lemah

  1. Hantar 2 pemain terkuat anda ke lorong ketiga yang LEMAH — mereka membawa pasukan itu.
  2. Logiknya adalah aritmetik lanti: pemain terkuat anda yang diletakkan di lorong kuat selalunya tidak pernah bertarung, kerana pemain yang lebih lemah di lorong itu menang sebelum pemain utama diperlukan. Di lorong yang lemah, mereka adalah penbeza antara 0-1 dan lorong yang bernyawa.

Kontrapun yang Berjaya

  • 3 pasukan seimbang dengan 3 pemain teratas di setiap pasukan juga terbukti berjaya — satu sauh setiap lorong dan bukannya melepaskan lorong.

Tiada persediaan yang salah secara mutlak. Bacaan yang betul: semak siapa yang menang dan kalah di mana pada pusingan seterusnya. Lawan anda berubah mengikut kumpulan, dan persediaan lorong yang memenangi perlawanan ini mungkin perlu diimbangi semula pada pusingan seterusnya. Sesuaikan diri, jangan guna mod automatik.

Mengapa Ini Adalah Acara Sifar Risiko Terbai

Penaklukan Jurang mempunyai tiada kehilangan tentera, tiada risiko sumber, dan tiada kos stamina yang sebenar — tidak seperti KvK, di mana bandar tanpa perisai terbakar. Anda bertarung dengan kuasa kejohanan pinjaman, tentera sebenar anda kekal di rumah utuh. Itu menjadikannya salah satu acara terbaik untuk ganjaran selamat dalam permainan: hadir, daftar, lawan tiga perlawanan anda, kumpul.

Satu-satunya kos sebenar ialah perhatian terhadap barisan — dan peraturan lanti di atas adalah keseluruhan meta barisan.


📊 Jadual Skor & Ganjaran

Nilai disahkan daripada data pelanggan permainan (v1.0.87), sumber: wiki-last-asylum.com. Nilai asas ditunjukkan tanpa bonus Akademi atau penyelidikan acara.

Sumber: wiki — flag-war

Last Asylum: Plague Wiki

LigaPingat diperlukanSaiz pasukanMenangSeriKalah
Liga Rookie0-499152006060
Liga Novis500-1,499152507575
Liga Pemula1,500-2,79915400120120
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Liga Mitis7,000+201,000300300
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🎥 Panduan video

Panduan video pilihan dan analisis strategik daripada pencipta komuniti

📝 Transkrip Teks 8:50 (530 сек) ▼
Transkrip Penuh:
What's up guys Corpus Gaming here and today we're going to talk about Canyon Conquest event and you know what to do if you like these guys hit that
subscribe smash that like and let's get into it.
So guys here's interface of the Canyon Conquest event and we have the registration phase and I went when I started filming this
it's already Wednesday so we skipped the registration phase but what you going to do here is you basically going to get your alliance to set up
their squads and register for this event. If you don't register you cannot join so you really want to get everyone involved and make sure they send out the
best squad as possible. Here we have our enemy for today and here we can see the group that we are fighting.
Underneath here is the exchange shop and it goes straight to the fame medal shop and um here is the match records. Of course
this is going to be our first battle so we still have to wait to see into these records but once you go to round two you want to really check out round one
records to see what your enemy did and what you did wrong so you can really push your alliance to get better in the second round and try to grab all the
wins that are possible for you. And here we have the rules and it's pretty straightforward a lot of writing here.
If you care to read then you can but it's it's just a lot of basic information. Once we go here these are the rewards and this is what we want. We
want those big rewards. We want to get to the Mystic League and if you follow these guys you will get there I promise you and what we have here are these
crazy fame medals that we want to collect and some gear stones and some speed ups but those are not really important. What we want are the gear the
fame medals and the gear stones.
You get more rewards for each victory you take and it's gets higher once you get in a better league. So, that's really amazing. Then we have these kill
rewards. If you kill an enemy squad, you also get rewarded with some bags.
And that's it for this. Here you can see the alliance ranking, where you are standing as your alliance.
And uh that's it for this instructions.
We are now going to go and check out the setups that we want to use to beat our setups that we want to use to beat our enemy.
All right, here we are and this is the action log. And here you can see back what happened in the last battles. Here we have
uh the basic setup. If you're not R4 or R5, you can swap around, but it's not really necessary. An R4 or an R5 is going to fix it for you and he's going
to need to really set up these squads correctly. And what you want to do is you want to check out where we can improve. And we Our alliance has two big
wheels and it's Devios and Aza. And we don't want to put them together in one lane. We want to separate them. So, we put Aza in the middle lane. And since
Dev is the higher uh wheel here, we want to put also Cat Pajamas in the middle lane. And as you can see, this middle lane is pretty stacked. So,
we want to also make sure that the right lane has some push, cuz a wheel can only defeat two uh squads and after that, it's done. The wheel cannot go crazy and
and kill all squads. No, he can only kill two squads and then he has to go and then other people have to fight as well. And what we have here is as
follows. You're going to go all the way down here and you want to see where is the bottom point. What is the lowest amount of uh
power squad that I can have here and you want to move them to the left lane. And this is basically how you're going to set it up. I'm going to set it up
real quick and then I'm going to show you guys how it's how it is.
So, the squads have been set up and as you can see all the way up here is the strongest and the strongest goes as last and it goes all the way down here and I
want to basically check out what I have here. The last guy in this lane has eight mil squad strength. So, that's okay. Then I want to go to the right
lane and I also want to check all of this. And you see Davios is going to be less and Draconi is going to be second less and that's great. I expect them to
take out four squads together and we want to go all the way down here and check again who is the last squad with the squad might and it's Pola PL and he
she has 7.7 mil squad might and then we want to check out the left lane and see what we have here. And the first one is 7.4. So, the
left lane is the weaker lane. And I've did that on purpose cuz I want to have full strength on the mid lane and the right lane. And uh
that's how you basically set it up. And we are going to check out the next day how this worked out for us and what the mistakes were that we made or if we did
it perfect.
All right, guys. We're back at Canyon Conquest and let's get into it. We are at the final battle and here we are.
Let's go to the battle phase and we are going to check out our group and we got second place. We had some bad luck.
The the the guide the tactic it is a gamble and sometimes it doesn't pay off. But in the other battles we have won all our battles and
we're now at around five against Moonrise and what we're going to do and what I did already is I checked out what Moonrise is and what teams they have and
how we do that, we go to round four and we check out what Moon Riders has and what we want to do is Moon Riders is on the left, so we check out the battle
report and we see how they did and how strong of players they got and it's nothing we cannot handle I think. So, I I don't want to speak too soon cuz I
might be embarrassing myself, but the left lane does look okay and the mid lane is also not that impressive as you can see here. As I explained, you got
the will guy here. He did his two battles, but that's all he can do. So, putting one will in one lane is not going to suffice to win it. As you can
see here, they lost this lane cuz they only gambled on the will to grab that win for them and that's not how this works. It is a team effort. So, having
two strong lanes is better than having three lanes with one will guarding one lane and just having two attacks and still lose.
We have the right lane here and they here they won as well. They had a more passive setup here and that's why they won. What
we are going to do as follows is I switched some things around. The battle has already started, so I cannot show you guys what I did or at least I cannot
change anything anymore, but we go to view deployment and as you can see, I've put Aza on the left lane and I put Devios to remain on the right lane and
I've also just make sure that the strongest ones are fighting. I made a little mistake of not checking really good who is where,
but yeah, that that can happen. We are going to wait now for 1 hour and we are going to see what is up. Of course, I'm not going to show it let you guys watch
this me waiting 1 hour. I'm going to skip this part and I'll see you guys in an hour.
So guys, we are at the settlement phase.
The last battle has concluded and we are going to look at the match records and see how we did. We lost the first battle, the second we won, the third we
won, the fourth we won, and the fifth we won, and we are going to check out our battle report and here we go. As we can see as followed, we are going to go we
are not going to see all of this cuz it's going to take a few. We are going to go straight to the battle reports and we won the left lane and we won the
right lane. The middle lane we did lose, but that was our intention. We just want to grab the win and that is what we did
and that is amazing and that has made us go to the next rank. We are now in the silver rank. We are gone from the bronze. We got some nice rewards here as
well and once we are in the silver rank, we will face tougher challenges and bigger choices to make in what lane we pick to win and what way lane we pick to
lose. If you like this guys, you know what to do. Hit that subscribe, smash that like and I'll see you guys in the next time. Bye-bye.
YouTube ↗

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❓ FAQ — Soalan Lazim

Apakah pasukan F2P terbaik dalam Last Asylum: Plague?

Skuad F2P kanonik ialah Arthur, Daskal, Marlena, Harper, Claire (semuanya Warriors — mono-faction memberikan +20% HP/ATK/DEF). Arthur percuma dari hari ke-1; tambah nilai $1 Marlena dianggap sebagai nilai terbaik dalam permainan. Daskal tiba pada musim Era of Revival pertama (hari 120+).

Apakah yang perlu saya naik taraf dahulu?

Sanctuary dahulu, sentiasa — ia menyekat setiap bangunan lain dan had tahap wira anda. Kemudian Training Grounds, Barracks, Research Lab, Infirmary, Wall. Pastikan Builder’s Hut pada tahap Sanctuary sehingga Sanctuary 15 untuk pecutan pembinaan percuma.

Bilakah Marlena dibuka?

Hari ke-66 secara percuma — atau serta-merta melalui tambah nilai permulaan $1. Simpan serpihan UR supaya dia mencapai 8★ dengan segera, kemudian teruskan ke 10★.

Bagaimanakah cara mendapatkan Cynthia sebagai F2P?

Cynthia tiba melalui Wishing Wheel pada hari ke-8. Simpan berlian dari hari ke-1 (abaikan segala-galanya) — ~11,500 berlian secara keseluruhan, dan sentiasa putar ×10 (putaran tunggal membazirkan token).

Bagaimanakah cara mendapatkan antitoxin?

Antitoxin Workshop + pengeluaran Stable, setiap kali naik taraf bangunan selesai, Falcon Quests (hampir kesemuanya), Covert Ops dan Caravan Trade (termasuk merompak operasi orang lain — sehingga 5/hari), dan pemburuan Blight/Elite Blight (10/20 stamina). Acara memberikan jumlah yang besar.

Mengapakah pendapatan rompakan saya jatuh hampir kepada sifar?

Anda telah mencapai had rompakan harian: di bawah had 100%, dari 1× had anda hanya menyimpan 15%, dari 1.3× hanya 5%. Ia ditetapkan semula pada 02:00 UTC. Had ini berskala dengan tahap Sanctuary (2.5M pada Lv.10–12 sehingga 30M pada Lv.30) dan meningkat serta-merta apabila anda menaik taraf Sanctuary. Segi tiga kuning di bawah Might anda menunjukkan status tersebut.

Apakah yang perlu saya beli di kedai?

Kedai Sanctuary/Expedition/Alliance: Crow Essence dan UR Hero Omnifragments dahulu. Kedai Honor hanya untuk pelan tindakan gear (jangan sesekali beli peti epigraph di sana). Semua kedai menambah stok pada hari Isnin.

Adakah berbaloi membelanjakan berlian untuk pecutan?

Hanya pecutan 8j di kedai VIP dianggap sebagai pembelian yang boleh diterima — dan hanya selepas sumber wira. Peraturan komuniti: jangan sesekali membuang berlian untuk pecutan berbanding acara roda wira (Cynthia hari ke-8, Joker selepas hari ke-15).

Faksi manakah yang perlu saya bina?

Warriors adalah yang terbaik pada awal permainan (serpihan Arthur/Harper percuma, Marlena $1). Rangers memuncak pada pertengahan permainan (kaunter kepada Warriors). Warlocks adalah yang terbaik pada akhir permainan tetapi memerlukan pelaburan jangka panjang yang besar. Mono-faction (5 wira satu jenis) adalah meta semasa kerana epigraph UR memberikan buff kepada satu faksi sahaja.

Bagaimanakah penukaran Claire SSR→UR berfungsi?

Dibuka pada Era Day 8. Dia bermula pada 6★ dan perjalanan ke 10★ menelan kos 1,600 serpihan SSR (setiap sub-peringkat menelan kos 2× harga SSR). Terdapat penurunan buff pasukan antara 6★–9★ — langkauinya dengan menyimpan tahap Hall of Honor sebelum menukar (Lv.60→8★, Lv.100→9★, Lv.160→10★ serta-merta).

Bagaimanakah cara menebus kod hadiah?

Dalam permainan: Avatar (kiri atas) → Settings → Gift Code. iOS atau web: log masuk di halaman penebusan rasmi dengan akaun Facebook/Google anda yang dipautkan, pilih pelayan dan watak, masukkan kod.

Apakah kesilapan terbesar pemula?

Menaik taraf segala-galanya secara sama rata dan bukannya satu skuad utama; menilai wira sebelum bintang tinggi (Marlena adalah wira yang lambat menyerlah); membahagikan bahan Awakening merentasi wira; membazirkan permata pada tahap VIP berbanding roda wira; melangkau rompakan harian (~27M sumber/hari); membiarkan stamina mencapai had.

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