City Map: top targets and capture tasks

The city map holds 86 capturable cities, and holding any of them grants a bonus to the whole alliance rather than to a single player. The top cities are fought over in ea…

Guide Updated • Community verified

🗓 업데이트됨: 2026-09-19

영어 버전 기반. 수치는 클라이언트 v1.0.87에서 검증됨.

Data verified against the game client (v1.0.87, source: wiki-last-asylum.com).

The city map holds 86 capturable cities, and holding any of them grants a bonus to the whole alliance rather than to a single player. The top cities are fought over in earnest for that reason. Cities are linked, an attack can only reach a neighbour, so the map is taken as a chain rather than as a jump to the best target. Nearly every bonus here is economic, so the map pays an alliance in development rather than in battle.

City levels set their HP, garrison and the size of the bonus.

LevelCitiesHP
63200,000
54150,000
47110,000
31280,000
22260,000
13850,000

Top cities

The top cities differ from one another the most, and the table rows show where.

CityHolding bonusGarrison
Lionheart Fortress Lv.6Training Speed↑ +5%100
Nightfall Fortress Lv.6Research Speed↑ +20%100
Sky Fortress Lv.6Building Construction Speed↑ +20%100
신전 of Chaos Lv.5Timber Output↑ +20%80
신전 of Nature Lv.5Grain Gathering Speed↑ +20%80
신전 of Order Lv.5Herb Output↑ +20%80
신전 of War Lv.5Grain Output↑ +20%80

One detail is easy to miss: cities of the same level cost the same but pay differently. All three level-six fortresses share HP, garrison and first-capture reward, yet their bonuses are not equal. Two grant 20% to research and build speed while the third grants only 5% training speed, so the target is worth picking by the bonus rather than by the level.

Almost every city bonus is economic: production, gathering, build and research speed. None of them are combat bonuses, so the map is an economic edge rather than raw Might.

Capture tasks

The city war carries 14 tasks in two kinds: personal participation in captures (one to six times) and the number of cities the alliance holds at a given level. The first is within reach of any player who simply shows up; the second depends on the alliance holding ground rather than raiding once.

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