Season Overview
One season (Expedition League) runs for 55 days (reduced from 56 days in the August 13, 2026 update). Within it, three systems carry the progression:
🗓 Updated: 2026-10-12
Season Overview
One season (Expedition League) runs for 55 days (reduced from 56 days in the August 13, 2026 update). Within it, three systems carry the progression:
- Lord Statue — Resistance and Lord Evolution. The backbone of the season; see the Lord Statues section.
- Specialty trees — role-defining bonuses, split between growth and war paths.
- Elite Blight — group content with Resistance-gated difficulty.
Resistance: The #1 Daily Priority
From day 1 of the season, Resistance is the top daily priority — ahead of anything else on your list. The reason is simple: it is the first progression wall, and all season progression depends on Resistance XP. Every other seasonal system unlocks or scales behind it.
Two practical rules for pushing Resistance:
- Attack monsters even at a 30% damage penalty. The fight is often still clearable — and the Resistance XP flows either way.
- Rally Elite Blight with a higher-Resistance ally. Group difficulty scales with the participants; a stronger ally drags your clear along with them.
One freebie worth grabbing immediately: the Greenery Shelter skin grants +100 Resistance XP. Claim it, apply it, and let it pay out every single day of the season — that is 100 XP per day you do not have to fight for. The Era Shop also features the permanent Castle of Revival castle skin.
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