Season Overview

One season (Expedition League) runs for 55 days (reduced from 56 days in the August 13, 2026 update). Within it, three systems carry the progression:

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🗓 Updated: 2026-10-12

Season Overview

One season (Expedition League) runs for 55 days (reduced from 56 days in the August 13, 2026 update). Within it, three systems carry the progression:

  • Lord Statue — Resistance and Lord Evolution. The backbone of the season; see the Lord Statues section.
  • Specialty trees — role-defining bonuses, split between growth and war paths.
  • Elite Blight — group content with Resistance-gated difficulty.

Resistance: The #1 Daily Priority

From day 1 of the season, Resistance is the top daily priority — ahead of anything else on your list. The reason is simple: it is the first progression wall, and all season progression depends on Resistance XP. Every other seasonal system unlocks or scales behind it.

Two practical rules for pushing Resistance:

  • Attack monsters even at a 30% damage penalty. The fight is often still clearable — and the Resistance XP flows either way.
  • Rally Elite Blight with a higher-Resistance ally. Group difficulty scales with the participants; a stronger ally drags your clear along with them.

One freebie worth grabbing immediately: the Greenery Shelter skin grants +100 Resistance XP. Claim it, apply it, and let it pay out every single day of the season — that is 100 XP per day you do not have to fight for. The Era Shop also features the permanent Castle of Revival castle skin.

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