3-Stage Blueprint & Stars Roadmap: 45 Blueprints (Korpez)

Gear Blueprints (UR) are the rarest progression bottleneck in the game. To avoid wasting them on low-impact pieces, follow the community-standard 3-stage blueprin…

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🗓 Updated: 2026-10-12

3-Stage Blueprint & Stars Roadmap: 45 Blueprints (Korpez)

Gear Blueprints (UR) are the rarest progression bottleneck in the game. To avoid wasting them on low-impact pieces, follow the community-standard 3-stage blueprint roadmap (spanning roughly 6 months of focused F2P progression). Equipping your primary march fully requires exactly 45 blueprints:

Stage 1: Main Carry (Marlena / Cynthia / Annie)

Your primary damage dealer must survive burst damage to carry battles.

  1. Sword → 3 Stars (highest level possible): Delivers game-changing Attack and Crit Rate spikes.
  2. Boots → 2 Stars: Unlocks +30% Energy Damage Resistance so your carry survives opposing backline nukes.
  3. Gloves → 2 Stars: Unlocks +2% All Damage Resistance and a substantial Attack boost.
  4. Chestplate → 0 Stars: Level up to 40 with gearstones for raw base HP, but do NOT spend blueprints on stars.

Stage 2: Main Tank (Billy / Duskoll / Arthur / Louis)

The frontline’s sole purpose is holding aggro and soaking hits.

  1. Chestplate → Level 40, 0 Stars: Taken strictly for baseline Armor and HP.
  2. Boots → Level 20, 2 Stars: Delivers +30% Energy Damage Resistance to stop tank melt against magic and energy bursts.
  3. Sword → 0 Stars, 0 Stones: Tanks deal negligible basic damage; spending stones or blueprints on a tank’s weapon is purely wasted power.

Key Exception — Louis: Louis’s self-healing and sustain scale directly off his Attack power! If your main tank is Louis, he uniquely benefits from upgraded gloves and sword.

Stage 3: Secondary Carry / Semi-Support (Joker / Zoya / Red Lady)

Your off-carry cleans up stragglers and applies debuffs.

  1. Sword → 2 Stars
  2. Gloves → 2 Stars
  3. Boots → 2 Stars (Energy protection)
  4. Chestplate → 0 Stars

Across all three stages, this roadmap consumes exactly 45 blueprints. Completing this plan builds a resilient Squad 1 capable of punching well above its visible Combat Power.

Video Breakdown: Stop Wasting Blueprints! (KorpezGaming)

A detailed breakdown of crafting, material fusing, Tempered Steel conversion, and the 3-stage gear progression by KorpezGaming (STOP WASTING BLUEPRINTS!):

TimestampTopicPractical Takeaway
0:40Gear WorkshopRush your Gear Workshop to Lv. 20 ASAP to unlock gear star promotion.
1:344→1 Material FusingDismantle junk gear and fuse materials up to Tempered Steel — the essential UR craft resource.
4:17SSR Gloves PvE TrickKeep Lv. 30 SSR gloves for World Boss (+12% monster damage), then swap back to UR gloves for PvP.
5:32Armor vs Boots TrapArmor resists physical damage (rare in meta), while Boots resist energy damage (+30% Energy Res).
8:13Stage 1: Main Carry3★ Sword, 2★ Boots (+30% Energy Res), 2★ Gloves.
9:20Stage 2: Tanks & Louis SecretZero stones on tank swords, 2★ on boots. Louis is the sole exception needing gloves for his heal.
10:40Stage 3: Off-Carry (45 Blueprints)Off-carry setup (2★ sword, gloves, boots). Exact blueprint economy for F2P.

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