3-Stage Blueprint & Stars Roadmap: 45 Blueprints (Korpez)
Gear Blueprints (UR) are the rarest progression bottleneck in the game. To avoid wasting them on low-impact pieces, follow the community-standard 3-stage blueprin…
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🗓 Updated: 2026-10-12
3-Stage Blueprint & Stars Roadmap: 45 Blueprints (Korpez)
Gear Blueprints (UR) are the rarest progression bottleneck in the game. To avoid wasting them on low-impact pieces, follow the community-standard 3-stage blueprint roadmap (spanning roughly 6 months of focused F2P progression). Equipping your primary march fully requires exactly 45 blueprints:
Stage 1: Main Carry (Marlena / Cynthia / Annie)
Your primary damage dealer must survive burst damage to carry battles.
- Sword → 3 Stars (highest level possible): Delivers game-changing Attack and Crit Rate spikes.
- Boots → 2 Stars: Unlocks +30% Energy Damage Resistance so your carry survives opposing backline nukes.
- Gloves → 2 Stars: Unlocks +2% All Damage Resistance and a substantial Attack boost.
- Chestplate → 0 Stars: Level up to 40 with gearstones for raw base HP, but do NOT spend blueprints on stars.
Stage 2: Main Tank (Billy / Duskoll / Arthur / Louis)
The frontline’s sole purpose is holding aggro and soaking hits.
- Chestplate → Level 40, 0 Stars: Taken strictly for baseline Armor and HP.
- Boots → Level 20, 2 Stars: Delivers +30% Energy Damage Resistance to stop tank melt against magic and energy bursts.
- Sword → 0 Stars, 0 Stones: Tanks deal negligible basic damage; spending stones or blueprints on a tank’s weapon is purely wasted power.
Key Exception — Louis: Louis’s self-healing and sustain scale directly off his Attack power! If your main tank is Louis, he uniquely benefits from upgraded gloves and sword.
Stage 3: Secondary Carry / Semi-Support (Joker / Zoya / Red Lady)
Your off-carry cleans up stragglers and applies debuffs.
- Sword → 2 Stars
- Gloves → 2 Stars
- Boots → 2 Stars (Energy protection)
- Chestplate → 0 Stars
Across all three stages, this roadmap consumes exactly 45 blueprints. Completing this plan builds a resilient Squad 1 capable of punching well above its visible Combat Power.
Video Breakdown: Stop Wasting Blueprints! (KorpezGaming)
A detailed breakdown of crafting, material fusing, Tempered Steel conversion, and the 3-stage gear progression by KorpezGaming (STOP WASTING BLUEPRINTS!):
| Timestamp | Topic | Practical Takeaway |
|---|---|---|
| 0:40 | Gear Workshop | Rush your Gear Workshop to Lv. 20 ASAP to unlock gear star promotion. |
| 1:34 | 4→1 Material Fusing | Dismantle junk gear and fuse materials up to Tempered Steel — the essential UR craft resource. |
| 4:17 | SSR Gloves PvE Trick | Keep Lv. 30 SSR gloves for World Boss (+12% monster damage), then swap back to UR gloves for PvP. |
| 5:32 | Armor vs Boots Trap | Armor resists physical damage (rare in meta), while Boots resist energy damage (+30% Energy Res). |
| 8:13 | Stage 1: Main Carry | 3★ Sword, 2★ Boots (+30% Energy Res), 2★ Gloves. |
| 9:20 | Stage 2: Tanks & Louis Secret | Zero stones on tank swords, 2★ on boots. Louis is the sole exception needing gloves for his heal. |
| 10:40 | Stage 3: Off-Carry (45 Blueprints) | Off-carry setup (2★ sword, gloves, boots). Exact blueprint economy for F2P. |
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