Era Odrodzenia: co pozostaje otwarte, bohaterowie według tygodni i start

Era Odrodzenia trwa 56 dni, a nowa jest ogłaszana na 5 dni przed jej rozpoczęciem. Gra nazywa to Erą Odrodzenia, a gracze skracają to do Ery lub Wieku…

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🗓 Zaktualizowano: 2026-10-12

Dane zweryfikowane z klientem gry (v1.0.87, źródło: wiki-last-asylum.com).

Era Odrodzenia trwa 56 dni, a nowa jest ogłaszana na 5 dni przed jej rozpoczęciem. Gra nazywa to Erą Odrodzenia, a gracze skracają to do Ery lub Wieku. Wszystko wewnątrz Wieku jest liczone od dnia Wieku, a nie od wieku serwera, więc cały harmonogram przesunie się wraz z startem każdej nowej Ery. Pierwszym krokiem jest Posąg Władcy, ponieważ łańcuch z niego prowadzi do Specjalizacji oraz Odporności.

Otwarte przez cały Wiek

Konkurs Wieku, Pakt Wieku (przepustka bojowa), Bonus Wieku, Specjalizacja Władcy, Odporność, Przepustka Tygodniowa oraz Liga Ekspedycyjna trwają od 1. dnia do samego końca. Wszystko inne pojawia się zgodnie z harmonogramem i pozostaje otwarte przez ograniczony czas.

Bohaterowie Ery według tygodni

Okna bohaterów otwierają się po jednym na tydzień i trwają po 7 dni każde, więc przegapione okno czeka aż do następnej Ery.

Dzień EryCo się otwiera
1Przebudzenie Marlena
8Ekskluzywna broń Daskal
15Przebudzenie Cynthia
22Ekskluzywna broń Louis
29Przebudzenie Annie
36Ekskluzywna broń Ulfrid

Awans Bohaterów wyłamuje się z tego rytmu: otwiera się 8. dnia i trwa przez 49 dni, prawie do samego końca Ery.

Od czego zacząć

Posąg Władcy jest na pierwszym miejscu: odblokowuje Specjalizację Władcy, która z kolei zapewnia Odporność. Specjalizacja ma 40 poziomów, a każdy z nich daje punkt umiejętności.

Odporność działa tylko do poziomu przeciwnika

Różnica to Odporność wroga minus Odporność gracza. Kiedy Odporność gracza jest wyższa, różnica spada do zera i nikt nie otrzymuje bonusu. Nadrobienie zaległości jest warte wysiłku, ale przekraczanie tego poziomu już nie.

Przepustka Tygodniowa

Przepustka trwa 7 dni i zapewnia +250 do Odporności oraz +5% do Prędkości Marszu, gdy jest aktywna. Każdego dnia przyznaje 20 000 PD specjalizacji, 100 diamentów, przedmiot staminy oraz 80 pięciominutowych przyspieszeń.

Co prowadzi tutaj

Strony, które wspominają tę. Lista jest tworzona na podstawie znaczników, a nie wypełniana ręcznie.


Notatki z praktyki sezonowej: Odporność, Specjalizacja, Przebudzenie, Bronie, Claire

Praktyczny dodatek do harmonogramu powyżej (notatki z sezonu DTF; pełna mechanika znajduje się w Przewodniku po Erze). Żadnych duplikatów – tylko to, o czym harmonogram nie wspiera.

Odporność jest bramą do polowań. Potwory sezonowe posiadają poziom infekcji, który jest niwelowany przez Odporność, a późniejsze progi sięgają poziomu RES 40 / ok. 10 000 RES. Czerwona kara −30% to ostrzeżenie, a nie powód do pomijania: dobrze zbudowany oddział zbliżony do docelowego poziomu często nadal radzi sobie z wyzwaniem. Uruchamiaj Elitarną Zarazę w formie rajdów z graczami, którzy już posiadają wymaganą Odporność, zamiast czekać na indywidualne nadrobienie zaległości.

Potwory z surowcami i wymagania RES dla Elitarnej Zarazy

Specjalizacja to silnik napędzający Odporność. Posąg Władcy gromadzi PD Odporności co godzinę, a dochód skaluje się wraz z poziomem Specjalizacji – dlatego posąg jest na pierwszym miejscu, a wybór ścieżki ma znaczenie. Złota rączka (Handyman) domyślnie (ekonomia, badania, stały wzrost; cytowane zyski PD RES do ok. 43 200/h); Dowódca Legionu (Legion Commander) tylko dla aktywnych graczy PvP. Drabina odblokowań do zapamiętania: 10 (codzienny darmowy teleport, używaj go), 15 (odłamki ekskluzywnej broni w Bitwie o Przetwarzanie od 8. dnia), 20 (serie zwycięstw w Wojnie Królestw), 25 (sklep VIP), 35 (sklep sojuszu), 40 (sklep sanktuarium).

Przebudzenie Marlena dzieli materiały. Początkowy koszt to 50 indywidualnych odłamków przebudzenia Marlena; kolejne poziomy zużywają odłamki indywidualne lub uniwersalne, podczas gdy zwykłe odłamki Marlena pozostają na gwiazdkach. Uniwersalne są najcenniejszą pozycją (sklepy z Honor / Ekspedycji, punkty kontrolne 6 i 9 Pojedynku Sojuszy; osobiste odłamki Marlena trafiają do codziennych ofert w drugim tygodniu) – wydaj je na emocje, a kolejny bohater zostanie z niczym. Przebudzona Marlena stanowi centrum oddziału Wojowników: Wola Walki kumuluje się przy trafieniach krytycznych (liczba Wojowników zwiększa limit), zapewnia drużynowe ATK/HP/DEF, osłabienie przy wysokich kumulacjach, otwarcie na wrogów z najwyższym HP oraz dodatkowe trafienia mieczem w umiejętności ostatecznej.

Broń Daskala to osobny ekwipunek. Ekskluzywna broń z drugiego tygodnia odblokowuje się za indywidualne odłamki Daskala i walczy u boku zwykłej broni: 4★ – obrażenia pierwszej umiejętności, 6★ – tarcza wspierająca poniżej 50% HP, 8★ – leczenie drugiej umiejętności +400%, 10★ – umiejętność ostateczna +30% tarczy pochłaniającej. Uniwersalne odłamki broni pochodzą z ostatniej skrzyni Bitwy o Przetwarzanie, serii zwycięstw w Wojnie Królestw oraz sklepów VIP/sojuszu/sanktuarium – większość z nich jest ograniczona poziomem Specjalizacji.

Wzrost rangi Claire jest darmowy, ale pokorny. Medal z drugiego tygodnia (postęp Odporności) przekształca starą SSR Claire w UR: opuszcza ona Salę Sław, umiejętności są resetowane, gwiazdki lądują w okolicach 6 z częściowym zwrotem kosztów w Salie za pośrednictwem poczty, a kolejne gwiazdki kosztują około dwa razy więcej. Wygląda na słabszą niż stara maksymalna SSR, dopóki kluczowa umiejętność pasywna nie zostanie odbudowana – najpierw przywróć, potem oceń. Rola pozostaje jako wsparcie Wojownika PvE (potwory sezonowe, Król Demonów), najlepiej obok Marlena.

Awans Claire do rangi UR i poziomu legendarny

Stare aktywności zasilają nowe systemy. Limit Wieży Ekspedycji 60 (ponad 50 złotych skrzyń zawiera uniwersalne odłamki broni), nowe punkty kontrolne obrażeń Króla Demonów oraz 18-punktowa skrzynia w Bitwie o Przetwarzanie powiązana z postępem broni. Schronisko Żołnierzy zabezpiecza część bezpowrotnie utraconych wojsk i powoli je zwraca – ubezpieczenie na dwumiesięczny sezon, podczas gdy przebudzenie i broń pozostają po zakończeniu Ery. Pełne szczegóły, priorytety sklepów (najpierw czerwone plany) oraz kolejność dla F2P znajdują się w Przewodniku po Erze.

Źródło: Last Asylum: Plague - полный гайд по сезонному ивенту Эра Возрождения. Детальный обзор, советы, секреты и тактика как стать топом. , autor Гейм-Знаток (DTF).

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📝 Transkrypcja tekstowa 17:35 (1055 сек) ▼
Pełna transkrypcja:
What's up, guys? Corpus Gaming here, and today Era of Revival has started, and we are going to discuss the tech tree. In future days, we will discuss more things
about the Era of Revival, but now it's the tech tree's turn. You know what to do. If you like these guides, hit that subscribe, smash that like, and let's
get into it.
So, guys, we are going to start with our video about the tech. And as you can see, we have the Lord statue here, and we have the specialty button and the
active skill button. We are going to the specialty button. And we have two options here. We have Handyman and Legion Commander. And I'm going to show
you guys who to pick and the reasons why right now. Let's get to that. So, why to pick Handyman? If you're still not level
30 and you really want to push to level 30, it has some really good building buffs that you want to catch. Uh if you still don't have tier 10 troops and you
want to rush to tier 10 troops, you want to get those research buffs as well. So, you would should pick Handyman.
If you don't like PvP and are more of a passive player and you're not really you don't really have the time to join in on
those events on the Saturday, then you should also pick Handyman to really progress your account to the next level.
And why to pick Legion Commander? And this is really a PvP tech tree. And if you're a whale player, you already maxed out everything in
Handyman, so you don't need to go there.
You really want to go into Legion Commander, get those attack buffs to really deal some damage. If you love PvP and want to support your alliance in the
PvP events, you also really want to pick out Legion Commander so you can grab those wins as well. And of course, this is also for Kingdom versus Kingdom
really handy.
If you are level 30 sanctuary and have tier 10 troops, or if you don't have tier 10 troops, but you don't care, you really want to get into this tech tree
to get those extra attack stats.
And then we have as well And then we have as well uh alliance tactic. You really want to get your R5 and R4 to discuss who's going to
pick the handyman and who's going to pick legion commander cuz there are some buffs that really help out your alliance as well. You have uh some stuff that you
really need to unlock on both sides. So, this is something your R4 and R5 have to discuss together. And we are going to go
straight to the next part of this video, the handyman skill tree.
To the handyman, and here we are. This is the handyman, and this is mostly for is the handyman, and this is mostly for PVE
uh content, and the commander is more for PVP content. And what we have here is as follows. We have outstanding contribution, and this basically
increases your to known donation tech for your alliance, and uh this is a good one to have as well to also get some extra income to buy from the alliance
shop. So, get this one. Then we have instant produce, and you gain extra resources, and it has a 1-day cool down.
Um I don't know if you should buy this.
I I didn't pick it for my um uh template cuz I don't think resources is really the biggest issue in the game.
Then we have siege frenzy, and this is going to give your soldiers more destruction. It's basically going to destroy cities faster, and this is more
of a PVP skill, so you don't really want to get that in your PVE build that you're building right here. Then we have fidelity and figure, and this is going
to give you free stamina. Free stamina is always good. You should get this one.
And uh just put some points into that.
Then we have free research or we have free build. And this is also or we have free build. And this is also basically pick your poison.
What do you want to have? If you are What do you want to have? If you are already level 30, you want to ignore free build
and go for free research. And then maybe do get the instant produce to get that the extra herbs that you need so much for your research to get the higher tier
for your research to get the higher tier troops.
Then we go to the next one. And this is a speed up for your research and it instantly reduces all research queues times by 180 minutes
and it has a cool down of almost It has a cool down of two days.
So, yeah, whatever you want. And you can also get instant build and it is the same but only for buildings and it reduces the cool down time
the building time as well 490 minutes and the higher you build it, the more minutes you eat off your building time.
I if you're going to buy it, I recommend buying the instant research cuz research is more important than building. It also
depends a bit on where your sanctuary level are, but if you're above 27, I would always focus on research and ignore the building ones.
Then we have swift stride and it is for rally participation and the returning speed once you did your rally. Not really that interesting and not really
worth putting your points in. Then we got the siege flag and it deploy a war flag on an anti-terrain ally's tent in the ally's tent territory within its
range gain 100 destruction boost for 30 minutes. It's a good one to have and it only costs one point, so you might as well get it.
Then we have the alliance aid when Then we have the alliance aid when reinforce reinforcing an alliance member's territory, the casualty rate of their
troops is reduced by 3%. This is a great way to help out your alliance, so you should get this. It's nice. And then we have the trap. It's called combat XP and
error monster skills grant 10% specialty EXP, but the monsters don't really give a lot, so the 10% or if it is maxed, you
get 30%. It doesn't really matter that much in the great schemes of all. You really want to get your points in alliance duel and kingdom versus
kingdom, but we'll talk about it in the later date of this video.
And then we have help research, and this is a really good one to get. Use on an alliance member increases yours and the alliance members' research speed by 10%.
It has a one-day cool down, and it is for 1 hour, and uh you can get this as well. It is uh only two points, so why not? And here
you have one as well, and this is help building. Uh use on an alliance member to increase yours and the alliance members' building speed by 2 10%, and it
goes to 20% as well, I think. Um you can get it as well, but uh again, it all depends on where you are in the game. Uh below uh above 27, you just
focus on the research is the best.
Then we have material recycle, and it reduces the cost. This one is for research, and this one's is for buildings. So, yeah, whatever you want.
I think you can buy both cuz you have 40 points to use in these skill trees, so you want to use all of them. Then we have the healing force.
And this is basically going to increase your healing speed uh for your infirmary, and you don't really want to get that cuz the
infirmary doesn't really need that much much attention. if you do the batch healing that I teach you guys. What you would do want to get is the bound shield
and it gives you a 1-hour uh shield to your uh alliance member and that's going to really going to help in the PvP events and if your alliance
member forgot to shield up. So, you definitely want to get a few people that have this and it goes three times, so I guess it's a 3-hour shield that your
alliance members can get and uh it says a cool down of almost 3 days, so you really want to use this on the Saturday as well. This is it for the handyman.
I've made a layout to really sh- show you guys what I picked for the handyman, so let's get into that.
So, here we have the road map, a short uh recap of what we just discussed. The first point, you want to do an outstanding contribution, after that
vitality figure, free build five points, free research five points, instant build five points or instant research five points. I recommend doing instant
research. You want to get the siege war flag, you want to get the alliance aid, you want to get the help research, you want to get the help building, you want
to get material recycle, art of architecture and the bound shield and this gives you precisely 40 points that you have and this is it for the
handyman. We are going to go into the legion commander right now.
So, we finished off handyman and now we're going straight into legion commander, the PvP tech tree and let's get into that. And what we have here is
as follows. We have return now and this is basically going to return your troops immediately. You can do it one time daily and
uh I think once you pushed out more levels into it, you can get more returns daily, but it's not really interesting.
What you do want to get is train now.
It's going to give you free troops, 250, and that's quite nice to have as an extra backup. And we're going to get barracks expansion as well, and you can
push this to five and get those 10 extra barracks expansions. We have infirmity infirmary expansion.
Uh the capacity goes up the higher the level. I think it is also 10% but we don't really want to get that cuz the infirmary is never going to be that
full if you're doing the best healing that I've taught you already in my other videos. Then we have frenzy, and this is going to increase
your damage in the frenzy state. So, that's a must-have to get really more attack buffs. Then we have intense intensifies training, and this is going
to increase your training speed. A must-have as well. You want to get five points into that.
Then we have concentrated fire. Enemy castries rate 1% when attacking a burning target. This is really if you want to hurt other people.
want to hurt other people. Um I think they're better buffs to write in the future.
Uh then we go up.
And then we have the wasteland marsh, and this is the one you really want to get. It's going to go 20% one if you put one point in it, and I think 40% if you
put two points in it, and it's during the Royal City Scramble only. And that is still pretty nice to have in the Kingdom versus Kingdom event when you're
hitting the big one. So, then we go to the war supplies, and this is going to increase your plunder rate uh by 6%, and of course when you put
more in it, it's going to get higher.
Then you have a really good one to have.
It's the boost morale, and it's going to increase your morale state uh by 1% for the one point you put in, and it's going
to get 5% once you max that out.
Then we have reinforcements speed up and this is basically going to get your troops faster into your allies to help them out defending them. It's a good one
to have as well.
Then we have concealed identity. I don't think it's really worth to put a point in it. I think there are better options laying around, so we can ignore this.
It's basically going to hide your information to the enemy if they scout you or an attack battle reports.
Then we have the team rate and it's going to increase the damage when participating or instigating a rally, which is pretty good to have.
Uh so this one you really want to get as Uh so this one you really want to get as well.
Then we have reinforced enhancement and it's giving you 1% attack, defense, and HP increase by 1% and you can put five points in it,
so I guess it's going to be 5% and it's not stackable. So it can only be one guy with this buff inside the city. Uh so that's it.
Then we have the full power buff and when reinforcing an alliance member's territory, attacking soldiers casualty rate increases by 1% and I think this is
stackable, so that's also pretty nice to stackable, so that's also pretty nice to have.
Then we have the weakened state. When displacing an enemy territory, a certain proportion of the soldiers become weakened. Soldier level reduces by one.
Up 2,000 soldiers can be weakened per day. I don't think this is really an interesting one to have, but the charging war flag is.
Place a war flag on a vacant terrain.
Friendly territories within the range gain two plus attack stats for lasting for 30 minutes and it stacks up to five times, so it can get 10% extra attack if
five members have this as well and it's going to be great for Kingdom versus Kingdom. A must have for your alliance and this is what I mean with those extra
and this is what I mean with those extra alliance uh tech. Now, I'm going to show you guys what I've picked for the commander in my
layout, and that's it.
So, this is my setup for Legion Commander, the 40 skill points. The first five points go into train now.
Then, we have five points into barrack expansion, five points into frenzy, five points into intensive training, two points into wasteland march, five points
into boost morale, five points into team rate, five points into reinforced enhancement, two points into full power buff, and one
point into change charging war flag. And this is it for the Legion Commander. And we are now going to discuss how to get the points to actually level up your
tech tree and get these great buffs for your accounts. Let's get into that.
So, here we are, and excuse me, I'm going to get that pirate ship first cuz that's the most important thing we have to do in this game. Let's go right to
the pirate ship.
And after that, we are going to And after that, we are going to continue.
Okay, here we go. We are going to discuss how to get those skill EXP points for your tech tree, and it is as follows. We are going here, and we want
to hit those blights.
And these give a first time rewards 1K, and then after that it gets quite low. I think it's around 200. It's not that interesting. And then, we have these
elite blights that also really give a good first time reward for your rest EXP, more about that in a later video, and a little bit of lord specialty EXP.
But the most points you will get from kingdom wars. And what we have here is the royal city scramble, and here is where you get those points and look at
that there's a lot of uh Lord Specialty XP so you really want to make sure that you are online on the Saturday to help your alliance out and your kingdom of
your alliance out and your kingdom of course.
And then we have the alliance tool as well giving you daily a lot of well giving you daily a lot of uh EXP points as well and those are the
biggest two options to really farm those levels up. And what we have as well are the packs that we can buy and we have them here in the Era of Conquest and
they are basically €30 to get both of they are basically €30 to get both of them uh free to play. You can also get a few of these points here but it's nothing
compared to the packs that we have going on here with some UR shards as well into it so that's pretty nice.
And this uh milestone is for 55 days so that's okay. And I I [ __ ] I I got too late.
It's okay. All for the sake of you guys enjoying this video.
enjoying this video. Um so that's it for basically getting those EXP points and um what else you can do as well is we have this shop here and you can
really get uh also some uh reset uh buttons. Here it is and you can get specialty skill uh reset books and this is basically you
can switch around between uh Handyman and the Commander if you buy these books and then you have these skill reset uh books where you can
really reset your skills uh inside your specialty that you have chosen. And here we have some extra skill points that you can buy as well.
Pretty expensive and I don't know if they add to the 40 or if you can go above 244. Uh maybe you guys know and you can tell me in the comments about
you can tell me in the comments about this and that's it for this video. I hope it has been a good one for you guys and I
hope you have learned a lot about it and you know what to do. If you like this guide, hit that subscribe, smash that like and I'll see you guys in the next
one. Bye-bye.
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